1 | #include "OrxoBloxCanon.h" |
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2 | |
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3 | #include "core/CoreIncludes.h" |
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4 | |
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5 | #include "graphics/Model.h" |
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6 | #include "weaponsystem/Weapon.h" |
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7 | #include "weaponsystem/WeaponPack.h" |
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8 | #include "weaponsystem/WeaponSystem.h" |
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9 | |
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10 | #include "weapons/projectiles/BallProjectile.h" |
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11 | #include "weapons/MuzzleFlash.h" |
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12 | |
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13 | namespace orxonox |
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14 | { |
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15 | RegisterClass(OrxoBloxCanon); |
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16 | |
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17 | OrxoBloxCanon::OrxoBloxCanon(Context* context) : HsW01(context) |
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18 | { |
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19 | RegisterObject(OrxoBloxCanon); |
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20 | |
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21 | |
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22 | } |
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23 | |
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24 | OrxoBloxCanon::~OrxoBloxCanon() |
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25 | { |
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26 | |
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27 | } |
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28 | |
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29 | void OrxoBloxCanon::shot() |
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30 | { |
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31 | assert( this->getWeapon() && this->getWeapon()->getWeaponPack() && this->getWeapon()->getWeaponPack()->getWeaponSystem() && this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn() ); |
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32 | |
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33 | // Create the projectile. |
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34 | Projectile* projectile = new BallProjectile(this->getContext()); |
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35 | Model* model = new Model(projectile->getContext()); |
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36 | model->setMeshSource(mesh_); |
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37 | model->setCastShadows(false); |
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38 | projectile->attach(model); |
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39 | model->setScale(5); |
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40 | |
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41 | //get position and orientation of the ship to know in which direction the projectile needs to fire off |
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42 | Pawn* player = this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn(); |
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43 | |
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44 | projectile->setOrientation(player->getOrientation()); |
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45 | projectile->setPosition(player->getPosition()); |
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46 | |
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47 | //Velocity & position of the projectile must be y = 0 since the game takes place in the x-z plane |
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48 | Vector3 muzzle2D = player->getOrientation()* WorldEntity::FRONT ; |
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49 | muzzle2D.y = 0; |
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50 | projectile->setVelocity(muzzle2D * this->speed_); |
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51 | |
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52 | projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); |
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53 | projectile->setDamage(this->getDamage()); |
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54 | projectile->setShieldDamage(this->getShieldDamage()); |
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55 | projectile->setHealthDamage(this->getHealthDamage()); |
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56 | |
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57 | // Display the muzzle flash. |
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58 | this->HsW01::muzzleflash(); |
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59 | } |
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60 | |
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61 | } |
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