[12281] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file ParticleProjectile.h |
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| 31 | @brief Implementation of the ParticleProjectile class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "BallProjectile.h" |
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| 35 | |
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| 36 | #include <OgreParticleEmitter.h> |
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| 37 | #include "core/CoreIncludes.h" |
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| 38 | #include "tools/ParticleInterface.h" |
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| 39 | #include "Scene.h" |
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| 40 | #include "core/command/Executor.h" |
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| 41 | #include "util/Convert.h" |
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| 42 | |
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| 43 | namespace orxonox |
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| 44 | { |
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| 45 | RegisterClass(BallProjectile); |
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| 46 | |
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| 47 | BallProjectile::BallProjectile(Context* context) : BillboardProjectile(context) |
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| 48 | { |
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| 49 | RegisterObject(BallProjectile); |
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| 50 | this->textureIndex_ = 1; |
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| 51 | this->setMass(0.1f); |
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| 52 | this->maxTextureIndex_ = 8; |
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| 53 | this->setDestroyAfterCollision(false); //I want the ball to bounce, not to be destroyed |
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| 54 | |
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| 55 | //setEffect("Orxonox/sparks2"); |
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| 56 | } |
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| 57 | |
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| 58 | void BallProjectile::registerVariables() |
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| 59 | { |
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| 60 | registerVariable(this->materialBase_); |
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| 61 | } |
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| 62 | |
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| 63 | /** |
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| 64 | @brief |
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| 65 | Set the material. |
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| 66 | @param material |
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| 67 | The name of the material. Material names with 1 to 8 appended must exist. |
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| 68 | */ |
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| 69 | void BallProjectile::setMaterial(const std::string& material) |
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| 70 | { |
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| 71 | this->materialBase_ = material; |
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| 72 | |
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| 73 | BillboardProjectile::setMaterial(material + multi_cast<std::string>(this->textureIndex_)); |
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| 74 | } |
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| 75 | |
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| 76 | /** |
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| 77 | @brief |
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| 78 | Change the texture. |
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| 79 | */ |
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| 80 | void BallProjectile::changeTexture() |
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| 81 | { |
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| 82 | this->textureIndex_++; |
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| 83 | if (this->textureIndex_ > this->maxTextureIndex_) |
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| 84 | this->textureIndex_ = 1; |
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| 85 | |
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| 86 | this->setMaterial(this->materialBase_); |
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| 87 | } |
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| 88 | |
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| 89 | void BallProjectile::Bounce(WorldEntity* otherObject, btManifoldPoint& contactPoint, const btCollisionShape* cs) { |
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| 90 | |
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| 91 | Vector3 velocity = this->getVelocity(); |
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| 92 | Vector3 positionOtherObject = otherObject->getPosition(); |
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| 93 | Vector3 contactPosition = this->getPosition(); |
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[12291] | 94 | orxout() << "About to Bounce >D" << endl; |
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[12281] | 95 | //if (positionOtherObject.y < 0) { |
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| 96 | //this.destroy() |
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[12291] | 97 | //}S |
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[12281] | 98 | //else { |
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| 99 | |
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| 100 | int distance_X = positionOtherObject.x - contactPosition.x; |
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| 101 | int distance_Y = positionOtherObject.y - contactPosition.y; |
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| 102 | |
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| 103 | if (distance_X < 0) |
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| 104 | distance_Y = -distance_Y; |
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| 105 | |
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| 106 | |
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| 107 | if (distance_Y < 0) |
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| 108 | distance_X = -distance_X; |
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| 109 | |
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| 110 | if (distance_X < distance_Y) |
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[12291] | 111 | velocity.y = -velocity.y; |
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| 112 | if (distance_Y < distance_X) |
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[12281] | 113 | velocity.x = -velocity.x; |
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| 114 | else { |
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| 115 | velocity.x = -velocity.x; |
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| 116 | velocity.y = -velocity.y; |
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| 117 | } |
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| 118 | //} |
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| 119 | } |
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| 120 | |
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| 121 | /** |
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| 122 | @brief |
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| 123 | The function called when a projectile hits another thing. |
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| 124 | Calls the hit-function, starts the shield recharge countdown, displays visual hit effects defined in Pawn. |
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| 125 | Needs to be called in the collidesAgainst() function by every Class directly inheriting from BasicProjectile. |
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| 126 | @param otherObject |
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| 127 | A pointer to the object the Projectile has collided against. |
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| 128 | @param contactPoint |
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| 129 | A btManifoldPoint indicating the point of contact/impact. |
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| 130 | @param cs |
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| 131 | The btCollisionShape of the other object |
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| 132 | @return |
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| 133 | Returns true if the collision resulted in a successful hit. |
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| 134 | @see Pawn.h |
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| 135 | */ |
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| 136 | |
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| 137 | bool BallProjectile::processCollision(WorldEntity* otherObject, btManifoldPoint& contactPoint, const btCollisionShape* cs) |
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| 138 | { |
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| 139 | |
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| 140 | orxout() << "wanna bounce..." << endl; |
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| 141 | bool result = BasicProjectile::processCollision(otherObject, contactPoint, cs); |
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| 142 | Bounce(otherObject, contactPoint, cs); |
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| 143 | orxout() << "BOUNCED!" << endl; |
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| 144 | |
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| 145 | return result; |
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| 146 | } |
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| 147 | } |
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