[12298] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Florian Zinggeler |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file Asteroids2DShip.h |
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| 31 | @brief Declaration of the Asteroids2DShip class. |
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| 32 | */ |
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| 33 | |
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| 34 | #ifndef _OrxoBloxShip_H__ |
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| 35 | #define _OrxoBloxShip_H__ |
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| 36 | |
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| 37 | |
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[12367] | 38 | #include "OrxoBloxPrereqs.h" |
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[12298] | 39 | |
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| 40 | #include "worldentities/pawns/SpaceShip.h" |
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| 41 | #include "tools/Timer.h" |
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| 42 | |
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| 43 | namespace orxonox |
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| 44 | { |
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| 45 | class _OrxoBloxExport OrxoBloxShip : public SpaceShip |
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| 46 | { |
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| 47 | public: |
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| 48 | OrxoBloxShip(Context* context); |
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| 49 | |
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| 50 | virtual void tick(float dt) override; |
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| 51 | |
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| 52 | //no rotation in x and z direction! |
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[12370] | 53 | //virtual void rotatePitch(const Vector2& value) override{}; // Rotate in pitch direction. |
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| 54 | //Yaw |
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[12391] | 55 | virtual void rotatePitch(const Vector2& value) override{}; // Rotate in pitch direction. |
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[12298] | 56 | virtual void rotateRoll(const Vector2& value) override{}; // Rotate in roll direction. |
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[12370] | 57 | virtual void boost(bool boost) override; //Override, so that the ship does not shake |
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[12298] | 58 | |
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[12391] | 59 | |
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[12298] | 60 | /*Functions that can be helpful while debugging. |
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| 61 | - Set a timer so that the function is called for instance every 3s to display the coordinates |
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| 62 | - Open console with "~`"-key in when you start the Asteroids2D - Minigame. |
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| 63 | */ |
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| 64 | void showposition(); |
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| 65 | void showorientation(); |
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| 66 | |
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| 67 | |
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| 68 | void toggleImmune() |
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| 69 | { |
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| 70 | bImmune = !bImmune; |
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| 71 | } |
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| 72 | |
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[12391] | 73 | //protected: |
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[12298] | 74 | private: |
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| 75 | OrxoBlox* getGame(); |
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| 76 | |
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| 77 | float width, height; |
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| 78 | WeakPtr<OrxoBlox> game; |
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| 79 | bool bImmune; |
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| 80 | Timer timer; |
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| 81 | Timer isimmune; |
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| 82 | }; |
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| 83 | } |
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| 84 | |
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| 85 | #endif /* _Asteroids2DShip_H__ */ |
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