[12295] | 1 | #include "OrxoBloxCanon.h" |
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| 2 | |
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| 3 | #include "core/CoreIncludes.h" |
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| 4 | |
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| 5 | #include "graphics/Model.h" |
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| 6 | #include "weaponsystem/Weapon.h" |
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| 7 | #include "weaponsystem/WeaponPack.h" |
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| 8 | #include "weaponsystem/WeaponSystem.h" |
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| 9 | |
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| 10 | #include "weapons/projectiles/BallProjectile.h" |
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| 11 | #include "weapons/MuzzleFlash.h" |
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| 12 | |
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| 13 | namespace orxonox |
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| 14 | { |
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| 15 | RegisterClass(OrxoBloxCanon); |
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| 16 | |
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| 17 | OrxoBloxCanon::OrxoBloxCanon(Context* context) : HsW01(context) |
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| 18 | { |
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| 19 | RegisterObject(OrxoBloxCanon); |
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| 20 | |
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| 21 | |
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| 22 | } |
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| 23 | |
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| 24 | OrxoBloxCanon::~OrxoBloxCanon() |
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| 25 | { |
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| 26 | |
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| 27 | } |
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| 28 | |
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| 29 | void OrxoBloxCanon::shot() |
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| 30 | { |
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| 31 | assert( this->getWeapon() && this->getWeapon()->getWeaponPack() && this->getWeapon()->getWeaponPack()->getWeaponSystem() && this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn() ); |
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| 32 | |
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| 33 | // Create the projectile. |
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| 34 | Projectile* projectile = new BallProjectile(this->getContext()); |
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| 35 | Model* model = new Model(projectile->getContext()); |
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| 36 | model->setMeshSource(mesh_); |
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| 37 | model->setCastShadows(false); |
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| 38 | projectile->attach(model); |
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| 39 | model->setScale(5); |
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| 40 | |
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| 41 | //get position and orientation of the ship to know in which direction the projectile needs to fire off |
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| 42 | Pawn* player = this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn(); |
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| 43 | |
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| 44 | projectile->setOrientation(player->getOrientation()); |
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| 45 | projectile->setPosition(player->getPosition()); |
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| 46 | |
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| 47 | //Velocity & position of the projectile must be y = 0 since the game takes place in the x-z plane |
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| 48 | Vector3 muzzle2D = player->getOrientation()* WorldEntity::FRONT ; |
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| 49 | muzzle2D.y = 0; |
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| 50 | projectile->setVelocity(muzzle2D * this->speed_); |
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| 51 | |
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| 52 | projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); |
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| 53 | projectile->setDamage(this->getDamage()); |
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| 54 | projectile->setShieldDamage(this->getShieldDamage()); |
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| 55 | projectile->setHealthDamage(this->getHealthDamage()); |
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| 56 | |
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| 57 | // Display the muzzle flash. |
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| 58 | this->HsW01::muzzleflash(); |
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| 59 | } |
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| 60 | |
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| 61 | } |
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