1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file OrxoBloxBall.cc |
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31 | @brief Implementation of the OrxoBloxBall class. |
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32 | */ |
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33 | |
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34 | #include "OrxoBloxBall.h" |
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35 | #include "OrxoBloxStones.h" |
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36 | #include "OrxoBlox.h" |
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37 | #include <bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h> |
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38 | |
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39 | #include "core/CoreIncludes.h" |
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40 | #include "core/GameMode.h" |
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41 | |
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42 | #include "gametypes/Gametype.h" |
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43 | |
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44 | |
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45 | #include "sound/WorldSound.h" |
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46 | #include "core/XMLPort.h" |
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47 | #include "core/input/InputManager.h" |
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48 | |
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49 | |
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50 | namespace orxonox |
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51 | { |
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52 | RegisterClass(OrxoBloxBall); |
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53 | |
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54 | const float OrxoBloxBall::MAX_REL_Z_VELOCITY = 1.5; |
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55 | |
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56 | /** |
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57 | @brief |
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58 | Constructor. Registers and initializes the object. |
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59 | */ |
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60 | OrxoBloxBall::OrxoBloxBall(Context* context) |
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61 | : Pawn(context) |
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62 | { |
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63 | RegisterObject(OrxoBloxBall); |
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64 | |
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65 | this->speed_ = 0; |
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66 | this->accelerationFactor_ = 1.0f; |
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67 | |
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68 | this->relMercyOffset_ = 0.05f; |
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69 | this->orxoblox_ = this->getOrxoBlox(); |
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70 | this->radius_ = 3; |
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71 | |
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72 | this->registerVariables(); |
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73 | |
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74 | //initialize sound |
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75 | if (GameMode::isMaster()) |
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76 | { |
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77 | this->defScoreSound_ = new WorldSound(this->getContext()); |
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78 | this->defScoreSound_->setVolume(1.0f); |
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79 | |
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80 | this->defBoundarySound_ = new WorldSound(this->getContext()); |
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81 | this->defBoundarySound_->setVolume(0.5f); |
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82 | } |
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83 | else |
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84 | { |
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85 | this->defScoreSound_ = nullptr; |
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86 | |
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87 | this->defBoundarySound_ = nullptr; |
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88 | } |
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89 | } |
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90 | |
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91 | /** |
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92 | @brief |
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93 | Destructor. |
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94 | */ |
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95 | OrxoBloxBall::~OrxoBloxBall() |
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96 | { |
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97 | |
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98 | } |
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99 | |
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100 | //xml port for loading sounds |
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101 | void OrxoBloxBall::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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102 | { |
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103 | SUPER(OrxoBloxBall, XMLPort, xmlelement, mode); |
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104 | XMLPortParam(OrxoBloxBall, "defScoreSound", setDefScoreSound, getDefScoreSound, xmlelement, mode); |
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105 | |
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106 | XMLPortParam(OrxoBloxBall, "defBoundarySound", setDefBoundarySound, getDefBoundarySound, xmlelement, mode); |
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107 | } |
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108 | |
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109 | /** |
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110 | @brief |
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111 | Register variables to synchronize over the network. |
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112 | */ |
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113 | void OrxoBloxBall::registerVariables() |
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114 | { |
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115 | registerVariable( this->fieldWidth_ ); |
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116 | registerVariable( this->fieldHeight_ ); |
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117 | |
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118 | registerVariable( this->speed_ ); |
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119 | registerVariable( this->relMercyOffset_ ); |
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120 | } |
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121 | |
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122 | /** |
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123 | @brief |
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124 | Is called every tick. |
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125 | Handles the movement of the ball and its interaction with the boundaries and bats. |
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126 | @param dt |
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127 | The time since the last tick. |
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128 | */ |
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129 | void OrxoBloxBall::tick(float dt) |
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130 | { |
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131 | |
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132 | SUPER(OrxoBloxBall, tick, dt); |
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133 | |
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134 | // Get the current position, velocity and acceleration of the ball. |
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135 | Vector3 position = this->getPosition(); |
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136 | Vector3 velocity = this->getVelocity(); |
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137 | Vector3 acceleration = this->getAcceleration(); |
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138 | |
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139 | // If the ball has gone over the top or bottom boundary of the playing field (i.e. the ball has hit the top or bottom delimiters). |
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140 | if (position.z > this->fieldHeight_ / 2 || position.z - radius_ < -this->fieldHeight_ / 2) |
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141 | { |
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142 | defBoundarySound_->play(); //play boundary sound |
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143 | // Its velocity in z-direction is inverted (i.e. it bounces off). |
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144 | velocity.z = -velocity.z; |
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145 | // And its position is set as to not overstep the boundary it has just crossed. Remember z axis is reverted!!! |
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146 | if (position.z > this->fieldHeight_ / 2){ |
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147 | // Set the ball to be exactly at the boundary. |
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148 | position.z = this-> fieldHeight_ / 2 - radius_; |
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149 | |
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150 | orxoblox_->LevelUp(); |
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151 | orxoblox_->LevelUp(); |
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152 | //orxout() << "LevelUp 2 finished, trying to call end() function"; |
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153 | //this->end(); |
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154 | |
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155 | |
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156 | |
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157 | //this->setSpeed(0); // doesn't work here, why??; |
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158 | //Stopping ball |
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159 | orxout() << "Ball stopped" << endl; |
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160 | velocity.x = 0; |
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161 | velocity.y = 0; |
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162 | velocity.z = 0; |
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163 | |
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164 | //ChatManager::message("Waiting for your input"); |
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165 | //Input new speed here: |
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166 | //ChatManager::message("Setting new speed"); |
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167 | |
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168 | //%%%%%%%%%%%% |
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169 | //MAUSPOSITION |
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170 | //%%%%%%%%%%%% |
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171 | //Reads current mouse position |
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172 | //TODO: read Mouse position on click! |
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173 | //int mousex = InputManager::getInstance().getMousePosition().first; |
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174 | //int mousey = InputManager::getInstance().getMousePosition().second; |
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175 | //ChatManager::message("Read mouse position"); |
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176 | //orxout() << "Mouseposition" << endl; |
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177 | //orxout() << mousex << endl; |
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178 | //ChatManager::message(mousex); |
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179 | //ChatManager::message("mousey"); |
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180 | //ChatManager::message(mousey); |
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181 | //Set new speed here!! |
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182 | velocity.x = rnd(-100,100); |
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183 | velocity.z = rnd(-50,-100); |
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184 | |
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185 | |
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186 | } |
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187 | if (position.z - radius_ < -this->fieldHeight_ / 2){ |
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188 | position.z = -this->fieldHeight_ / 2 + radius_; |
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189 | |
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190 | } |
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191 | |
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192 | this->fireEvent(); |
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193 | } |
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194 | |
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195 | //Ball hits the right or left wall and should bounce back. |
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196 | // If the ball has crossed the left or right boundary of the playing field. |
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197 | if (position.x + radius_ > this->fieldWidth_ / 2 || position.x - radius_ < -this->fieldWidth_ / 2) |
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198 | { |
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199 | //Ball hits the right Wall |
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200 | if (position.x + radius_ > this->fieldWidth_ / 2) |
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201 | { |
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202 | // Set the ball to be exactly at the boundary. |
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203 | position.x = this->fieldWidth_ / 2 - radius_; |
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204 | // Invert its velocity in x-direction (i.e. it bounces off). |
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205 | velocity.x = -velocity.x; |
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206 | this->fireEvent(); |
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207 | } |
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208 | |
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209 | //Ball hits the left wall |
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210 | else if (position.x - radius_ < -this->fieldWidth_ / 2) |
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211 | { |
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212 | // Set the ball to be exactly at the boundary. |
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213 | position.x = -this->fieldWidth_ / 2 + radius_; |
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214 | // Invert its velocity in x-direction (i.e. it bounces off). |
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215 | velocity.x = -velocity.x; |
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216 | this->fireEvent(); |
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217 | } |
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218 | } |
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219 | |
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220 | // Set the position, velocity and acceleration of the ball, if they have changed. |
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221 | if (acceleration != this->getAcceleration()) |
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222 | this->setAcceleration(acceleration); |
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223 | if (velocity != this->getVelocity()) |
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224 | this->setVelocity(velocity); |
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225 | if (position != this->getPosition()) |
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226 | this->setPosition(position); |
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227 | //this->Collides((this->orxoblox_->CheckForCollision(this))); |
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228 | |
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229 | |
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230 | } |
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231 | |
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232 | /** |
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233 | @brief |
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234 | Set the speed of the ball (in x-direction). |
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235 | @param speed |
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236 | The speed to be set. |
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237 | */ |
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238 | void OrxoBloxBall::setSpeed(float speed) |
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239 | { |
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240 | |
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241 | if (speed != this->speed_) // If the speed changes |
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242 | { |
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243 | this->speed_ = speed; |
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244 | // Set the speed in the direction of the balls current velocity. |
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245 | Vector3 velocity = this->getVelocity(); |
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246 | if (velocity.x != 0) |
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247 | velocity.x = speed; |
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248 | //velocity.x = sgn(velocity.x) * speed; |
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249 | else // If the balls current velocity is zero, the speed is set in a random direction. |
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250 | velocity.x = speed * sgn(rnd(-1,1)); |
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251 | //velocity.y = this->speed_; |
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252 | velocity.z = speed; |
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253 | |
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254 | this->setVelocity(velocity); |
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255 | } |
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256 | } |
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257 | |
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258 | |
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259 | void OrxoBloxBall::setDefScoreSound(const std::string &OrxoBloxSound) |
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260 | { |
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261 | if( defScoreSound_ ) |
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262 | defScoreSound_->setSource(OrxoBloxSound); |
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263 | else |
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264 | assert(0); // This should never happen, because soundpointer is only available on master |
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265 | } |
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266 | |
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267 | const std::string& OrxoBloxBall::getDefScoreSound() |
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268 | { |
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269 | if( defScoreSound_ ) |
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270 | return defScoreSound_->getSource(); |
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271 | else |
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272 | assert(0); |
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273 | return BLANKSTRING; |
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274 | } |
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275 | |
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276 | |
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277 | |
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278 | void OrxoBloxBall::setDefBoundarySound(const std::string &OrxoBloxSound) |
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279 | { |
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280 | if( defBoundarySound_ ) |
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281 | defBoundarySound_->setSource(OrxoBloxSound); |
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282 | else |
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283 | assert(0); // This should never happen, because soundpointer is only available on master |
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284 | } |
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285 | |
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286 | const std::string& OrxoBloxBall::getDefBoundarySound() |
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287 | { |
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288 | if( defBoundarySound_ ) |
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289 | return defBoundarySound_->getSource(); |
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290 | else |
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291 | assert(0); |
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292 | return BLANKSTRING; |
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293 | } |
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294 | |
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295 | |
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296 | void OrxoBloxBall::Bounce(WorldEntity* Stone) { |
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297 | |
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298 | Vector3 velocity = this->getVelocity(); |
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299 | Vector3 positionStone = Stone->getPosition(); |
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300 | Vector3 myPosition = this->getPosition(); |
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301 | //orxout() << "About to Bounce >D" << endl; |
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302 | |
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303 | int distance_X = myPosition.x - positionStone.x; |
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304 | int distance_Z = myPosition.z - positionStone.z; |
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305 | |
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306 | if (distance_X < 0) |
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307 | distance_X = -distance_X; |
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308 | |
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309 | |
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310 | if (distance_Z < 0) |
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311 | distance_Z = -distance_Z; |
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312 | |
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313 | //orxout() << distance_X << endl; |
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314 | //orxout() << distance_Z << endl; |
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315 | |
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316 | if (distance_X < distance_Z) { |
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317 | velocity.z = -velocity.z; |
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318 | //orxout() << "z" << endl; |
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319 | } |
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320 | else if (distance_Z < distance_X) { |
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321 | velocity.x = -velocity.x; |
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322 | //orxout() << "x" << endl; |
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323 | } |
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324 | else { |
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325 | velocity.x = -velocity.x; |
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326 | velocity.z = -velocity.z; |
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327 | //orxout() << "both" << endl; |
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328 | } |
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329 | |
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330 | this->setVelocity(velocity); |
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331 | this->setPosition(myPosition); |
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332 | } |
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333 | |
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334 | |
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335 | void OrxoBloxBall::Collides(OrxoBloxStones* Stone) |
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336 | { |
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337 | |
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338 | if(Stone == nullptr) |
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339 | return; |
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340 | |
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341 | orxout() << "About to Bounce >D" << endl; |
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342 | Bounce(Stone); |
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343 | //if(otherObject->getHealth() <= 0) { |
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344 | //Stone->destroy(); |
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345 | |
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346 | //} |
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347 | //otherObject->reduceHealth(); |
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348 | } |
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349 | |
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350 | bool OrxoBloxBall::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) |
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351 | { |
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352 | orxout() << "detected collision" << endl; |
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353 | Bounce(otherObject); |
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354 | |
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355 | return true; |
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356 | } |
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357 | |
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358 | OrxoBlox* OrxoBloxBall::getOrxoBlox() |
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359 | { |
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360 | if (this->getGametype() != nullptr && this->getGametype()->isA(Class(OrxoBlox))) |
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361 | { |
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362 | OrxoBlox* orxobloxGametype = orxonox_cast<OrxoBlox*>(this->getGametype()); |
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363 | return orxobloxGametype; |
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364 | } |
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365 | else orxout()<<"There is no Gametype for OrxoBlox! ask Anna"<< endl; |
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366 | return nullptr; |
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367 | } |
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368 | |
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369 | float OrxoBloxBall::getRadius() { |
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370 | return this->radius_; |
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371 | } |
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372 | |
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373 | |
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374 | } |
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