1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file ParticleProjectile.h |
---|
31 | @brief Implementation of the ParticleProjectile class. |
---|
32 | */ |
---|
33 | |
---|
34 | #include "BallProjectile.h" |
---|
35 | #include "../OrxoBlox/OrxoBlox.h" |
---|
36 | #include "../OrxoBlox/OrxoBloxStones.h" |
---|
37 | #include "gametypes/Gametype.h" |
---|
38 | |
---|
39 | |
---|
40 | #include <OgreParticleEmitter.h> |
---|
41 | #include "core/CoreIncludes.h" |
---|
42 | #include "tools/ParticleInterface.h" |
---|
43 | #include "Scene.h" |
---|
44 | #include "core/command/Executor.h" |
---|
45 | #include "util/Convert.h" |
---|
46 | #include <bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h> |
---|
47 | #include <bullet/LinearMath/btVector3.h> |
---|
48 | |
---|
49 | namespace orxonox |
---|
50 | { |
---|
51 | RegisterClass(BallProjectile); |
---|
52 | |
---|
53 | BallProjectile::BallProjectile(Context* context) : BillboardProjectile(context) |
---|
54 | { |
---|
55 | RegisterObject(BallProjectile); |
---|
56 | this->textureIndex_ = 1; |
---|
57 | this->setMass(0.1f); |
---|
58 | this->maxTextureIndex_ = 8; |
---|
59 | this->setDestroyAfterCollision(false); //I want the ball to bounce, not to be destroyed |
---|
60 | this->fieldWidth_ = 46; |
---|
61 | this->fieldHeight_ = 49; |
---|
62 | //this->orxoblox_ = this->getOrxoBlox(); |
---|
63 | |
---|
64 | //setEffect("Orxonox/sparks2"); |
---|
65 | } |
---|
66 | |
---|
67 | void BallProjectile::registerVariables() |
---|
68 | { |
---|
69 | registerVariable(this->materialBase_); |
---|
70 | registerVariable( this->speed_ ); |
---|
71 | } |
---|
72 | |
---|
73 | /** |
---|
74 | @brief |
---|
75 | Set the material. |
---|
76 | @param material |
---|
77 | The name of the material. Material names with 1 to 8 appended must exist. |
---|
78 | */ |
---|
79 | void BallProjectile::setMaterial(const std::string& material) |
---|
80 | { |
---|
81 | this->materialBase_ = material; |
---|
82 | |
---|
83 | BillboardProjectile::setMaterial(material + multi_cast<std::string>(this->textureIndex_)); |
---|
84 | } |
---|
85 | |
---|
86 | /** |
---|
87 | @brief |
---|
88 | Change the texture. |
---|
89 | */ |
---|
90 | void BallProjectile::changeTexture() |
---|
91 | { |
---|
92 | this->textureIndex_++; |
---|
93 | if (this->textureIndex_ > this->maxTextureIndex_) |
---|
94 | this->textureIndex_ = 1; |
---|
95 | |
---|
96 | this->setMaterial(this->materialBase_); |
---|
97 | } |
---|
98 | |
---|
99 | |
---|
100 | |
---|
101 | void BallProjectile::Bounce(WorldEntity* otherObject, btManifoldPoint& contactPoint, const btCollisionShape* cs) { |
---|
102 | |
---|
103 | Vector3 velocity = this->getVelocity(); |
---|
104 | Vector3 myPosition = otherObject->getPosition(); |
---|
105 | btVector3 positionOtherObject = contactPoint.getPositionWorldOnA(); |
---|
106 | orxout() << "About to Bounce >D" << endl; |
---|
107 | //if (positionOtherObject.y < 0) { |
---|
108 | //this.destroy() |
---|
109 | //}S |
---|
110 | //else { |
---|
111 | |
---|
112 | int distance_X = positionOtherObject.getX() - myPosition.x; |
---|
113 | int distance_Z = positionOtherObject.getZ() - myPosition.z; |
---|
114 | |
---|
115 | if (distance_X < 0) |
---|
116 | distance_X = -distance_X; |
---|
117 | |
---|
118 | |
---|
119 | if (distance_Z < 0) |
---|
120 | distance_Z = -distance_Z; |
---|
121 | |
---|
122 | orxout() << distance_X << endl; |
---|
123 | orxout() << distance_Z << endl; |
---|
124 | |
---|
125 | if (distance_X < distance_Z) { |
---|
126 | velocity.z = -velocity.z; |
---|
127 | orxout() << "z" << endl; |
---|
128 | } |
---|
129 | if (distance_Z < distance_X) { |
---|
130 | velocity.x = -velocity.x; |
---|
131 | orxout() << "x" << endl; |
---|
132 | } |
---|
133 | else { |
---|
134 | velocity.x = -velocity.x; |
---|
135 | velocity.z = -velocity.z; |
---|
136 | orxout() << "both" << endl; |
---|
137 | } |
---|
138 | this->setVelocity(velocity); |
---|
139 | //} |
---|
140 | } |
---|
141 | |
---|
142 | |
---|
143 | bool BallProjectile::processCollision(WorldEntity* otherObject, btManifoldPoint& contactPoint, const btCollisionShape* cs) |
---|
144 | { |
---|
145 | |
---|
146 | orxout() << "wanna bounce..." << endl; |
---|
147 | bool result = BasicProjectile::processCollision(otherObject, contactPoint, cs); |
---|
148 | if (result == true) { |
---|
149 | if (otherObject->isA(Class(OrxoBloxStones))) { |
---|
150 | Bounce(otherObject, contactPoint, cs); |
---|
151 | } |
---|
152 | } |
---|
153 | orxout() << "BOUNCED!" << endl; |
---|
154 | |
---|
155 | return result; |
---|
156 | } |
---|
157 | |
---|
158 | |
---|
159 | /* |
---|
160 | OrxoBlox* BallProjectile::getOrxoBlox() |
---|
161 | { |
---|
162 | if (this->getGametype() != nullptr && this->getGametype()->isA(Class(OrxoBlox))) |
---|
163 | { |
---|
164 | OrxoBlox* orxobloxGametype = orxonox_cast<OrxoBlox*>(this->getGametype()); |
---|
165 | return orxobloxGametype; |
---|
166 | } |
---|
167 | else orxout()<<"There is no Gametype for OrxoBlox! ask Anna"<< endl; |
---|
168 | return nullptr; |
---|
169 | } |
---|
170 | */ |
---|
171 | |
---|
172 | |
---|
173 | void BallProjectile::tick(float dt) |
---|
174 | { |
---|
175 | SUPER(BallProjectile, tick, dt); |
---|
176 | |
---|
177 | // Get the current position, velocity and acceleration of the ball. |
---|
178 | Vector3 position = this->getPosition(); |
---|
179 | Vector3 velocity = this->getVelocity(); |
---|
180 | Vector3 acceleration = this->getAcceleration(); |
---|
181 | |
---|
182 | velocity.y = 0; |
---|
183 | position.y = 0; |
---|
184 | |
---|
185 | // If the ball has gone over the top or bottom boundary of the playing field (i.e. the ball has hit the top or bottom delimiters). |
---|
186 | if (position.z > this->fieldHeight_ || position.z < -this->fieldHeight_) |
---|
187 | { |
---|
188 | |
---|
189 | velocity.z = -velocity.z; |
---|
190 | // And its position is set as to not overstep the boundary it has just crossed. Remember z axis is reverted!!! |
---|
191 | if (position.z > this->fieldHeight_){ |
---|
192 | // Set the ball to be exactly at the boundary. |
---|
193 | position.z = this-> fieldHeight_; |
---|
194 | |
---|
195 | //orxoblox_->LevelUp(); |
---|
196 | |
---|
197 | |
---|
198 | //this->setSpeed(0); // doesn't work here, why??; |
---|
199 | //Stopping ball |
---|
200 | orxout() << "Ball stopped" << endl; |
---|
201 | velocity.x = 0; |
---|
202 | velocity.y = 0; |
---|
203 | velocity.z = 0; |
---|
204 | |
---|
205 | //ChatManager::message("Waiting for your input"); |
---|
206 | //Input new speed here: |
---|
207 | //ChatManager::message("Setting new speed"); |
---|
208 | |
---|
209 | //%%%%%%%%%%%% |
---|
210 | //MAUSPOSITION |
---|
211 | //%%%%%%%%%%%% |
---|
212 | //Reads current mouse position |
---|
213 | //TODO: read Mouse position on click! |
---|
214 | //int mousex = InputManager::getInstance().getMousePosition().first; |
---|
215 | //int mousey = InputManager::getInstance().getMousePosition().second; |
---|
216 | //ChatManager::message("Read mouse position"); |
---|
217 | //orxout() << "Mouseposition" << endl; |
---|
218 | //orxout() << mousex << endl; |
---|
219 | //ChatManager::message(mousex); |
---|
220 | //ChatManager::message("mousey"); |
---|
221 | //ChatManager::message(mousey); |
---|
222 | //Set new speed here!! |
---|
223 | velocity.x = rnd(-100,100); |
---|
224 | velocity.z = rnd(-50,-100); |
---|
225 | |
---|
226 | |
---|
227 | } |
---|
228 | if (position.z < -this->fieldHeight_){ |
---|
229 | position.z = -this->fieldHeight_; |
---|
230 | |
---|
231 | } |
---|
232 | |
---|
233 | this->fireEvent(); |
---|
234 | } |
---|
235 | |
---|
236 | //Ball hits the right or left wall and should bounce back. |
---|
237 | // If the ball has crossed the left or right boundary of the playing field. |
---|
238 | if (position.x > this->fieldWidth_ || position.x < -this->fieldWidth_) |
---|
239 | { |
---|
240 | //Ball hits the right Wall |
---|
241 | if (position.x > this->fieldWidth_) |
---|
242 | { |
---|
243 | // Set the ball to be exactly at the boundary. |
---|
244 | position.x = this->fieldWidth_; |
---|
245 | // Invert its velocity in x-direction (i.e. it bounces off). |
---|
246 | velocity.x = -velocity.x; |
---|
247 | this->fireEvent(); |
---|
248 | } |
---|
249 | |
---|
250 | //Ball hits the left wall |
---|
251 | else if (position.x < -this->fieldWidth_) |
---|
252 | { |
---|
253 | // Set the ball to be exactly at the boundary. |
---|
254 | position.x = -this->fieldWidth_; |
---|
255 | // Invert its velocity in x-direction (i.e. it bounces off). |
---|
256 | velocity.x = -velocity.x; |
---|
257 | this->fireEvent(); |
---|
258 | } |
---|
259 | } |
---|
260 | |
---|
261 | // Set the position, velocity and acceleration of the ball, if they have changed. |
---|
262 | if (acceleration != this->getAcceleration()) |
---|
263 | this->setAcceleration(acceleration); |
---|
264 | if (velocity != this->getVelocity()) |
---|
265 | this->setVelocity(velocity); |
---|
266 | if (position != this->getPosition()) |
---|
267 | this->setPosition(position); |
---|
268 | //this->Collides((this->orxoblox_->CheckForCollision(this))); |
---|
269 | |
---|
270 | } |
---|
271 | |
---|
272 | |
---|
273 | |
---|
274 | void BallProjectile::setSpeed(float speed) |
---|
275 | { |
---|
276 | if (speed != this->speed_) // If the speed changes |
---|
277 | { |
---|
278 | this->speed_ = speed; |
---|
279 | |
---|
280 | // Set the speed in the direction of the balls current velocity. |
---|
281 | Vector3 velocity = this->getVelocity(); |
---|
282 | if (velocity.x != 0) |
---|
283 | velocity.x = sgn(velocity.x) * this->speed_; |
---|
284 | else // If the balls current velocity is zero, the speed is set in a random direction. |
---|
285 | velocity.x = this->speed_ * sgn(rnd(-1,1)); |
---|
286 | |
---|
287 | this->setVelocity(velocity); |
---|
288 | } |
---|
289 | } |
---|
290 | |
---|
291 | |
---|
292 | } |
---|