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source: code/branches/OrxoBlox_FS19/src/modules/invader/Invader.h @ 12351

Last change on this file since 12351 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Invader.h
31    @brief Gametype.
32    @ingroup Invader
33*/
34
35#ifndef _Invader_H__
36#define _Invader_H__
37
38#include "invader/InvaderPrereqs.h"
39
40#include "gametypes/Deathmatch.h"
41#include "tools/Timer.h"
42
43namespace orxonox
44{
45
46    class _InvaderExport Invader : public Deathmatch
47    {
48        public:
49            Invader(Context* context);
50
51            virtual void start() override;
52            virtual void end() override;
53            virtual void addBots(unsigned int amount) override{} //<! overwrite function in order to bypass the addbots command
54
55            void spawnEnemy();
56
57            void setCenterpoint(InvaderCenterPoint* center);
58
59            int getLives(){return this->lives;}
60            int getLevel(){return this->level;}
61            int getPoints(){return this->point;}
62            int getMultiplier(){return this->multiplier;}
63
64            void costLife();
65            void levelUp();
66            void addPoints(int numPoints);
67            // checks if multiplier should be reset.
68            void comboControll();
69            int lives;
70            int multiplier;
71            bool bEndGame;
72            bool bShowLevel;
73        private:
74            void toggleShowLevel(){bShowLevel = !bShowLevel;}
75            InvaderShip* getPlayer();
76            WeakPtr<InvaderCenterPoint> center_;
77            WeakPtr<InvaderShip> player;
78
79            Timer enemySpawnTimer;
80            Timer comboTimer;
81            Timer showLevelTimer;
82            //Context* context;
83            int level;
84            int point;
85            bool b_combo;
86    };
87}
88
89#endif /* _Invader_H__ */
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