/** Centerpoint: Konstruktion Spielfeld. Wird in orxoblox.oxw definiert. */ /* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ /** @file OrxoBloxCenterpoint.cc @brief Implementation of the OrxoBloxCenterpoint class. */ #include "OrxoBloxCenterpoint.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "OrxoBlox.h" namespace orxonox { RegisterClass(OrxoBloxCenterpoint); /** @brief Constructor. Registers and initializes the object and checks whether the gametype is actually OrxoBlox. */ OrxoBloxCenterpoint::OrxoBloxCenterpoint(Context* context) : StaticEntity(context) { RegisterObject(OrxoBloxCenterpoint); this->width_ = 100; this->height_ = 50; this->ballspeed_ = 100; this->ballaccfactor_ = 1.0; this->batspeed_ = 60; this->batlength_ = 0.25; this->checkGametype(); } /** @brief Method to create a OrxoBloxCenterpoint through XML. */ void OrxoBloxCenterpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(OrxoBloxCenterpoint, XMLPort, xmlelement, mode); XMLPortParam(OrxoBloxCenterpoint, "dimension", setFieldDimension, getFieldDimension, xmlelement, mode); XMLPortParam(OrxoBloxCenterpoint, "balltemplate", setBalltemplate, getBalltemplate, xmlelement, mode); XMLPortParam(OrxoBloxCenterpoint, "battemplate", setBattemplate, getBattemplate, xmlelement, mode); XMLPortParam(OrxoBloxCenterpoint, "ballspeed", setBallSpeed, getBallSpeed, xmlelement, mode); XMLPortParam(OrxoBloxCenterpoint, "ballaccfactor", setBallAccelerationFactor, getBallAccelerationFactor, xmlelement, mode); XMLPortParam(OrxoBloxCenterpoint, "batspeed", setBatSpeed, getBatSpeed, xmlelement, mode); XMLPortParam(OrxoBloxCenterpoint, "stoneTemplate", setStoneTemplate, getStoneTemplate, xmlelement, mode); XMLPortParam(OrxoBloxCenterpoint, "WallTemplate", setWallTemplate, getWallTemplate, xmlelement, mode); XMLPortParam(OrxoBloxCenterpoint, "batlength", setBatLength, getBatLength, xmlelement, mode); } /** @brief Checks whether the gametype is OrxoBlox and if it is, sets its centerpoint. */ void OrxoBloxCenterpoint::checkGametype() { if (this->getGametype() != nullptr && this->getGametype()->isA(Class(OrxoBlox))) { OrxoBlox* OrxoBloxGametype = orxonox_cast(this->getGametype()); OrxoBloxGametype->setCenterpoint(this); } } }