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source: code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBloxCenterpoint.h @ 12373

Last change on this file since 12373 was 12366, checked in by ahuwyler, 6 years ago

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[12266]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file OrxoBloxCenterpoint.h
31    @brief Declaration of the OrxoBloxCenterpoint class.
32    @ingroup OrxoBlox
33*/
34
35#ifndef _OrxoBloxCenterpoint_H__
36#define _OrxoBloxCenterpoint_H__
37
38#include "OrxoBlox/OrxoBloxPrereqs.h"
39
40#include <string>
41
42#include <util/Math.h>
43
44#include "worldentities/StaticEntity.h"
45
46namespace orxonox
47{
48   
49    /**
50    @brief
51        The OrxoBloxCenterpoint implements the playing field @ref orxonox::OrxoBlox "OrxoBlox" takes place in and allows for many parameters of the minigame to be set.
52        The playing field resides in the x,z-plane, with the x-axis being the horizontal axis and the z-axis being the vertical axis.
53       
54        Various parameters can be set:
55        - The <b>dimension</b> is a vector, that defines the width and height of the playing field. The default is <em>(200, 120)</em>.
56        - The <b>balltemplate</b> is a template that is applied to the @ref orxonox::OrxoBloxBall "OrxoBloxBall", it can be used to attach different things to it, e.g. its @ref orxonox::Model "Model". See below for a usage example.
57        - The <b>battemplate</b> is a template that is applied to the @ref orxonox::OrxoBloxBall "OrxoBloxBat", it can be used to attach different things to it, e.g. its @ref orxonox::Model "Model". See below for a usage example.
58        - The <b>ballspeed</b> is the speed with which the @ref orxonox::OrxoBloxBall "OrxoBloxBall" moves. The default is <em>100</em>.
59        - The <b>ballaccfactor</b> is the acceleration factor for the @ref orxonox::OrxoBloxBall "OrxoBloxBall". The default is <em>1.0</em>.
60        - The <b>batspeed</b> is the speed with which the @ref orxonox::OrxoBloxBat "OrxoBloxBats" move. The default is <em>60</em>.
61        - The <b>batlength</b> is the length of the @ref orxonox::OrxoBloxBat "OrxoBloxBats" as the percentage of the height of the playing field. The default is <em>0.25</em>.
62       
63        An example in XML of the OrxoBloxCenterpoint would be:
64       
65        First the needed templates:
66        The template for the @ref orxonox::OrxoBloxBall "OrxoBloxBall".
67        @code
68        <Template name="OrxoBloxball">
69          <OrxoBloxBall>
70            <attached>
71              <Model mesh="sphere.mesh" scale="2" />
72              <ParticleSpawner name="hiteffect" position="0,0,0" source="Orxonox/sparks2" lifetime="0.01" autostart="0" mainstate="spawn" />
73            </attached>
74            <eventlisteners>
75              <EventTarget target="hiteffect" />
76            </eventlisteners>
77          </OrxoBloxBall>
78        </Template>
79        @endcode
80        As can be seen, a sphere is attached as the @ref orxonox::Model "Model" for the @ref orxonox::OrxoBloxBall "OrxoBloxBall", and also an @ref orxonox::EventListener "EventListener" that triggers a @ref orxonox::ParticleSpawner "ParticleSpawner", whenever the ball hits the boundaries is attached.
81       
82        Additionally the template for the @ref orxonox::OrxoBloxBat "OrxoBloxBat".
83        @code
84        <Template name="OrxoBloxbatcameras" defaults="0">
85          <OrxoBloxBat>
86            <camerapositions>
87              <CameraPosition position="0,200,0" pitch="-90" absolute="true" />
88            </camerapositions>
89          </OrxoBloxBat>
90        </Template>
91
92        <Template name="OrxoBloxbat">
93          <OrxoBloxBat camerapositiontemplate=OrxoBloxbatcameras>
94            <attached>
95              <Model position="0,0,3" mesh="cube.mesh" scale3D="14,2,2" />
96            </attached>
97          </OrxoBloxBat>
98        </Template>
99        @endcode
100        As can be seen, there are actually two templates. The first template is needed to set the camera for the @ref orxonox::OrxoBloxBat "OrxoBloxBat". The second template ist the actual template for the @ref orxonox::OrxoBloxBat "OrxoBloxBat", the template for the camera position is added and a @ref orxonox::Model "Model" for the @ref orxonox::OrxoBloxBat "OrxoBloxBat" is attached.
101       
102        Finally the OrxoBloxCenterpoint is created.
103        @code
104        <OrxoBloxCenterpoint name="OrxoBloxcenter" dimension="200,120" balltemplate="OrxoBloxball" battemplate="OrxoBloxbat" ballspeed="200" ballaccfactor="1.0" batspeed="130" batlength="0.25">
105          <attached>
106            <Model position="0,0,60" mesh="cube.mesh" scale3D="105,1,1" />
107            <Model position="0,0,-60" mesh="cube.mesh" scale3D="105,1,1" />
108          </attached>
109        </OrxoBloxCenterpoint>
110        @endcode
111        All parameters are specified. And also two @ref orxonox::Model "Models" (for the upper and lower boundary) are attached.
112       
113        For a more elaborate example, have a look at the <code>OrxoBlox.oxw</code> level file.
114   
115    @author
116        Fabian 'x3n' Landau
117       
118    @ingroup OrxoBlox
119    */
120    class _OrxoBloxExport OrxoBloxCenterpoint : public StaticEntity
121    {
122        public:
123            OrxoBloxCenterpoint(Context* context); //!< Constructor. Registers and initializes the object and checks whether the gametype is actually OrxoBlox.
124            virtual ~OrxoBloxCenterpoint() {}
125
126            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Method to create a OrxoBloxCenterpoint through XML.
127
128            /**
129            @brief Set the template for the ball. (e.g. to attach the model of the ball, but also to attach an EventListener to it to detect, when it hits the boundaries, and e.g. display some ParticleEffets, when it does.)
130            @param balltemplate The name of the template to be set.
131            */
132            void setBalltemplate(const std::string& balltemplate)
133                { this->balltemplate_ = balltemplate; }
134            /**
135            @brief Get the template of the ball.
136            @return Returns the name of the template of the ball.
137            */
138            const std::string& getBalltemplate() const
139                { return this->balltemplate_; }
140
[12366]141       
[12266]142            /**
143            @brief Set the dimensions of the playing field.
144            @param dimension A vector with the width of the playing field as first component and the height as second.
145            */
146            void setFieldDimension(const Vector2& dimension)
147                { this->width_ = dimension.x; this->height_ = dimension.y; }
148            /**
149            @brief Get the dimensions of the playing field.
150            @return Returns a vector with the width of the playing field as first component and the height as second.
151            */
152            Vector2 getFieldDimension() const
153                { return Vector2(this->width_, this->height_); }
154
155            /**
156            @brief Set the speed of the ball.
157            @param ballspeed The speed of the ball.
158            */
159            void setBallSpeed(float ballspeed)
160                { this->ballspeed_ = ballspeed; }
161            /**
162            @brief Get the speed of the ball.
163            @return Returns the speed of the ball.
164            */
165            float getBallSpeed() const
166                { return this->ballspeed_; }
167
168            /**
169            @brief Set the ball's acceleration factor.
170            @param ballaccfactor The ball's acceleration factor.
171            */
172            void setBallAccelerationFactor(float ballaccfactor)
173                { this->ballaccfactor_ = ballaccfactor; }
174            /**
175            @brief Get the ball's acceleration factor
176            @return Returns the ball's acceleration factor.
177            */
178            float getBallAccelerationFactor() const
179                { return this->ballaccfactor_; }
180
[12366]181   
[12266]182            /**
[12307]183            @brief Set the template for the stones.
184            @param templateName The template name to be applied to each stone.
185            */
186            void setStoneTemplate(const std::string& templateName)
187                { this->stoneTemplate_ = templateName; }
188            /**
189            @brief Get the template for the stones.
190            @return Returns the template name to be applied to each stone.
191            */
192            const std::string& getStoneTemplate(void) const
193                { return this->stoneTemplate_; }
194           
195
196            /**
197            @brief Set the template for the bricks.
198            @param templateName The template name to be applied to each brick.
199            */
200            void setWallTemplate(const std::string& templateName)
201                { this->WallTemplate_ = templateName; }
202
203            /**
204            @brief Get the template for the bricks.
205            @return Returns the template name to be applied to each brick.
206            */
207            const std::string& getWallTemplate(void) const
208                { return this->WallTemplate_; }
209
210
[12266]211        private:
212            void checkGametype(); //!< Checks whether the gametype is OrxoBlox and if it is, sets its centerpoint.
213
214            std::string balltemplate_; //!< The template for the ball.
[12307]215            std::string WallTemplate_;
216            std::string stoneTemplate_;
[12266]217
218            float ballspeed_; //!< The speed of then ball.
219            float ballaccfactor_; //!< The acceleration factor of the ball.
220            float width_; //!< The height of the playing field.
221            float height_; //!< The width of the playing field.
[12307]222
223           
[12266]224    };
225}
226
227#endif /* _OrxoBloxCenterpoint_H__ */
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