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source: code/branches/OrxoBlox_FS19/src/modules/weapons/projectiles/BallProjectile.h @ 12394

Last change on this file since 12394 was 12384, checked in by pomselj, 6 years ago

OrxoBlox is linked to Projectile, level up works

File size: 2.7 KB
RevLine 
[12281]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file ParticleProjectile.h
31    @brief Definition of the ParticleProjectile class.
32*/
33
34#ifndef _BallProjectile_H__
35#define _BallProjectile_H__
36
37#include "weapons/WeaponsPrereqs.h"
38#include "weapons/projectiles/BillboardProjectile.h"
[12384]39#include "../../OrxoBlox/OrxoBlox.h"
40#include "../../OrxoBlox/OrxoBloxStones.h"
[12281]41
[12368]42#include "OrxoBlox/OrxoBloxPrereqs.h"
43
[12281]44namespace orxonox
45{
46
47    /**
48    @brief
49        A projectile that is represented by particles.
50    @author
51        Fabian 'x3n' Landau
52    @ingroup WeaponsProjectiles
53    */
54    class _WeaponsExport BallProjectile : public BillboardProjectile
55    {
56        public:
57            BallProjectile(Context* context);
58            void Bounce(WorldEntity* otherObject, btManifoldPoint& contactPoint, const btCollisionShape* cs);
59            virtual void setMaterial(const std::string& material) override;
[12310]60            virtual void tick(float dt) override;
61            void setSpeed(float speed);
[12281]62
[12310]63
[12281]64        protected:
65            bool processCollision(WorldEntity* otherObject, btManifoldPoint& contactPoint, const btCollisionShape* cs) override;
66
67        private:
[12378]68            void destroyObject() override;
[12281]69            void registerVariables();
70            void changeTexture();
[12384]71            OrxoBlox* getOrxoBlox();
[12281]72           
[12310]73            float speed_; //!< The speed (in x-direction) of the ball.
74            float fieldWidth_; //!< The width of the playing field.
75            float fieldHeight_; //!< The height of the playing field.
[12281]76            unsigned int textureIndex_; //!< The current index of the texture. (i.e. the index of the currently displayed texture)
77            unsigned int maxTextureIndex_; //!< The maximal index.
78            std::string materialBase_; //!< The base name of the material.
[12384]79            OrxoBlox* orxoblox_;
[12281]80    };
81}
82
83#endif /* _ParticleProjectile_H__ */
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