1 | #ifndef _BallProjectile_H__ |
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2 | #define _BallProjectile_H__ |
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3 | |
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4 | #include "weapons/WeaponsPrereqs.h" |
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5 | #include "weapons/projectiles/BillboardProjectile.h" |
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6 | #include "../../OrxoBlox/OrxoBlox.h" |
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7 | #include "../../OrxoBlox/OrxoBloxStones.h" |
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8 | |
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9 | #include "OrxoBlox/OrxoBloxPrereqs.h" |
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10 | |
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11 | namespace orxonox |
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12 | { |
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13 | |
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14 | class _WeaponsExport BallProjectile : public BillboardProjectile |
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15 | { |
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16 | public: |
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17 | BallProjectile(Context* context); |
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18 | void Bounce(WorldEntity* otherObject, btManifoldPoint& contactPoint, const btCollisionShape* cs); |
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19 | virtual void setMaterial(const std::string& material) override; |
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20 | virtual void tick(float dt) override; |
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21 | void setSpeed(float speed); |
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22 | |
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23 | |
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24 | protected: |
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25 | bool processCollision(WorldEntity* otherObject, btManifoldPoint& contactPoint, const btCollisionShape* cs) override; |
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26 | |
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27 | private: |
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28 | void destroyObject() override; |
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29 | void registerVariables(); |
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30 | void changeTexture(); |
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31 | OrxoBlox* getOrxoBlox(); |
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32 | |
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33 | float speed_; //!< The speed (in x-direction) of the ball. |
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34 | float fieldWidth_; //!< The width of the playing field. |
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35 | float fieldHeight_; //!< The height of the playing field. |
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36 | unsigned int textureIndex_; //!< The current index of the texture. (i.e. the index of the currently displayed texture) |
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37 | unsigned int maxTextureIndex_; //!< The maximal index. |
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38 | std::string materialBase_; //!< The base name of the material. |
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39 | OrxoBlox* orxoblox_; |
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40 | OrxoBloxStones* stone_; |
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41 | }; |
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42 | } |
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43 | |
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44 | #endif /* _ParticleProjectile_H__ */ |
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