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source: code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBloxBall.cc @ 12337

Last change on this file since 12337 was 12336, checked in by jeromela, 6 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file OrxoBloxBall.cc
31    @brief Implementation of the OrxoBloxBall class.
32*/
33
34#include "OrxoBloxBall.h"
35#include <bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h>
36
37#include "core/CoreIncludes.h"
38#include "core/GameMode.h"
39
40#include "gametypes/Gametype.h"
41
42
43#include "sound/WorldSound.h"
44#include "core/XMLPort.h"
45
46namespace orxonox
47{
48    RegisterClass(OrxoBloxBall);
49
50    const float OrxoBloxBall::MAX_REL_Z_VELOCITY = 1.5;
51
52    /**
53    @brief
54        Constructor. Registers and initializes the object.
55    */
56    OrxoBloxBall::OrxoBloxBall(Context* context)
57        : MovableEntity(context)
58    {
59        RegisterObject(OrxoBloxBall);
60
61        this->speed_ = 0;
62        this->accelerationFactor_ = 1.0f;
63        this->bDeleteBats_ = false;
64        this->relMercyOffset_ = 0.05f;
65
66        this->registerVariables();
67
68        //initialize sound
69        if (GameMode::isMaster())
70             {
71                 this->defScoreSound_ = new WorldSound(this->getContext());
72                 this->defScoreSound_->setVolume(1.0f);
73                 this->defBatSound_ = new WorldSound(this->getContext());
74                 this->defBatSound_->setVolume(0.4f);
75                 this->defBoundarySound_ = new WorldSound(this->getContext());
76                 this->defBoundarySound_->setVolume(0.5f);
77             }
78             else
79             {
80                 this->defScoreSound_ = nullptr;
81                 this->defBatSound_ = nullptr;
82                 this->defBoundarySound_ = nullptr;
83             }
84    }
85
86    /**
87    @brief
88        Destructor.
89    */
90    OrxoBloxBall::~OrxoBloxBall()
91    {
92        if (this->isInitialized())
93        {
94            if (this->bDeleteBats_)
95
96            delete[] this->batID_;
97        }
98    }
99
100    //xml port for loading sounds
101    void OrxoBloxBall::XMLPort(Element& xmlelement, XMLPort::Mode mode)
102    {
103        SUPER(OrxoBloxBall, XMLPort, xmlelement, mode);
104        XMLPortParam(OrxoBloxBall, "defScoreSound",  setDefScoreSound,  getDefScoreSound,  xmlelement, mode);
105        XMLPortParam(OrxoBloxBall, "defBatSound",  setDefBatSound,  getDefBatSound,  xmlelement, mode);
106        XMLPortParam(OrxoBloxBall, "defBoundarySound",  setDefBoundarySound,  getDefBoundarySound,  xmlelement, mode);
107    }
108
109    /**
110    @brief
111        Register variables to synchronize over the network.
112    */
113    void OrxoBloxBall::registerVariables()
114    {
115        registerVariable( this->fieldWidth_ );
116        registerVariable( this->fieldHeight_ );
117        registerVariable( this->batlength_ );
118        registerVariable( this->speed_ );
119        registerVariable( this->relMercyOffset_ );
120    }
121
122    /**
123    @brief
124        Is called every tick.
125        Handles the movement of the ball and its interaction with the boundaries and bats.
126    @param dt
127        The time since the last tick.
128    */
129    void OrxoBloxBall::tick(float dt)
130    {
131        SUPER(OrxoBloxBall, tick, dt);
132
133        // Get the current position, velocity and acceleration of the ball.
134        Vector3 position = this->getPosition();
135        Vector3 velocity = this->getVelocity();
136        Vector3 acceleration = this->getAcceleration();
137
138        // If the ball has gone over the top or bottom boundary of the playing field (i.e. the ball has hit the top or bottom delimiters).
139        if (position.z > this->fieldHeight_ / 2 || position.z < -this->fieldHeight_ / 2)
140        {
141            defBoundarySound_->play(); //play boundary sound
142            // Its velocity in z-direction is inverted (i.e. it bounces off).
143            velocity.z = -velocity.z;
144            // And its position is set as to not overstep the boundary it has just crossed.
145            if (position.z > this->fieldHeight_ / 2){
146                ChatManager::message("Ball hat das Feld verlassen");
147                //TODO: ball zerstoeren
148            }
149            if (position.z < -this->fieldHeight_ / 2){
150                position.z = -this->fieldHeight_ / 2;
151               
152            }
153
154            this->fireEvent();
155        }
156       
157        //Ball hits the right or left wall and should bounce back.
158        // If the ball has crossed the left or right boundary of the playing field.
159        if (position.x > this->fieldWidth_ / 2 || position.x < -this->fieldWidth_ / 2)
160        {
161            //Ball hits the right Wall
162            if (position.x > this->fieldWidth_ / 2)
163                {
164                    // Set the ball to be exactly at the boundary.
165                    position.x = this->fieldWidth_ / 2;
166                    // Invert its velocity in x-direction (i.e. it bounces off).
167                    velocity.x = -velocity.x;
168                    this->fireEvent();
169                    }
170
171            //Ball hits the left wall
172            else if (position.x < -this->fieldWidth_ / 2)
173                {
174                        // Set the ball to be exactly at the boundary.
175                        position.x = -this->fieldWidth_ / 2;
176                        // Invert its velocity in x-direction (i.e. it bounces off).
177                        velocity.x = -velocity.x;
178                        this->fireEvent();
179                    }
180        }
181
182        // Set the position, velocity and acceleration of the ball, if they have changed.
183        if (acceleration != this->getAcceleration())
184            this->setAcceleration(acceleration);
185        if (velocity != this->getVelocity())
186            this->setVelocity(velocity);
187        if (position != this->getPosition())
188            this->setPosition(position);
189    }
190
191    /**
192    @brief
193        Set the speed of the ball (in x-direction).
194    @param speed
195        The speed to be set.
196    */
197    void OrxoBloxBall::setSpeed(float speed)
198    {
199        if (speed != this->speed_) // If the speed changes
200        {
201            this->speed_ = speed;
202
203            // Set the speed in the direction of the balls current velocity.
204            Vector3 velocity = this->getVelocity();
205            if (velocity.x != 0)
206                velocity.x = sgn(velocity.x) * this->speed_;
207            else // If the balls current velocity is zero, the speed is set in a random direction.
208                velocity.x = this->speed_ * sgn(rnd(-1,1));
209            //velocity.y = this->speed_;
210            velocity.z = this->speed_;
211
212            this->setVelocity(velocity);
213        }
214    }
215
216
217    void OrxoBloxBall::setDefScoreSound(const std::string &OrxoBloxSound)
218    {
219        if( defScoreSound_ )
220            defScoreSound_->setSource(OrxoBloxSound);
221        else
222            assert(0); // This should never happen, because soundpointer is only available on master
223    }
224
225    const std::string& OrxoBloxBall::getDefScoreSound()
226    {
227        if( defScoreSound_ )
228            return defScoreSound_->getSource();
229        else
230            assert(0);
231        return BLANKSTRING;
232    }
233
234    void OrxoBloxBall::setDefBatSound(const std::string &OrxoBloxSound)
235    {
236        if( defBatSound_ )
237            defBatSound_->setSource(OrxoBloxSound);
238        else
239            assert(0); // This should never happen, because soundpointer is only available on master
240    }
241
242    const std::string& OrxoBloxBall::getDefBatSound()
243    {
244        if( defBatSound_ )
245            return defBatSound_->getSource();
246        else
247            assert(0);
248        return BLANKSTRING;
249    }
250
251    void OrxoBloxBall::setDefBoundarySound(const std::string &OrxoBloxSound)
252    {
253        if( defBoundarySound_ )
254            defBoundarySound_->setSource(OrxoBloxSound);
255        else
256            assert(0); // This should never happen, because soundpointer is only available on master
257    }
258
259    const std::string& OrxoBloxBall::getDefBoundarySound()
260    {
261        if( defBoundarySound_ )
262            return defBoundarySound_->getSource();
263        else
264            assert(0);
265        return BLANKSTRING;
266    }
267
268
269    void OrxoBloxBall::Bounce(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) {
270
271        Vector3 velocity = this->getVelocity();
272        Vector3 myPosition = otherObject->getPosition();
273        btVector3 positionOtherObject = contactPoint.getPositionWorldOnA();
274        orxout() << "About to Bounce >D" << endl;
275        //if (positionOtherObject.y < 0) {
276            //this.destroy()
277        //}S
278        //else {
279       
280            int distance_X = positionOtherObject.getX() - myPosition.x;
281            int distance_Z = positionOtherObject.getZ() - myPosition.z;
282
283            if (distance_X < 0)
284                distance_X = -distance_X;
285   
286
287            if (distance_Z < 0)
288                distance_Z = -distance_Z;
289
290            orxout() << distance_X << endl;
291            orxout() << distance_Z << endl;
292
293            if (distance_X < distance_Z) {
294                velocity.z = -velocity.z;
295                orxout() << "z" << endl;
296            }
297            if (distance_Z < distance_X) {
298                velocity.x = -velocity.x;
299                orxout() << "x" << endl;
300            }
301            else {
302                velocity.x = -velocity.x;
303                velocity.z = -velocity.z;
304                orxout() << "both" << endl;
305            }
306            this->setVelocity(velocity);
307        //}
308    }
309
310
311    bool OrxoBloxBall::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint)
312    {
313        orxout() << "About to Bounce >D" << endl;
314        bool result = MovableEntity::collidesAgainst(otherObject, ownCollisionShape, contactPoint);
315        Bounce(otherObject, ownCollisionShape, contactPoint);
316        return result;
317    }
318
319
320}
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