[12277] | 1 | /** |
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| 2 | Centerpoint: Konstruktion Spielfeld. Wird in orxoblox.oxw definiert. |
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| 3 | */ |
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| 4 | |
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| 5 | |
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[12266] | 6 | /* |
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| 7 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 8 | * > www.orxonox.net < |
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| 9 | * |
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| 10 | * |
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| 11 | * License notice: |
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| 12 | * |
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| 13 | * This program is free software; you can redistribute it and/or |
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| 14 | * modify it under the terms of the GNU General Public License |
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| 15 | * as published by the Free Software Foundation; either version 2 |
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| 16 | * of the License, or (at your option) any later version. |
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| 17 | * |
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| 18 | * This program is distributed in the hope that it will be useful, |
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| 19 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 20 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 21 | * GNU General Public License for more details. |
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| 22 | * |
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| 23 | * You should have received a copy of the GNU General Public License |
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| 24 | * along with this program; if not, write to the Free Software |
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| 25 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 26 | * |
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| 27 | * Author: |
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| 28 | * Fabian 'x3n' Landau |
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| 29 | * Co-authors: |
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| 30 | * ... |
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| 31 | * |
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| 32 | */ |
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| 33 | |
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| 34 | /** |
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| 35 | @file OrxoBloxCenterpoint.cc |
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| 36 | @brief Implementation of the OrxoBloxCenterpoint class. |
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| 37 | */ |
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| 38 | |
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| 39 | #include "OrxoBloxCenterpoint.h" |
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| 40 | |
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| 41 | #include "core/CoreIncludes.h" |
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| 42 | #include "core/XMLPort.h" |
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| 43 | |
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| 44 | #include "OrxoBlox.h" |
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| 45 | |
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| 46 | namespace orxonox |
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| 47 | { |
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| 48 | RegisterClass(OrxoBloxCenterpoint); |
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| 49 | |
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| 50 | /** |
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| 51 | @brief |
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| 52 | Constructor. Registers and initializes the object and checks whether the gametype is actually OrxoBlox. |
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| 53 | */ |
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| 54 | OrxoBloxCenterpoint::OrxoBloxCenterpoint(Context* context) : StaticEntity(context) |
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| 55 | { |
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| 56 | RegisterObject(OrxoBloxCenterpoint); |
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| 57 | |
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[12339] | 58 | this->width_ = 100; |
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| 59 | this->height_ = 50; |
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[12305] | 60 | this->ballspeed_ = 100; |
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[12266] | 61 | this->ballaccfactor_ = 1.0; |
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[12366] | 62 | |
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[12266] | 63 | this->checkGametype(); |
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| 64 | } |
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| 65 | |
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| 66 | /** |
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| 67 | @brief |
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| 68 | Method to create a OrxoBloxCenterpoint through XML. |
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| 69 | */ |
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| 70 | void OrxoBloxCenterpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 71 | { |
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| 72 | SUPER(OrxoBloxCenterpoint, XMLPort, xmlelement, mode); |
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| 73 | |
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| 74 | XMLPortParam(OrxoBloxCenterpoint, "dimension", setFieldDimension, getFieldDimension, xmlelement, mode); |
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| 75 | XMLPortParam(OrxoBloxCenterpoint, "balltemplate", setBalltemplate, getBalltemplate, xmlelement, mode); |
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| 76 | XMLPortParam(OrxoBloxCenterpoint, "ballspeed", setBallSpeed, getBallSpeed, xmlelement, mode); |
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| 77 | XMLPortParam(OrxoBloxCenterpoint, "ballaccfactor", setBallAccelerationFactor, getBallAccelerationFactor, xmlelement, mode); |
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[12366] | 78 | |
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[12307] | 79 | XMLPortParam(OrxoBloxCenterpoint, "stoneTemplate", setStoneTemplate, getStoneTemplate, xmlelement, mode); |
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| 80 | XMLPortParam(OrxoBloxCenterpoint, "WallTemplate", setWallTemplate, getWallTemplate, xmlelement, mode); |
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[12266] | 81 | } |
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| 82 | |
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| 83 | /** |
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| 84 | @brief |
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| 85 | Checks whether the gametype is OrxoBlox and if it is, sets its centerpoint. |
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| 86 | */ |
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| 87 | void OrxoBloxCenterpoint::checkGametype() |
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| 88 | { |
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| 89 | if (this->getGametype() != nullptr && this->getGametype()->isA(Class(OrxoBlox))) |
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| 90 | { |
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| 91 | OrxoBlox* OrxoBloxGametype = orxonox_cast<OrxoBlox*>(this->getGametype()); |
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| 92 | OrxoBloxGametype->setCenterpoint(this); |
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| 93 | } |
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| 94 | } |
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| 95 | } |
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