1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Julien |
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24 | * Co-authors: |
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25 | * |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file SOBTube.cc |
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31 | @brief Declaration of the SOBTube class. |
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32 | This class is used for the tubes in the game. It adds the function that the figure can slip through Tube. |
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33 | */ |
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34 | |
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35 | #include "SOBTube.h" |
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36 | |
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37 | #include "core/CoreIncludes.h" |
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38 | #include "core/XMLPort.h" |
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39 | #include "SOBFigure.h" |
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40 | #include "util/Output.h" |
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41 | #include "objects/collisionshapes/BoxCollisionShape.h" |
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42 | |
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43 | |
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44 | namespace orxonox |
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45 | { |
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46 | RegisterClass(SOBTube); |
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47 | |
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48 | SOBTube::SOBTube(Context* context) : MovableEntity(context) |
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49 | { |
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50 | RegisterObject(SOBTube); |
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51 | setAngularFactor(0.0); |
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52 | this->enableCollisionCallback(); |
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53 | k=0;u=0; //initializing variables for tick function |
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54 | a=CollisionType::None; //initializing Collisiontypes for tick function |
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55 | b=CollisionType::Dynamic; //initializing Collisiontypes for tick function |
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56 | movedown=false; //initializing variable movedown (movedown is used for allowing figure to get through tube) |
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57 | hasCollided_=false; //initializing variable |
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58 | |
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59 | left = new BoxCollisionShape(context); //BoxCollisionshape initialized for tube (here in Programm not in SOB.oxw as others) |
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60 | left->setHalfExtents(Vector3(10, 10, 30));// set CollisionShape |
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61 | attachCollisionShape(left); //attach CollisionShape |
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62 | |
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63 | |
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64 | |
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65 | } |
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66 | |
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67 | |
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68 | |
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69 | |
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70 | void SOBTube::XMLPort(Element& xmlelement, XMLPort::Mode mode) //set parameters for SOB.oxw file |
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71 | { |
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72 | SUPER(SOBTube, XMLPort, xmlelement, mode); |
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73 | XMLPortParam(SOBTube,"cool",getcool,setcool,xmlelement,mode); |
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74 | |
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75 | |
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76 | |
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77 | } |
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78 | |
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79 | |
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80 | bool SOBTube::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) { |
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81 | |
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82 | |
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83 | |
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84 | |
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85 | return true; |
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86 | } |
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87 | |
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88 | void SOBTube::tick(float dt) |
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89 | { |
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90 | SUPER(SOBTube, tick, dt); |
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91 | Vector3 velocity = getVelocity(); //velocity of tube |
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92 | Vector3 position = getPosition(); //position of tube |
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93 | position.y=0; //position in y axes must be 0 |
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94 | |
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95 | setPosition(position); //set new position of tube |
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96 | velocity.z = 0*dt; //velocity in all directions must be 0 or else tube is moving |
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97 | velocity.y = 0*dt; |
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98 | velocity.x = 0*dt; |
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99 | setVelocity(velocity); //set new velocity |
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100 | |
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101 | |
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102 | |
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103 | |
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104 | |
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105 | if(movedown && k==0){ //if movedown is allowed change Collisiontype from dynamic to None |
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106 | CollisionType a = CollisionType::None; |
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107 | this->setCollisionType(a); |
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108 | |
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109 | |
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110 | k++; |
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111 | } |
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112 | if(k!=0){u++;} |
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113 | |
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114 | if(u>=50){ |
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115 | this->setCollisionType(b);k=0;u=0;movedown=false; //set Collisiontype from None to dynamic |
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116 | } |
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117 | } |
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118 | |
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119 | |
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120 | |
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121 | } |
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