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1 | #include "OrxoBloxStones.h" |
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2 | |
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3 | #include "core/CoreIncludes.h" |
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4 | #include "core/XMLPort.h" |
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5 | |
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6 | #include "OrxoBlox.h" |
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7 | |
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8 | namespace orxonox |
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9 | { |
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10 | RegisterClass(OrxoBloxStones); |
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11 | /** |
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12 | @brief |
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13 | Constructor. Registers and initializes the object. |
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14 | */ |
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15 | OrxoBloxStones::OrxoBloxStones(Context* context) : Pawn(context) |
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16 | { |
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17 | RegisterObject(OrxoBloxStones); |
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18 | |
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19 | this->size_ = 9.0f; |
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20 | this->health_ = 1; |
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21 | this->delay_ = false; |
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22 | } |
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23 | |
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24 | unsigned int OrxoBloxStones::getHealth() { |
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25 | return this->health_; |
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26 | } |
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27 | |
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28 | void OrxoBloxStones::reduceHealth() { |
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29 | this->health_ -= 1; |
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30 | } |
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31 | |
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32 | float OrxoBloxStones::getSize() { |
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33 | return this->size_; |
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34 | } |
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35 | |
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36 | bool OrxoBloxStones::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) |
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37 | { |
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38 | orxout() << "a stone should die" << endl; |
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39 | this->destroy(); |
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40 | return true; |
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41 | } |
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42 | } |
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