1 | #include "BallProjectile.h" |
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2 | #include "gametypes/Gametype.h" |
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3 | |
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4 | |
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5 | #include <OgreParticleEmitter.h> |
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6 | #include "core/CoreIncludes.h" |
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7 | #include "tools/ParticleInterface.h" |
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8 | #include "Scene.h" |
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9 | #include "core/command/Executor.h" |
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10 | #include "util/Convert.h" |
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11 | #include <bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h> |
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12 | #include <bullet/LinearMath/btVector3.h> |
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13 | |
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14 | namespace orxonox |
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15 | { |
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16 | RegisterClass(BallProjectile); |
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17 | |
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18 | BallProjectile::BallProjectile(Context* context) : BillboardProjectile(context) |
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19 | { |
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20 | RegisterObject(BallProjectile); |
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21 | this->textureIndex_ = 1; |
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22 | this->setMass(0.1f); |
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23 | this->maxTextureIndex_ = 8; |
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24 | this->setDestroyAfterCollision(false); //I want the ball to bounce, not to be destroyed |
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25 | this->fieldWidth_ = 46; |
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26 | this->fieldHeight_ = 49; |
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27 | this->orxoblox_ = this->getOrxoBlox(); |
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28 | this->setCollisionShapeRadius(2.5); |
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29 | this->setDamage(1000); |
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30 | //setEffect("Orxonox/sparks2"); |
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31 | } |
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32 | |
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33 | void BallProjectile::registerVariables() |
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34 | { |
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35 | registerVariable(this->materialBase_); |
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36 | registerVariable( this->speed_ ); |
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37 | } |
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38 | |
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39 | /** |
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40 | @brief |
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41 | Set the material. |
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42 | @param material |
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43 | The name of the material. Material names with 1 to 8 appended must exist. |
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44 | */ |
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45 | void BallProjectile::setMaterial(const std::string& material) |
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46 | { |
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47 | this->materialBase_ = material; |
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48 | |
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49 | BillboardProjectile::setMaterial(material + multi_cast<std::string>(this->textureIndex_)); |
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50 | } |
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51 | |
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52 | /** |
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53 | @brief |
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54 | Change the texture. |
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55 | */ |
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56 | void BallProjectile::changeTexture() |
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57 | { |
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58 | this->textureIndex_++; |
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59 | if (this->textureIndex_ > this->maxTextureIndex_) |
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60 | this->textureIndex_ = 1; |
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61 | |
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62 | this->setMaterial(this->materialBase_); |
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63 | } |
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64 | |
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65 | |
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66 | |
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67 | void BallProjectile::Bounce(WorldEntity* otherObject, btManifoldPoint& contactPoint, const btCollisionShape* cs) { |
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68 | |
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69 | Vector3 velocity = this->getVelocity(); |
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70 | Vector3 myPosition = otherObject->getPosition(); |
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71 | btVector3 positionOtherObject = contactPoint.getPositionWorldOnA(); |
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72 | |
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73 | int distance_X = positionOtherObject.getX() - myPosition.x; |
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74 | int distance_Z = positionOtherObject.getZ() - myPosition.z; |
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75 | |
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76 | if (distance_X < 0) |
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77 | distance_X = -distance_X; |
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78 | |
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79 | |
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80 | if (distance_Z < 0) |
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81 | distance_Z = -distance_Z; |
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82 | |
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83 | if (distance_X < distance_Z) { |
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84 | velocity.z = -velocity.z; |
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85 | } |
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86 | if (distance_Z < distance_X) { |
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87 | velocity.x = -velocity.x; |
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88 | } |
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89 | else { |
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90 | velocity.x = -velocity.x; |
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91 | velocity.z = -velocity.z; |
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92 | } |
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93 | this->setVelocity(velocity); |
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94 | } |
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95 | |
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96 | |
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97 | bool BallProjectile::processCollision(WorldEntity* otherObject, btManifoldPoint& contactPoint, const btCollisionShape* cs) |
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98 | { |
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99 | bool result = BasicProjectile::processCollision(otherObject, contactPoint, cs); |
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100 | if (result == true) { |
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101 | if (otherObject->isA(Class(OrxoBloxStones))) { |
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102 | Bounce(otherObject, contactPoint, cs); |
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103 | |
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104 | } |
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105 | } |
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106 | return result; |
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107 | } |
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108 | |
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109 | |
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110 | |
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111 | OrxoBlox* BallProjectile::getOrxoBlox() |
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112 | { |
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113 | if (this->getGametype() != nullptr && this->getGametype()->isA(Class(OrxoBlox))) |
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114 | { |
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115 | OrxoBlox* orxobloxGametype = orxonox_cast<OrxoBlox*>(this->getGametype()); |
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116 | return orxobloxGametype; |
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117 | } |
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118 | else orxout()<<"There is no Gametype for OrxoBlox! ask Anna"<< endl; |
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119 | return nullptr; |
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120 | } |
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121 | |
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122 | |
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123 | |
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124 | void BallProjectile::tick(float dt) |
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125 | { |
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126 | SUPER(BallProjectile, tick, dt); |
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127 | |
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128 | // Get the current position, velocity and acceleration of the ball. |
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129 | bool suicidal = false; |
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130 | Vector3 position = this->getPosition(); |
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131 | Vector3 velocity = this->getVelocity(); |
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132 | Vector3 acceleration = this->getAcceleration(); |
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133 | |
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134 | velocity.y = 0; |
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135 | position.y = 0; |
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136 | |
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137 | // If the ball has gone over the top or bottom boundary of the playing field (i.e. the ball has hit the top or bottom delimiters). |
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138 | if (position.z > this->fieldHeight_ || position.z < -this->fieldHeight_) |
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139 | { |
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140 | |
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141 | velocity.z = -velocity.z; |
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142 | // And its position is set as to not overstep the boundary it has just crossed. Remember z axis is reverted!!! |
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143 | if (position.z > this->fieldHeight_){ |
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144 | // Set the ball to be exactly at the boundary. |
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145 | position.z = this-> fieldHeight_; |
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146 | orxoblox_->count(); |
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147 | |
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148 | suicidal = true; |
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149 | |
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150 | } |
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151 | if (position.z < -this->fieldHeight_){ |
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152 | position.z = -this->fieldHeight_; |
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153 | |
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154 | } |
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155 | |
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156 | this->fireEvent(); |
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157 | } |
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158 | |
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159 | //Ball hits the right or left wall and should bounce back. |
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160 | // If the ball has crossed the left or right boundary of the playing field. |
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161 | if (position.x > this->fieldWidth_ || position.x < -this->fieldWidth_) |
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162 | { |
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163 | //Ball hits the right Wall |
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164 | if (position.x > this->fieldWidth_) |
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165 | { |
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166 | // Set the ball to be exactly at the boundary. |
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167 | position.x = this->fieldWidth_; |
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168 | // Invert its velocity in x-direction (i.e. it bounces off). |
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169 | velocity.x = -velocity.x; |
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170 | this->fireEvent(); |
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171 | } |
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172 | |
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173 | //Ball hits the left wall |
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174 | else if (position.x < -this->fieldWidth_) |
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175 | { |
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176 | // Set the ball to be exactly at the boundary. |
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177 | position.x = -this->fieldWidth_; |
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178 | // Invert its velocity in x-direction (i.e. it bounces off). |
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179 | velocity.x = -velocity.x; |
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180 | this->fireEvent(); |
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181 | } |
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182 | } |
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183 | |
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184 | // Set the position, velocity and acceleration of the ball, if they have changed. |
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185 | if (acceleration != this->getAcceleration()) |
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186 | this->setAcceleration(acceleration); |
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187 | if (velocity != this->getVelocity()) |
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188 | this->setVelocity(velocity); |
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189 | if (position != this->getPosition()) |
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190 | this->setPosition(position); |
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191 | //this->Collides((this->orxoblox_->CheckForCollision(this))); |
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192 | if (suicidal == true) { |
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193 | this->destroy(); |
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194 | } |
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195 | |
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196 | } |
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197 | |
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198 | |
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199 | |
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200 | void BallProjectile::setSpeed(float speed) |
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201 | { |
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202 | if (speed != this->speed_) // If the speed changes |
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203 | { |
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204 | this->speed_ = speed; |
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205 | |
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206 | // Set the speed in the direction of the balls current velocity. |
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207 | Vector3 velocity = this->getVelocity(); |
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208 | if (velocity.x != 0) |
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209 | velocity.x = sgn(velocity.x) * this->speed_; |
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210 | else // If the balls current velocity is zero, the speed is set in a random direction. |
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211 | velocity.x = this->speed_ * sgn(rnd(-1,1)); |
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212 | |
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213 | this->setVelocity(velocity); |
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214 | } |
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215 | } |
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216 | |
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217 | |
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218 | //This is an override to prevent getting killed by the program |
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219 | void BallProjectile::destroyObject(void) |
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220 | { |
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221 | if(GameMode::isMaster()) { |
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222 | } |
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223 | } |
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224 | |
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225 | |
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226 | |
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227 | } |
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