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source: code/branches/OrxoBlox_FS19/src/modules/hover/MazeGenerator.h @ 12395

Last change on this file since 12395 was 11043, checked in by landauf, 9 years ago

more cleanup & deleting member objects in destructor

  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Master of Desaster:
23 *      Manuel Meier
24 *   Co-authors:
25 *      Cyrill Burgener
26 *
27 */
28
29/**
30    @file MazeGenerator.h
31    @ingroup Hover
32*/
33
34#ifndef _MazeGenerator_H__
35#define _MazeGenerator_H__
36
37#include "HoverPrereqs.h"
38
39namespace orxonox
40{
41    enum eDirection
42    {
43        eDirection_Invalid = 0,
44        eDirection_Up      = 1,
45        eDirection_Right   = 2,
46        eDirection_Down    = 4,
47        eDirection_Left    = 8
48    }; 
49
50    class _HoverExport MazeGenerator
51    {
52        public:
53            MazeGenerator(int numCells);
54            ~MazeGenerator();
55
56            void generateMaze();
57            void renderMaze();
58            void mazeOut();
59            void levelOut();
60
61            int* getLevelcode() const
62                { return this->levelcode_; }
63
64        private:
65            bool isDirValid( eDirection Dir );
66            eDirection getDirection();
67
68            int cellIdx();
69            int randomInt();
70            int randomInt4();
71
72            int numCells_;
73            int* levelcode_;
74            unsigned char* maze_;
75
76            // current traversing position
77            int ptX_;
78            int ptY_;
79
80            int headingX_[9];
81            int headingY_[9];
82            int mask_[9];
83    };
84}
85
86#endif /* _MazeGenerator_H__ */
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