[12281] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | /** |
---|
| 30 | @file ParticleProjectile.h |
---|
| 31 | @brief Implementation of the ParticleProjectile class. |
---|
| 32 | */ |
---|
| 33 | |
---|
| 34 | #include "BallProjectile.h" |
---|
| 35 | |
---|
| 36 | #include <OgreParticleEmitter.h> |
---|
| 37 | #include "core/CoreIncludes.h" |
---|
| 38 | #include "tools/ParticleInterface.h" |
---|
| 39 | #include "Scene.h" |
---|
| 40 | #include "core/command/Executor.h" |
---|
| 41 | #include "util/Convert.h" |
---|
| 42 | |
---|
| 43 | namespace orxonox |
---|
| 44 | { |
---|
| 45 | RegisterClass(BallProjectile); |
---|
| 46 | |
---|
| 47 | BallProjectile::BallProjectile(Context* context) : BillboardProjectile(context) |
---|
| 48 | { |
---|
| 49 | RegisterObject(BallProjectile); |
---|
| 50 | this->textureIndex_ = 1; |
---|
| 51 | this->setMass(0.1f); |
---|
| 52 | this->maxTextureIndex_ = 8; |
---|
| 53 | this->setDestroyAfterCollision(false); //I want the ball to bounce, not to be destroyed |
---|
| 54 | |
---|
| 55 | //setEffect("Orxonox/sparks2"); |
---|
| 56 | } |
---|
| 57 | |
---|
| 58 | void BallProjectile::registerVariables() |
---|
| 59 | { |
---|
| 60 | registerVariable(this->materialBase_); |
---|
| 61 | } |
---|
| 62 | |
---|
| 63 | /** |
---|
| 64 | @brief |
---|
| 65 | Set the material. |
---|
| 66 | @param material |
---|
| 67 | The name of the material. Material names with 1 to 8 appended must exist. |
---|
| 68 | */ |
---|
| 69 | void BallProjectile::setMaterial(const std::string& material) |
---|
| 70 | { |
---|
| 71 | this->materialBase_ = material; |
---|
| 72 | |
---|
| 73 | BillboardProjectile::setMaterial(material + multi_cast<std::string>(this->textureIndex_)); |
---|
| 74 | } |
---|
| 75 | |
---|
| 76 | /** |
---|
| 77 | @brief |
---|
| 78 | Change the texture. |
---|
| 79 | */ |
---|
| 80 | void BallProjectile::changeTexture() |
---|
| 81 | { |
---|
| 82 | this->textureIndex_++; |
---|
| 83 | if (this->textureIndex_ > this->maxTextureIndex_) |
---|
| 84 | this->textureIndex_ = 1; |
---|
| 85 | |
---|
| 86 | this->setMaterial(this->materialBase_); |
---|
| 87 | } |
---|
| 88 | |
---|
| 89 | void BallProjectile::Bounce(WorldEntity* otherObject, btManifoldPoint& contactPoint, const btCollisionShape* cs) { |
---|
| 90 | |
---|
| 91 | Vector3 velocity = this->getVelocity(); |
---|
| 92 | Vector3 positionOtherObject = otherObject->getPosition(); |
---|
| 93 | Vector3 contactPosition = this->getPosition(); |
---|
| 94 | |
---|
| 95 | //if (positionOtherObject.y < 0) { |
---|
| 96 | //this.destroy() |
---|
| 97 | //} |
---|
| 98 | //else { |
---|
| 99 | |
---|
| 100 | int distance_X = positionOtherObject.x - contactPosition.x; |
---|
| 101 | int distance_Y = positionOtherObject.y - contactPosition.y; |
---|
| 102 | |
---|
| 103 | if (distance_X < 0) |
---|
| 104 | distance_Y = -distance_Y; |
---|
| 105 | |
---|
| 106 | |
---|
| 107 | if (distance_Y < 0) |
---|
| 108 | distance_X = -distance_X; |
---|
| 109 | |
---|
| 110 | if (distance_X < distance_Y) |
---|
| 111 | velocity.x = -velocity.x; |
---|
| 112 | if (distance_Y < distance_X) |
---|
| 113 | velocity.y = -velocity.y; |
---|
| 114 | else { |
---|
| 115 | velocity.x = -velocity.x; |
---|
| 116 | velocity.y = -velocity.y; |
---|
| 117 | } |
---|
| 118 | //} |
---|
| 119 | } |
---|
| 120 | |
---|
| 121 | /** |
---|
| 122 | @brief |
---|
| 123 | The function called when a projectile hits another thing. |
---|
| 124 | Calls the hit-function, starts the shield recharge countdown, displays visual hit effects defined in Pawn. |
---|
| 125 | Needs to be called in the collidesAgainst() function by every Class directly inheriting from BasicProjectile. |
---|
| 126 | @param otherObject |
---|
| 127 | A pointer to the object the Projectile has collided against. |
---|
| 128 | @param contactPoint |
---|
| 129 | A btManifoldPoint indicating the point of contact/impact. |
---|
| 130 | @param cs |
---|
| 131 | The btCollisionShape of the other object |
---|
| 132 | @return |
---|
| 133 | Returns true if the collision resulted in a successful hit. |
---|
| 134 | @see Pawn.h |
---|
| 135 | */ |
---|
| 136 | |
---|
| 137 | bool BallProjectile::processCollision(WorldEntity* otherObject, btManifoldPoint& contactPoint, const btCollisionShape* cs) |
---|
| 138 | { |
---|
| 139 | |
---|
| 140 | orxout() << "wanna bounce..." << endl; |
---|
| 141 | bool result = BasicProjectile::processCollision(otherObject, contactPoint, cs); |
---|
| 142 | Bounce(otherObject, contactPoint, cs); |
---|
| 143 | orxout() << "BOUNCED!" << endl; |
---|
| 144 | |
---|
| 145 | return result; |
---|
| 146 | } |
---|
| 147 | } |
---|