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source: code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBloxBall.cc @ 12351

Last change on this file since 12351 was 12350, checked in by pomselj, 6 years ago

Eliminated nullptrs in stones_ that were there due to wrong size of num_stones. Still Seg fault when exiting

File size: 11.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file OrxoBloxBall.cc
31    @brief Implementation of the OrxoBloxBall class.
32*/
33
34#include "OrxoBloxBall.h"
35#include "OrxoBlox.h"
36#include <bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h>
37
38#include "core/CoreIncludes.h"
39#include "core/GameMode.h"
40
41#include "gametypes/Gametype.h"
42
43
44#include "sound/WorldSound.h"
45#include "core/XMLPort.h"
46
47
48namespace orxonox
49{
50    RegisterClass(OrxoBloxBall);
51
52    const float OrxoBloxBall::MAX_REL_Z_VELOCITY = 1.5;
53
54    /**
55    @brief
56        Constructor. Registers and initializes the object.
57    */
58    OrxoBloxBall::OrxoBloxBall(Context* context)
59        : Pawn(context)
60    {
61        RegisterObject(OrxoBloxBall);
62
63        this->speed_ = 0;
64        this->accelerationFactor_ = 1.0f;
65        this->bDeleteBats_ = false;
66        this->relMercyOffset_ = 0.05f;
67        this->orxoblox_ = this->getOrxoBlox();
68
69        this->registerVariables();
70
71        //initialize sound
72        if (GameMode::isMaster())
73             {
74                 this->defScoreSound_ = new WorldSound(this->getContext());
75                 this->defScoreSound_->setVolume(1.0f);
76                 this->defBatSound_ = new WorldSound(this->getContext());
77                 this->defBatSound_->setVolume(0.4f);
78                 this->defBoundarySound_ = new WorldSound(this->getContext());
79                 this->defBoundarySound_->setVolume(0.5f);
80             }
81             else
82             {
83                 this->defScoreSound_ = nullptr;
84                 this->defBatSound_ = nullptr;
85                 this->defBoundarySound_ = nullptr;
86             }
87    }
88
89    /**
90    @brief
91        Destructor.
92    */
93    OrxoBloxBall::~OrxoBloxBall()
94    {
95        if (this->isInitialized())
96        {
97            if (this->bDeleteBats_)
98
99            delete[] this->batID_;
100        }
101    }
102
103    //xml port for loading sounds
104    void OrxoBloxBall::XMLPort(Element& xmlelement, XMLPort::Mode mode)
105    {
106        SUPER(OrxoBloxBall, XMLPort, xmlelement, mode);
107        XMLPortParam(OrxoBloxBall, "defScoreSound",  setDefScoreSound,  getDefScoreSound,  xmlelement, mode);
108        XMLPortParam(OrxoBloxBall, "defBatSound",  setDefBatSound,  getDefBatSound,  xmlelement, mode);
109        XMLPortParam(OrxoBloxBall, "defBoundarySound",  setDefBoundarySound,  getDefBoundarySound,  xmlelement, mode);
110    }
111
112    /**
113    @brief
114        Register variables to synchronize over the network.
115    */
116    void OrxoBloxBall::registerVariables()
117    {
118        registerVariable( this->fieldWidth_ );
119        registerVariable( this->fieldHeight_ );
120        registerVariable( this->batlength_ );
121        registerVariable( this->speed_ );
122        registerVariable( this->relMercyOffset_ );
123    }
124
125    /**
126    @brief
127        Is called every tick.
128        Handles the movement of the ball and its interaction with the boundaries and bats.
129    @param dt
130        The time since the last tick.
131    */
132    void OrxoBloxBall::tick(float dt)
133    {
134        SUPER(OrxoBloxBall, tick, dt);
135
136        // Get the current position, velocity and acceleration of the ball.
137        Vector3 position = this->getPosition();
138        Vector3 velocity = this->getVelocity();
139        Vector3 acceleration = this->getAcceleration();
140
141        // If the ball has gone over the top or bottom boundary of the playing field (i.e. the ball has hit the top or bottom delimiters).
142        if (position.z > this->fieldHeight_ / 2 || position.z < -this->fieldHeight_ / 2)
143        {
144            defBoundarySound_->play(); //play boundary sound
145            // Its velocity in z-direction is inverted (i.e. it bounces off).
146            velocity.z = -velocity.z;
147            // And its position is set as to not overstep the boundary it has just crossed.
148            if (position.z > this->fieldHeight_ / 2){
149                // Set the ball to be exactly at the boundary.
150                position.z = this-> fieldHeight_ / 2;
151               
152                orxoblox_->LevelUp();
153
154
155                //this->setSpeed(0); // doesn't work here, why??;
156                //Stopping ball
157                orxout() << "Ball stopped" << endl;
158                velocity.x = 0;
159                velocity.y = 0;
160                velocity.z = 0; 
161
162                ChatManager::message("Waiting for your input");
163                //Input new speed here:
164                ChatManager::message("Setting new speed");
165
166                //Set new speed here!!
167                velocity.x = rnd(-100,100);
168                velocity.z = rnd(-10,-100);
169               
170               
171
172            }
173            if (position.z < -this->fieldHeight_ / 2){
174                position.z = -this->fieldHeight_ / 2;
175               
176            }
177
178            this->fireEvent();
179        }
180       
181        //Ball hits the right or left wall and should bounce back.
182        // If the ball has crossed the left or right boundary of the playing field.
183        if (position.x > this->fieldWidth_ / 2 || position.x < -this->fieldWidth_ / 2)
184        {
185            //Ball hits the right Wall
186            if (position.x > this->fieldWidth_ / 2)
187                {
188                    // Set the ball to be exactly at the boundary.
189                    position.x = this->fieldWidth_ / 2;
190                    // Invert its velocity in x-direction (i.e. it bounces off).
191                    velocity.x = -velocity.x;
192                    this->fireEvent();
193                    }
194
195            //Ball hits the left wall
196            else if (position.x < -this->fieldWidth_ / 2)
197                {
198                        // Set the ball to be exactly at the boundary.
199                        position.x = -this->fieldWidth_ / 2;
200                        // Invert its velocity in x-direction (i.e. it bounces off).
201                        velocity.x = -velocity.x;
202                        this->fireEvent();
203                    }
204        }
205
206        // Set the position, velocity and acceleration of the ball, if they have changed.
207        if (acceleration != this->getAcceleration())
208            this->setAcceleration(acceleration);
209        if (velocity != this->getVelocity())
210            this->setVelocity(velocity);
211        if (position != this->getPosition())
212            this->setPosition(position);
213        this->Collides((this->orxoblox_->CheckForCollision(this)));
214
215 
216    }
217
218    /**
219    @brief
220        Set the speed of the ball (in x-direction).
221    @param speed
222        The speed to be set.
223    */
224    void OrxoBloxBall::setSpeed(float speed)
225    {   
226
227        if (speed != this->speed_) // If the speed changes
228        {
229            this->speed_ = speed;
230            // Set the speed in the direction of the balls current velocity.
231            Vector3 velocity = this->getVelocity();
232            if (velocity.x != 0)
233                velocity.x = speed;
234                //velocity.x = sgn(velocity.x) * speed;
235            else // If the balls current velocity is zero, the speed is set in a random direction.
236                velocity.x = speed * sgn(rnd(-1,1));
237            //velocity.y = this->speed_;
238            velocity.z = speed;
239
240            this->setVelocity(velocity);
241        }
242    }
243
244
245    void OrxoBloxBall::setDefScoreSound(const std::string &OrxoBloxSound)
246    {
247        if( defScoreSound_ )
248            defScoreSound_->setSource(OrxoBloxSound);
249        else
250            assert(0); // This should never happen, because soundpointer is only available on master
251    }
252
253    const std::string& OrxoBloxBall::getDefScoreSound()
254    {
255        if( defScoreSound_ )
256            return defScoreSound_->getSource();
257        else
258            assert(0);
259        return BLANKSTRING;
260    }
261
262    void OrxoBloxBall::setDefBatSound(const std::string &OrxoBloxSound)
263    {
264        if( defBatSound_ )
265            defBatSound_->setSource(OrxoBloxSound);
266        else
267            assert(0); // This should never happen, because soundpointer is only available on master
268    }
269
270    const std::string& OrxoBloxBall::getDefBatSound()
271    {
272        if( defBatSound_ )
273            return defBatSound_->getSource();
274        else
275            assert(0);
276        return BLANKSTRING;
277    }
278
279    void OrxoBloxBall::setDefBoundarySound(const std::string &OrxoBloxSound)
280    {
281        if( defBoundarySound_ )
282            defBoundarySound_->setSource(OrxoBloxSound);
283        else
284            assert(0); // This should never happen, because soundpointer is only available on master
285    }
286
287    const std::string& OrxoBloxBall::getDefBoundarySound()
288    {
289        if( defBoundarySound_ )
290            return defBoundarySound_->getSource();
291        else
292            assert(0);
293        return BLANKSTRING;
294    }
295
296
297    void OrxoBloxBall::Bounce(OrxoBloxStones* otherObject) {
298
299        Vector3 velocity = this->getVelocity();
300        Vector3 positionOtherObject = otherObject->getPosition();
301        Vector3 myPosition = this->getPosition();
302        orxout() << "About to Bounce >D" << endl;
303        //if (positionOtherObject.y < 0) {
304            //this.destroy()
305        //}S
306        //else {
307       
308            int distance_X = myPosition.x - positionOtherObject.x;
309            int distance_Z = myPosition.z - positionOtherObject.z;
310
311            if (distance_X < 0)
312                distance_X = -distance_X;
313   
314
315            if (distance_Z < 0)
316                distance_Z = -distance_Z;
317
318            orxout() << distance_X << endl;
319            orxout() << distance_Z << endl;
320
321            if (distance_X < distance_Z) {
322                velocity.z = -velocity.z;
323                orxout() << "z" << endl;
324            }
325            if (distance_Z < distance_X) {
326                velocity.x = -velocity.x;
327                orxout() << "x" << endl;
328            }
329            else {
330                velocity.x = -velocity.x;
331                velocity.z = -velocity.z;
332                orxout() << "both" << endl;
333            }
334            this->setVelocity(velocity);
335    }
336
337
338    void OrxoBloxBall::Collides(OrxoBloxStones* otherObject)
339    {
340
341        if(otherObject == nullptr)
342            return;
343
344        orxout() << "About to Bounce >D" << endl;
345        Bounce(otherObject);
346    }
347
348    OrxoBlox* OrxoBloxBall::getOrxoBlox()
349    {
350        if (this->getGametype() != nullptr && this->getGametype()->isA(Class(OrxoBlox)))
351        {
352            OrxoBlox* orxobloxGametype = orxonox_cast<OrxoBlox*>(this->getGametype());
353            return orxobloxGametype;
354        }
355        else orxout()<<"There is no Gametype for OrxoBlox! ask Anna"<< endl;
356        return nullptr;
357    }
358
359
360}
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