[12210] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file OrxoBloxBall.cc |
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| 31 | @brief Implementation of the OrxoBloxBall class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "OrxoBloxBall.h" |
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[12356] | 35 | #include "OrxoBloxStones.h" |
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[12347] | 36 | #include "OrxoBlox.h" |
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[12310] | 37 | #include <bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h> |
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[12210] | 38 | |
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| 39 | #include "core/CoreIncludes.h" |
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| 40 | #include "core/GameMode.h" |
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| 41 | |
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| 42 | #include "gametypes/Gametype.h" |
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| 43 | |
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| 44 | |
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| 45 | #include "sound/WorldSound.h" |
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| 46 | #include "core/XMLPort.h" |
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[12364] | 47 | #include "core/input/InputManager.h" |
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[12210] | 48 | |
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[12347] | 49 | |
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[12210] | 50 | namespace orxonox |
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| 51 | { |
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| 52 | RegisterClass(OrxoBloxBall); |
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| 53 | |
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| 54 | const float OrxoBloxBall::MAX_REL_Z_VELOCITY = 1.5; |
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| 55 | |
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| 56 | /** |
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| 57 | @brief |
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| 58 | Constructor. Registers and initializes the object. |
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| 59 | */ |
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| 60 | OrxoBloxBall::OrxoBloxBall(Context* context) |
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[12346] | 61 | : Pawn(context) |
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[12210] | 62 | { |
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| 63 | RegisterObject(OrxoBloxBall); |
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| 64 | |
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| 65 | this->speed_ = 0; |
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| 66 | this->accelerationFactor_ = 1.0f; |
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[12366] | 67 | |
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[12212] | 68 | this->relMercyOffset_ = 0.05f; |
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[12346] | 69 | this->orxoblox_ = this->getOrxoBlox(); |
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[12368] | 70 | this->radius_ = 3; |
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[12210] | 71 | |
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| 72 | this->registerVariables(); |
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| 73 | |
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| 74 | //initialize sound |
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| 75 | if (GameMode::isMaster()) |
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| 76 | { |
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| 77 | this->defScoreSound_ = new WorldSound(this->getContext()); |
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| 78 | this->defScoreSound_->setVolume(1.0f); |
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[12366] | 79 | |
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[12210] | 80 | this->defBoundarySound_ = new WorldSound(this->getContext()); |
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| 81 | this->defBoundarySound_->setVolume(0.5f); |
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| 82 | } |
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| 83 | else |
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| 84 | { |
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| 85 | this->defScoreSound_ = nullptr; |
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[12366] | 86 | |
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[12210] | 87 | this->defBoundarySound_ = nullptr; |
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| 88 | } |
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| 89 | } |
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| 90 | |
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| 91 | /** |
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| 92 | @brief |
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| 93 | Destructor. |
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| 94 | */ |
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| 95 | OrxoBloxBall::~OrxoBloxBall() |
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| 96 | { |
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[12366] | 97 | |
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[12210] | 98 | } |
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| 99 | |
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| 100 | //xml port for loading sounds |
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| 101 | void OrxoBloxBall::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 102 | { |
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| 103 | SUPER(OrxoBloxBall, XMLPort, xmlelement, mode); |
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| 104 | XMLPortParam(OrxoBloxBall, "defScoreSound", setDefScoreSound, getDefScoreSound, xmlelement, mode); |
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[12366] | 105 | |
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[12210] | 106 | XMLPortParam(OrxoBloxBall, "defBoundarySound", setDefBoundarySound, getDefBoundarySound, xmlelement, mode); |
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| 107 | } |
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| 108 | |
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| 109 | /** |
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| 110 | @brief |
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| 111 | Register variables to synchronize over the network. |
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| 112 | */ |
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| 113 | void OrxoBloxBall::registerVariables() |
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| 114 | { |
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| 115 | registerVariable( this->fieldWidth_ ); |
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| 116 | registerVariable( this->fieldHeight_ ); |
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[12366] | 117 | |
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[12210] | 118 | registerVariable( this->speed_ ); |
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[12212] | 119 | registerVariable( this->relMercyOffset_ ); |
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[12210] | 120 | } |
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| 121 | |
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| 122 | /** |
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| 123 | @brief |
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| 124 | Is called every tick. |
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[12212] | 125 | Handles the movement of the ball and its interaction with the boundaries and bats. |
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[12210] | 126 | @param dt |
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| 127 | The time since the last tick. |
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| 128 | */ |
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| 129 | void OrxoBloxBall::tick(float dt) |
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[12376] | 130 | { |
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| 131 | |
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[12210] | 132 | SUPER(OrxoBloxBall, tick, dt); |
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| 133 | |
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| 134 | // Get the current position, velocity and acceleration of the ball. |
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| 135 | Vector3 position = this->getPosition(); |
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| 136 | Vector3 velocity = this->getVelocity(); |
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| 137 | Vector3 acceleration = this->getAcceleration(); |
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| 138 | |
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[12212] | 139 | // If the ball has gone over the top or bottom boundary of the playing field (i.e. the ball has hit the top or bottom delimiters). |
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[12368] | 140 | if (position.z > this->fieldHeight_ / 2 || position.z - radius_ < -this->fieldHeight_ / 2) |
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[12210] | 141 | { |
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| 142 | defBoundarySound_->play(); //play boundary sound |
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[12212] | 143 | // Its velocity in z-direction is inverted (i.e. it bounces off). |
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| 144 | velocity.z = -velocity.z; |
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[12368] | 145 | // And its position is set as to not overstep the boundary it has just crossed. Remember z axis is reverted!!! |
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[12336] | 146 | if (position.z > this->fieldHeight_ / 2){ |
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[12339] | 147 | // Set the ball to be exactly at the boundary. |
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[12368] | 148 | position.z = this-> fieldHeight_ / 2 - radius_; |
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[12349] | 149 | |
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| 150 | orxoblox_->LevelUp(); |
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[12376] | 151 | orxoblox_->LevelUp(); |
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[12379] | 152 | //orxout() << "LevelUp 2 finished, trying to call end() function"; |
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[12376] | 153 | //this->end(); |
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[12344] | 154 | |
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[12349] | 155 | |
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[12376] | 156 | |
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[12344] | 157 | //this->setSpeed(0); // doesn't work here, why??; |
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| 158 | //Stopping ball |
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| 159 | orxout() << "Ball stopped" << endl; |
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| 160 | velocity.x = 0; |
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| 161 | velocity.y = 0; |
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| 162 | velocity.z = 0; |
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| 163 | |
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[12361] | 164 | //ChatManager::message("Waiting for your input"); |
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[12344] | 165 | //Input new speed here: |
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[12361] | 166 | //ChatManager::message("Setting new speed"); |
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[12364] | 167 | |
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| 168 | //%%%%%%%%%%%% |
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| 169 | //MAUSPOSITION |
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| 170 | //%%%%%%%%%%%% |
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| 171 | //Reads current mouse position |
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| 172 | //TODO: read Mouse position on click! |
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| 173 | //int mousex = InputManager::getInstance().getMousePosition().first; |
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| 174 | //int mousey = InputManager::getInstance().getMousePosition().second; |
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| 175 | //ChatManager::message("Read mouse position"); |
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| 176 | //orxout() << "Mouseposition" << endl; |
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| 177 | //orxout() << mousex << endl; |
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| 178 | //ChatManager::message(mousex); |
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| 179 | //ChatManager::message("mousey"); |
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| 180 | //ChatManager::message(mousey); |
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[12344] | 181 | //Set new speed here!! |
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| 182 | velocity.x = rnd(-100,100); |
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[12364] | 183 | velocity.z = rnd(-50,-100); |
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[12344] | 184 | |
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| 185 | |
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[12336] | 186 | } |
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[12368] | 187 | if (position.z - radius_ < -this->fieldHeight_ / 2){ |
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| 188 | position.z = -this->fieldHeight_ / 2 + radius_; |
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[12336] | 189 | |
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| 190 | } |
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[12210] | 191 | |
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| 192 | this->fireEvent(); |
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| 193 | } |
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[12294] | 194 | |
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| 195 | //Ball hits the right or left wall and should bounce back. |
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| 196 | // If the ball has crossed the left or right boundary of the playing field. |
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[12368] | 197 | if (position.x + radius_ > this->fieldWidth_ / 2 || position.x - radius_ < -this->fieldWidth_ / 2) |
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[12210] | 198 | { |
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[12294] | 199 | //Ball hits the right Wall |
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[12368] | 200 | if (position.x + radius_ > this->fieldWidth_ / 2) |
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[12212] | 201 | { |
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[12294] | 202 | // Set the ball to be exactly at the boundary. |
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[12368] | 203 | position.x = this->fieldWidth_ / 2 - radius_; |
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[12294] | 204 | // Invert its velocity in x-direction (i.e. it bounces off). |
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| 205 | velocity.x = -velocity.x; |
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| 206 | this->fireEvent(); |
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[12212] | 207 | } |
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[12278] | 208 | |
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[12294] | 209 | //Ball hits the left wall |
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[12368] | 210 | else if (position.x - radius_ < -this->fieldWidth_ / 2) |
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[12212] | 211 | { |
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| 212 | // Set the ball to be exactly at the boundary. |
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[12368] | 213 | position.x = -this->fieldWidth_ / 2 + radius_; |
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[12212] | 214 | // Invert its velocity in x-direction (i.e. it bounces off). |
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| 215 | velocity.x = -velocity.x; |
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| 216 | this->fireEvent(); |
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| 217 | } |
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[12210] | 218 | } |
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| 219 | |
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| 220 | // Set the position, velocity and acceleration of the ball, if they have changed. |
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| 221 | if (acceleration != this->getAcceleration()) |
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| 222 | this->setAcceleration(acceleration); |
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| 223 | if (velocity != this->getVelocity()) |
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| 224 | this->setVelocity(velocity); |
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| 225 | if (position != this->getPosition()) |
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| 226 | this->setPosition(position); |
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[12368] | 227 | //this->Collides((this->orxoblox_->CheckForCollision(this))); |
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[12346] | 228 | |
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| 229 | |
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[12210] | 230 | } |
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| 231 | |
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| 232 | /** |
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| 233 | @brief |
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| 234 | Set the speed of the ball (in x-direction). |
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| 235 | @param speed |
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| 236 | The speed to be set. |
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| 237 | */ |
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| 238 | void OrxoBloxBall::setSpeed(float speed) |
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[12344] | 239 | { |
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| 240 | |
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[12210] | 241 | if (speed != this->speed_) // If the speed changes |
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| 242 | { |
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| 243 | this->speed_ = speed; |
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| 244 | // Set the speed in the direction of the balls current velocity. |
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| 245 | Vector3 velocity = this->getVelocity(); |
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[12344] | 246 | if (velocity.x != 0) |
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| 247 | velocity.x = speed; |
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| 248 | //velocity.x = sgn(velocity.x) * speed; |
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| 249 | else // If the balls current velocity is zero, the speed is set in a random direction. |
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| 250 | velocity.x = speed * sgn(rnd(-1,1)); |
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[12305] | 251 | //velocity.y = this->speed_; |
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[12344] | 252 | velocity.z = speed; |
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[12210] | 253 | |
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| 254 | this->setVelocity(velocity); |
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| 255 | } |
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| 256 | } |
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| 257 | |
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| 258 | |
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[12212] | 259 | void OrxoBloxBall::setDefScoreSound(const std::string &OrxoBloxSound) |
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[12210] | 260 | { |
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| 261 | if( defScoreSound_ ) |
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[12212] | 262 | defScoreSound_->setSource(OrxoBloxSound); |
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[12210] | 263 | else |
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| 264 | assert(0); // This should never happen, because soundpointer is only available on master |
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| 265 | } |
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| 266 | |
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| 267 | const std::string& OrxoBloxBall::getDefScoreSound() |
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| 268 | { |
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| 269 | if( defScoreSound_ ) |
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| 270 | return defScoreSound_->getSource(); |
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| 271 | else |
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| 272 | assert(0); |
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| 273 | return BLANKSTRING; |
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| 274 | } |
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| 275 | |
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[12366] | 276 | |
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| 277 | |
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[12212] | 278 | void OrxoBloxBall::setDefBoundarySound(const std::string &OrxoBloxSound) |
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[12210] | 279 | { |
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| 280 | if( defBoundarySound_ ) |
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[12212] | 281 | defBoundarySound_->setSource(OrxoBloxSound); |
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[12210] | 282 | else |
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| 283 | assert(0); // This should never happen, because soundpointer is only available on master |
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| 284 | } |
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| 285 | |
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| 286 | const std::string& OrxoBloxBall::getDefBoundarySound() |
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| 287 | { |
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| 288 | if( defBoundarySound_ ) |
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| 289 | return defBoundarySound_->getSource(); |
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| 290 | else |
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| 291 | assert(0); |
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| 292 | return BLANKSTRING; |
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| 293 | } |
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[12310] | 294 | |
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| 295 | |
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[12368] | 296 | void OrxoBloxBall::Bounce(WorldEntity* Stone) { |
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[12310] | 297 | |
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| 298 | Vector3 velocity = this->getVelocity(); |
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[12356] | 299 | Vector3 positionStone = Stone->getPosition(); |
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[12346] | 300 | Vector3 myPosition = this->getPosition(); |
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[12376] | 301 | //orxout() << "About to Bounce >D" << endl; |
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[12310] | 302 | |
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[12356] | 303 | int distance_X = myPosition.x - positionStone.x; |
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| 304 | int distance_Z = myPosition.z - positionStone.z; |
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[12310] | 305 | |
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| 306 | if (distance_X < 0) |
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| 307 | distance_X = -distance_X; |
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| 308 | |
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| 309 | |
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| 310 | if (distance_Z < 0) |
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| 311 | distance_Z = -distance_Z; |
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| 312 | |
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[12376] | 313 | //orxout() << distance_X << endl; |
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| 314 | //orxout() << distance_Z << endl; |
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[12310] | 315 | |
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| 316 | if (distance_X < distance_Z) { |
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| 317 | velocity.z = -velocity.z; |
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[12376] | 318 | //orxout() << "z" << endl; |
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[12310] | 319 | } |
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[12360] | 320 | else if (distance_Z < distance_X) { |
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[12310] | 321 | velocity.x = -velocity.x; |
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[12376] | 322 | //orxout() << "x" << endl; |
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[12310] | 323 | } |
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| 324 | else { |
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| 325 | velocity.x = -velocity.x; |
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| 326 | velocity.z = -velocity.z; |
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[12376] | 327 | //orxout() << "both" << endl; |
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[12360] | 328 | } |
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| 329 | |
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[12310] | 330 | this->setVelocity(velocity); |
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[12360] | 331 | this->setPosition(myPosition); |
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[12310] | 332 | } |
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| 333 | |
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| 334 | |
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[12356] | 335 | void OrxoBloxBall::Collides(OrxoBloxStones* Stone) |
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[12310] | 336 | { |
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[12346] | 337 | |
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[12356] | 338 | if(Stone == nullptr) |
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[12346] | 339 | return; |
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| 340 | |
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[12310] | 341 | orxout() << "About to Bounce >D" << endl; |
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[12356] | 342 | Bounce(Stone); |
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| 343 | //if(otherObject->getHealth() <= 0) { |
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[12368] | 344 | //Stone->destroy(); |
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[12360] | 345 | |
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[12356] | 346 | //} |
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| 347 | //otherObject->reduceHealth(); |
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[12310] | 348 | } |
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| 349 | |
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[12368] | 350 | bool OrxoBloxBall::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) |
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| 351 | { |
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| 352 | orxout() << "detected collision" << endl; |
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| 353 | Bounce(otherObject); |
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| 354 | |
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| 355 | return true; |
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| 356 | } |
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| 357 | |
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[12346] | 358 | OrxoBlox* OrxoBloxBall::getOrxoBlox() |
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| 359 | { |
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| 360 | if (this->getGametype() != nullptr && this->getGametype()->isA(Class(OrxoBlox))) |
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| 361 | { |
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| 362 | OrxoBlox* orxobloxGametype = orxonox_cast<OrxoBlox*>(this->getGametype()); |
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| 363 | return orxobloxGametype; |
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| 364 | } |
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| 365 | else orxout()<<"There is no Gametype for OrxoBlox! ask Anna"<< endl; |
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| 366 | return nullptr; |
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| 367 | } |
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[12310] | 368 | |
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[12360] | 369 | float OrxoBloxBall::getRadius() { |
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| 370 | return this->radius_; |
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| 371 | } |
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[12346] | 372 | |
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[12360] | 373 | |
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[12210] | 374 | } |
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