[12281] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file ParticleProjectile.h |
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| 31 | @brief Definition of the ParticleProjectile class. |
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| 32 | */ |
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| 33 | |
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| 34 | #ifndef _BallProjectile_H__ |
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| 35 | #define _BallProjectile_H__ |
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| 36 | |
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| 37 | #include "weapons/WeaponsPrereqs.h" |
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| 38 | #include "weapons/projectiles/BillboardProjectile.h" |
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| 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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| 42 | |
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| 43 | /** |
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| 44 | @brief |
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| 45 | A projectile that is represented by particles. |
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| 46 | @author |
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| 47 | Fabian 'x3n' Landau |
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| 48 | @ingroup WeaponsProjectiles |
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| 49 | */ |
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| 50 | class _WeaponsExport BallProjectile : public BillboardProjectile |
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| 51 | { |
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| 52 | public: |
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| 53 | BallProjectile(Context* context); |
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| 54 | void Bounce(WorldEntity* otherObject, btManifoldPoint& contactPoint, const btCollisionShape* cs); |
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| 55 | virtual void setMaterial(const std::string& material) override; |
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| 56 | |
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| 57 | protected: |
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| 58 | bool processCollision(WorldEntity* otherObject, btManifoldPoint& contactPoint, const btCollisionShape* cs) override; |
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| 59 | |
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| 60 | private: |
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| 61 | |
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| 62 | void registerVariables(); |
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| 63 | void changeTexture(); |
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| 64 | |
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| 65 | unsigned int textureIndex_; //!< The current index of the texture. (i.e. the index of the currently displayed texture) |
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| 66 | unsigned int maxTextureIndex_; //!< The maximal index. |
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| 67 | std::string materialBase_; //!< The base name of the material. |
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| 68 | }; |
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| 69 | } |
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| 70 | |
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| 71 | #endif /* _ParticleProjectile_H__ */ |
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