[12210] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file OrxoBloxBall.cc |
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| 31 | @brief Implementation of the OrxoBloxBall class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "OrxoBloxBall.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/GameMode.h" |
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| 38 | |
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| 39 | #include "gametypes/Gametype.h" |
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| 40 | |
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[12212] | 41 | #include "OrxoBloxBat.h" |
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[12210] | 42 | |
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| 43 | #include "sound/WorldSound.h" |
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| 44 | #include "core/XMLPort.h" |
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| 45 | |
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| 46 | namespace orxonox |
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| 47 | { |
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| 48 | RegisterClass(OrxoBloxBall); |
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| 49 | |
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| 50 | const float OrxoBloxBall::MAX_REL_Z_VELOCITY = 1.5; |
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| 51 | |
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| 52 | /** |
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| 53 | @brief |
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| 54 | Constructor. Registers and initializes the object. |
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| 55 | */ |
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| 56 | OrxoBloxBall::OrxoBloxBall(Context* context) |
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| 57 | : MovableEntity(context) |
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| 58 | { |
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| 59 | RegisterObject(OrxoBloxBall); |
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| 60 | |
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| 61 | this->speed_ = 0; |
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| 62 | this->accelerationFactor_ = 1.0f; |
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[12212] | 63 | this->bat_ = nullptr; |
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| 64 | this->bDeleteBats_ = false; |
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| 65 | this->batID_ = new unsigned int[2]; |
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| 66 | this->batID_[0] = OBJECTID_UNKNOWN; |
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| 67 | this->batID_[1] = OBJECTID_UNKNOWN; |
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| 68 | this->relMercyOffset_ = 0.05f; |
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[12210] | 69 | |
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| 70 | this->registerVariables(); |
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| 71 | |
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| 72 | //initialize sound |
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| 73 | if (GameMode::isMaster()) |
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| 74 | { |
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| 75 | this->defScoreSound_ = new WorldSound(this->getContext()); |
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| 76 | this->defScoreSound_->setVolume(1.0f); |
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| 77 | this->defBatSound_ = new WorldSound(this->getContext()); |
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| 78 | this->defBatSound_->setVolume(0.4f); |
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| 79 | this->defBoundarySound_ = new WorldSound(this->getContext()); |
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| 80 | this->defBoundarySound_->setVolume(0.5f); |
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| 81 | } |
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| 82 | else |
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| 83 | { |
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| 84 | this->defScoreSound_ = nullptr; |
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| 85 | this->defBatSound_ = nullptr; |
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| 86 | this->defBoundarySound_ = nullptr; |
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| 87 | } |
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| 88 | } |
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| 89 | |
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| 90 | /** |
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| 91 | @brief |
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| 92 | Destructor. |
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| 93 | */ |
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| 94 | OrxoBloxBall::~OrxoBloxBall() |
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| 95 | { |
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| 96 | if (this->isInitialized()) |
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| 97 | { |
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[12212] | 98 | if (this->bDeleteBats_) |
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| 99 | delete[] this->bat_; |
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[12210] | 100 | |
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[12212] | 101 | delete[] this->batID_; |
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[12210] | 102 | } |
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| 103 | } |
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| 104 | |
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| 105 | //xml port for loading sounds |
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| 106 | void OrxoBloxBall::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 107 | { |
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| 108 | SUPER(OrxoBloxBall, XMLPort, xmlelement, mode); |
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| 109 | XMLPortParam(OrxoBloxBall, "defScoreSound", setDefScoreSound, getDefScoreSound, xmlelement, mode); |
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| 110 | XMLPortParam(OrxoBloxBall, "defBatSound", setDefBatSound, getDefBatSound, xmlelement, mode); |
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| 111 | XMLPortParam(OrxoBloxBall, "defBoundarySound", setDefBoundarySound, getDefBoundarySound, xmlelement, mode); |
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| 112 | } |
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| 113 | |
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| 114 | /** |
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| 115 | @brief |
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| 116 | Register variables to synchronize over the network. |
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| 117 | */ |
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| 118 | void OrxoBloxBall::registerVariables() |
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| 119 | { |
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| 120 | registerVariable( this->fieldWidth_ ); |
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| 121 | registerVariable( this->fieldHeight_ ); |
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[12212] | 122 | registerVariable( this->batlength_ ); |
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[12210] | 123 | registerVariable( this->speed_ ); |
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[12212] | 124 | registerVariable( this->relMercyOffset_ ); |
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| 125 | registerVariable( this->batID_[0] ); |
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| 126 | registerVariable( this->batID_[1], VariableDirection::ToClient, new NetworkCallback<OrxoBloxBall>( this, &OrxoBloxBall::applyBats) ); |
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[12210] | 127 | } |
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| 128 | |
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| 129 | /** |
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| 130 | @brief |
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| 131 | Is called every tick. |
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[12212] | 132 | Handles the movement of the ball and its interaction with the boundaries and bats. |
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[12210] | 133 | @param dt |
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| 134 | The time since the last tick. |
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| 135 | */ |
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| 136 | void OrxoBloxBall::tick(float dt) |
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| 137 | { |
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| 138 | SUPER(OrxoBloxBall, tick, dt); |
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| 139 | |
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| 140 | // Get the current position, velocity and acceleration of the ball. |
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| 141 | Vector3 position = this->getPosition(); |
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| 142 | Vector3 velocity = this->getVelocity(); |
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| 143 | Vector3 acceleration = this->getAcceleration(); |
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| 144 | |
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[12212] | 145 | // If the ball has gone over the top or bottom boundary of the playing field (i.e. the ball has hit the top or bottom delimiters). |
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| 146 | if (position.z > this->fieldHeight_ / 2 || position.z < -this->fieldHeight_ / 2) |
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[12210] | 147 | { |
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| 148 | defBoundarySound_->play(); //play boundary sound |
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[12212] | 149 | // Its velocity in z-direction is inverted (i.e. it bounces off). |
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| 150 | velocity.z = -velocity.z; |
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[12210] | 151 | // And its position is set as to not overstep the boundary it has just crossed. |
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[12212] | 152 | if (position.z > this->fieldHeight_ / 2) |
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| 153 | position.z = this->fieldHeight_ / 2; |
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| 154 | if (position.z < -this->fieldHeight_ / 2) |
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| 155 | position.z = -this->fieldHeight_ / 2; |
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[12210] | 156 | |
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| 157 | this->fireEvent(); |
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| 158 | } |
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| 159 | |
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[12212] | 160 | // If the ball has crossed the left or right boundary of the playing field (i.e. a player has just scored, if the bat isn't there to parry). |
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| 161 | if (position.x > this->fieldWidth_ / 2 || position.x < -this->fieldWidth_ / 2) |
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[12210] | 162 | { |
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[12212] | 163 | float distance = 0; |
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[12210] | 164 | |
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[12212] | 165 | if (this->bat_ != nullptr) // If there are bats. |
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| 166 | { |
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| 167 | // If the right boundary has been crossed. |
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| 168 | if (position.x > this->fieldWidth_ / 2 && this->bat_[1] != nullptr) |
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| 169 | { |
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| 170 | // Calculate the distance (in z-direction) between the ball and the center of the bat, weighted by half of the effective length of the bat (with additional 10%) |
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| 171 | distance = (position.z - this->bat_[1]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); |
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[12278] | 172 | |
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| 173 | |
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[12212] | 174 | if (fabs(distance) <= 1) // If the bat is there to parry. |
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| 175 | { |
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| 176 | defBatSound_->play(); //play bat sound |
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| 177 | // Set the ball to be exactly at the boundary. |
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| 178 | position.x = this->fieldWidth_ / 2; |
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| 179 | // Invert its velocity in x-direction (i.e. it bounces off). |
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| 180 | velocity.x = -velocity.x; |
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| 181 | // Adjust the velocity in the z-direction, depending on where the ball hit the bat. |
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| 182 | velocity.z = distance * distance * sgn(distance) * OrxoBloxBall::MAX_REL_Z_VELOCITY * this->speed_; |
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| 183 | acceleration = this->bat_[1]->getVelocity() * this->accelerationFactor_ * -1; |
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[12210] | 184 | |
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[12212] | 185 | this->fireEvent(); |
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| 186 | } |
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[12278] | 187 | |
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[12212] | 188 | // If the left player scores. |
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| 189 | else if (GameMode::isMaster() && position.x > this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) |
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| 190 | { |
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[12278] | 191 | ChatManager::message("You suck!!"); |
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[12212] | 192 | defScoreSound_->play();//play score sound |
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| 193 | if (this->getGametype() && this->bat_[0]) |
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| 194 | { |
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[12278] | 195 | ChatManager::message("You suck!!"); |
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| 196 | |
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| 197 | |
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[12212] | 198 | this->getGametype()->playerScored(this->bat_[0]->getPlayer()); |
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| 199 | return; |
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| 200 | } |
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| 201 | } |
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[12278] | 202 | |
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| 203 | |
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| 204 | |
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| 205 | |
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| 206 | |
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[12212] | 207 | } |
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| 208 | // If the left boundary has been crossed. |
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| 209 | else if (position.x < -this->fieldWidth_ / 2 && this->bat_[0] != nullptr) |
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| 210 | { |
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| 211 | // Calculate the distance (in z-direction) between the ball and the center of the bat, weighted by half of the effective length of the bat (with additional 10%) |
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| 212 | distance = (position.z - this->bat_[0]->getPosition().z) / (this->fieldHeight_ * (this->batlength_ * 1.10f) / 2); |
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| 213 | if (fabs(distance) <= 1) // If the bat is there to parry. |
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| 214 | { |
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| 215 | defBatSound_->play(); //play bat sound |
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| 216 | // Set the ball to be exactly at the boundary. |
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| 217 | position.x = -this->fieldWidth_ / 2; |
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| 218 | // Invert its velocity in x-direction (i.e. it bounces off). |
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| 219 | velocity.x = -velocity.x; |
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| 220 | // Adjust the velocity in the z-direction, depending on where the ball hit the bat. |
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| 221 | velocity.z = distance * distance * sgn(distance) * OrxoBloxBall::MAX_REL_Z_VELOCITY * this->speed_; |
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| 222 | acceleration = this->bat_[0]->getVelocity() * this->accelerationFactor_ * -1; |
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| 223 | |
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| 224 | this->fireEvent(); |
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| 225 | } |
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| 226 | // If the right player scores. |
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| 227 | else if (GameMode::isMaster() && position.x < -this->fieldWidth_ / 2 * (1 + this->relMercyOffset_)) |
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| 228 | { |
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| 229 | defScoreSound_->play();//play score sound |
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| 230 | if (this->getGametype() && this->bat_[1]) |
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| 231 | { |
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[12278] | 232 | ChatManager::message("You suck!!"); |
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| 233 | |
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[12212] | 234 | this->getGametype()->playerScored(this->bat_[1]->getPlayer()); |
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| 235 | return; |
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| 236 | } |
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| 237 | } |
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| 238 | } |
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| 239 | } |
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[12210] | 240 | } |
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| 241 | |
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| 242 | // Set the position, velocity and acceleration of the ball, if they have changed. |
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| 243 | if (acceleration != this->getAcceleration()) |
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| 244 | this->setAcceleration(acceleration); |
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| 245 | if (velocity != this->getVelocity()) |
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| 246 | this->setVelocity(velocity); |
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| 247 | if (position != this->getPosition()) |
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| 248 | this->setPosition(position); |
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| 249 | } |
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| 250 | |
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| 251 | /** |
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| 252 | @brief |
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| 253 | Set the speed of the ball (in x-direction). |
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| 254 | @param speed |
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| 255 | The speed to be set. |
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| 256 | */ |
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| 257 | void OrxoBloxBall::setSpeed(float speed) |
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| 258 | { |
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| 259 | if (speed != this->speed_) // If the speed changes |
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| 260 | { |
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| 261 | this->speed_ = speed; |
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| 262 | |
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| 263 | // Set the speed in the direction of the balls current velocity. |
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| 264 | Vector3 velocity = this->getVelocity(); |
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| 265 | if (velocity.x != 0) |
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| 266 | velocity.x = sgn(velocity.x) * this->speed_; |
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| 267 | else // If the balls current velocity is zero, the speed is set in a random direction. |
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| 268 | velocity.x = this->speed_ * sgn(rnd(-1,1)); |
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| 269 | |
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| 270 | this->setVelocity(velocity); |
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| 271 | } |
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| 272 | } |
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| 273 | |
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| 274 | /** |
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| 275 | @brief |
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[12212] | 276 | Set the bats for the ball. |
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[12210] | 277 | @param bats |
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[12212] | 278 | An array (of size 2) of weak pointers, to be set as the new bats. |
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[12210] | 279 | */ |
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[12212] | 280 | void OrxoBloxBall::setBats(WeakPtr<OrxoBloxBat>* bats) |
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[12210] | 281 | { |
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[12212] | 282 | if (this->bDeleteBats_) // If there are already some bats, delete them. |
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[12210] | 283 | { |
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[12212] | 284 | delete[] this->bat_; |
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| 285 | this->bDeleteBats_ = false; |
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[12210] | 286 | } |
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| 287 | |
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[12212] | 288 | this->bat_ = bats; |
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[12210] | 289 | // Also store their object IDs, for synchronization. |
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[12212] | 290 | this->batID_[0] = this->bat_[0]->getObjectID(); |
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| 291 | this->batID_[1] = this->bat_[1]->getObjectID(); |
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[12210] | 292 | } |
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| 293 | |
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| 294 | /** |
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| 295 | @brief |
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[12212] | 296 | Get the bats over the network. |
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[12210] | 297 | */ |
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[12212] | 298 | void OrxoBloxBall::applyBats() |
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[12210] | 299 | { |
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[12212] | 300 | // Make space for the bats, if they don't exist, yet. |
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| 301 | if (this->bat_ == nullptr) |
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[12210] | 302 | { |
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[12212] | 303 | this->bat_ = new WeakPtr<OrxoBloxBat>[2]; |
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| 304 | this->bDeleteBats_ = true; |
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[12210] | 305 | } |
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[12212] | 306 | |
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| 307 | if (this->batID_[0] != OBJECTID_UNKNOWN) |
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| 308 | this->bat_[0] = orxonox_cast<OrxoBloxBat*>(Synchronisable::getSynchronisable(this->batID_[0])); |
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| 309 | if (this->batID_[1] != OBJECTID_UNKNOWN) |
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| 310 | this->bat_[1] = orxonox_cast<OrxoBloxBat*>(Synchronisable::getSynchronisable(this->batID_[1])); |
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[12210] | 311 | } |
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| 312 | |
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[12212] | 313 | void OrxoBloxBall::setDefScoreSound(const std::string &OrxoBloxSound) |
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[12210] | 314 | { |
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| 315 | if( defScoreSound_ ) |
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[12212] | 316 | defScoreSound_->setSource(OrxoBloxSound); |
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[12210] | 317 | else |
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| 318 | assert(0); // This should never happen, because soundpointer is only available on master |
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| 319 | } |
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| 320 | |
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| 321 | const std::string& OrxoBloxBall::getDefScoreSound() |
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| 322 | { |
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| 323 | if( defScoreSound_ ) |
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| 324 | return defScoreSound_->getSource(); |
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| 325 | else |
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| 326 | assert(0); |
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| 327 | return BLANKSTRING; |
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| 328 | } |
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| 329 | |
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[12212] | 330 | void OrxoBloxBall::setDefBatSound(const std::string &OrxoBloxSound) |
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[12210] | 331 | { |
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| 332 | if( defBatSound_ ) |
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[12212] | 333 | defBatSound_->setSource(OrxoBloxSound); |
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[12210] | 334 | else |
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| 335 | assert(0); // This should never happen, because soundpointer is only available on master |
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| 336 | } |
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| 337 | |
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| 338 | const std::string& OrxoBloxBall::getDefBatSound() |
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| 339 | { |
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| 340 | if( defBatSound_ ) |
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| 341 | return defBatSound_->getSource(); |
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| 342 | else |
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| 343 | assert(0); |
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| 344 | return BLANKSTRING; |
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| 345 | } |
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| 346 | |
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[12212] | 347 | void OrxoBloxBall::setDefBoundarySound(const std::string &OrxoBloxSound) |
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[12210] | 348 | { |
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| 349 | if( defBoundarySound_ ) |
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[12212] | 350 | defBoundarySound_->setSource(OrxoBloxSound); |
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[12210] | 351 | else |
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| 352 | assert(0); // This should never happen, because soundpointer is only available on master |
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| 353 | } |
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| 354 | |
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| 355 | const std::string& OrxoBloxBall::getDefBoundarySound() |
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| 356 | { |
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| 357 | if( defBoundarySound_ ) |
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| 358 | return defBoundarySound_->getSource(); |
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| 359 | else |
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| 360 | assert(0); |
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| 361 | return BLANKSTRING; |
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| 362 | } |
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| 363 | } |
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