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source: code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBloxShip.h @ 12351

Last change on this file since 12351 was 12298, checked in by pomselj, 6 years ago

We got a Ship!

File size: 2.4 KB
RevLine 
[12298]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Asteroids2DShip.h
31    @brief Declaration of the Asteroids2DShip class.
32*/
33
34#ifndef _OrxoBloxShip_H__
35#define _OrxoBloxShip_H__
36
37
38#include "asteroids2D/Asteroids2DPrereqs.h"
39
40#include "worldentities/pawns/SpaceShip.h"
41#include "tools/Timer.h"
42
43namespace orxonox
44{
45    class _OrxoBloxExport OrxoBloxShip : public SpaceShip
46    {
47        public:
48            OrxoBloxShip(Context* context);
49
50            virtual void tick(float dt) override;
51
52            //no rotation in x and z direction!
53            virtual void rotatePitch(const Vector2& value) override{}; // Rotate in pitch direction.
54            virtual void rotateRoll(const Vector2& value) override{}; // Rotate in roll direction.
55           
56            /*Functions that can be helpful while debugging.
57                - Set a timer so that the function is called for instance every 3s to display the coordinates
58                - Open console with "~`"-key in when you start the Asteroids2D - Minigame.
59            */
60            void showposition();
61            void showorientation();
62
63
64            void toggleImmune()
65            {
66                bImmune = !bImmune;
67            }
68
69        protected:
70            virtual void death() override;
71        private:
72            OrxoBlox* getGame();
73
74            float width, height;
75            WeakPtr<OrxoBlox> game;
76            bool bImmune;
77            Timer timer;
78            Timer isimmune;
79    };
80}
81
82#endif /* _Asteroids2DShip_H__ */
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