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source: code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBloxScore.cc @ 12310

Last change on this file since 12310 was 12266, checked in by jeromela, 6 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file OrxoBloxScore.cc
31    @brief Implementation of the OrxoBloxScore class.
32*/
33
34#include "OrxoBloxScore.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38#include "util/Convert.h"
39
40#include "infos/PlayerInfo.h"
41
42#include "OrxoBlox.h"
43#include "sound/WorldSound.h" /////////////////////////////
44
45namespace orxonox
46{
47    RegisterClass(OrxoBloxScore);
48
49    /**
50    @brief
51        Constructor. Registers and initializes the object.
52    */
53    OrxoBloxScore::OrxoBloxScore(Context* context) : OverlayText(context)
54    {
55        RegisterObject(OrxoBloxScore);
56
57        this->owner_ = nullptr;
58
59        this->bShowName_ = true;
60        this->bShowScore_ = true;
61        this->bShowPlayer_ = true;
62    }
63
64    /**
65    @brief
66        Destructor.
67    */
68    OrxoBloxScore::~OrxoBloxScore()
69    {
70    }
71
72    /**
73    @brief
74        Method to create a OrxoBloxScore through XML.
75    */
76    void OrxoBloxScore::XMLPort(Element& xmlelement, XMLPort::Mode mode)
77    {
78        SUPER(OrxoBloxScore, XMLPort, xmlelement, mode);
79
80        XMLPortParam(OrxoBloxScore, "showname",        setShowName,        getShowName,        xmlelement, mode).defaultValues(false);
81        XMLPortParam(OrxoBloxScore, "showscore",       setShowScore,       getShowScore,       xmlelement, mode).defaultValues(false);
82        XMLPortParam(OrxoBloxScore, "showplayer",  setShowPlayer,  getShowPlayer,  xmlelement, mode).defaultValues(false);
83    }
84
85    /**
86    @brief
87        Is called each tick.
88        Creates and sets the caption to be displayed by the OrxoBloxScore.
89    @param dt
90        The time that has elapsed since the last tick.
91    */
92    void OrxoBloxScore::tick(float dt)
93    {
94        SUPER(OrxoBloxScore, tick, dt);
95
96        // If the owner is set. The owner being a OrxoBlox game.
97        if (this->owner_ != nullptr)
98        {
99            if (!this->owner_->hasEnded())
100            {
101                // Get the player.
102                //Fehlermeldung
103                //player1_ = this->owner_->getPlayer();
104            }
105
106            std::string name1;
107
108            std::string score1("0");
109
110            // Save the name and score of each player as a string.
111            if (player1_ != nullptr)
112            {
113                name1 = player1_->getName();
114                score1 = multi_cast<std::string>(this->owner_->getScore(player1_));
115            }
116
117            // Assemble the strings, depending on what should all be displayed.
118            std::string output1;
119            if (this->bShowPlayer_)
120            {
121                if (this->bShowName_ && this->bShowScore_ && player1_ != nullptr)
122                    output1 = name1 + " - " + score1;
123                else if (this->bShowScore_)
124                    output1 = score1;
125                else if (this->bShowName_)
126                    output1 = name1;
127            }
128
129            std::string output("OrxoBlox");
130            /* Keine Ahnung wofuer das gut ist.
131
132            if (this->bShowName_ || this->bShowScore_)
133            {
134                if (this->bShowLeftPlayer_ && this->bShowRightPlayer_)
135                    output = output1 + ':' + output2;
136                else if (this->bShowLeftPlayer_ || this->bShowRightPlayer_)
137                    output = output1 + output2;
138            }*/
139
140            this->setCaption(output);
141        }
142    }
143
144    /**
145    @brief
146        Is called when the owner changes.
147        Sets the owner to nullptr, if it is not a pointer to a OrxoBlox game.
148    */
149    void OrxoBloxScore::changedOwner()
150    {
151        SUPER(OrxoBloxScore, changedOwner);
152
153        if (this->getOwner() != nullptr && this->getOwner()->getGametype())
154            this->owner_ = orxonox_cast<OrxoBlox*>(this->getOwner()->getGametype());
155        else
156            this->owner_ = nullptr;
157    }
158}
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