[8492] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * simonmie |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[8855] | 29 | /** |
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| 30 | @file BasicProjectile.h |
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| 31 | @brief Definition of the BasicProjectile class. |
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| 32 | */ |
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| 33 | |
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[8492] | 34 | #ifndef _BasicProjectile_H__ |
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| 35 | #define _BasicProjectile_H__ |
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| 36 | |
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| 37 | #include "weapons/WeaponsPrereqs.h" |
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| 38 | |
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[8855] | 39 | #include "worldentities/pawns/Pawn.h" |
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| 40 | |
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[9667] | 41 | #include "core/class/OrxonoxInterface.h" |
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[8492] | 42 | |
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| 43 | namespace orxonox |
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| 44 | { |
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[8855] | 45 | |
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| 46 | /** |
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| 47 | @brief |
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| 48 | Baseclass of all projectiles. Defines the damage the projectile does. |
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| 49 | |
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| 50 | @author |
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| 51 | Simon Miescher |
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| 52 | @ingroup WeaponsProjectiles |
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| 53 | */ |
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[9667] | 54 | class _WeaponsExport BasicProjectile : public virtual OrxonoxInterface |
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[8492] | 55 | { |
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| 56 | public: |
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| 57 | BasicProjectile(); |
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| 58 | virtual ~BasicProjectile(); |
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| 59 | |
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[8855] | 60 | /** |
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| 61 | @brief Set the normal damage done by this projectile. |
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| 62 | Normal damage can be (partially) absorbed by shields. |
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| 63 | @param damage The amount of damage. Must be non-negative. |
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| 64 | */ |
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[8492] | 65 | inline void setDamage(float damage) |
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[8858] | 66 | { if(damage >= 0.0f) { this->damage_ = damage; return; } orxout(internal_warning) << "The input projectile damage must be non-negative. Ignoring..." << endl; } |
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[8855] | 67 | /** |
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| 68 | @brief Get the normal damage done by this projectile. |
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| 69 | Normal damage can be (partially) absorbed by shields. |
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| 70 | @return Returns the amount of damage. Is non-negative. |
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| 71 | */ |
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[8492] | 72 | inline float getDamage() const |
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| 73 | { return this->damage_; } |
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| 74 | |
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[8855] | 75 | /** |
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| 76 | @brief Set the health-damage done by this projectile. |
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| 77 | Health-damage cannot be absorbed by shields. |
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| 78 | @param healthdamage The amount of damage. Must be non-negative. |
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| 79 | */ |
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[8492] | 80 | inline void setHealthDamage(float healthdamage) |
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[8858] | 81 | { if(healthdamage >= 0.0f) { this->healthdamage_ = healthdamage; return; } orxout(internal_warning) << "The input projectile health-damage must be non-negative. Ignoring..." << endl; } |
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[8855] | 82 | /** |
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| 83 | @brief Get the health-damage done by this projectile. |
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| 84 | Health-damage cannot be absorbed by shields. |
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| 85 | @return healthdamage The amount of damage. Is non-negative. |
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| 86 | */ |
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[8492] | 87 | inline float getHealthDamage() const |
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| 88 | { return this->healthdamage_; } |
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| 89 | |
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[8855] | 90 | /** |
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| 91 | @brief Set the shield-damage done by this projectile. |
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| 92 | Shield-damage only reduces shield health. |
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| 93 | @param shielddamage The amount of damage. Must be non-negative. |
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| 94 | */ |
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[8492] | 95 | inline void setShieldDamage(float shielddamage) |
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[8858] | 96 | { if(shielddamage >= 0.0f) { this->shielddamage_ = shielddamage; return; } orxout(internal_warning) << "The input projectile shield-damage must be non-negative. Ignoring..." << endl; } |
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[8855] | 97 | /** |
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| 98 | @brief Get the shield-damage done by this projectile. |
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| 99 | */ |
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[8492] | 100 | inline float getShieldDamage() const |
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| 101 | { return this->shielddamage_; } |
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| 102 | |
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[8855] | 103 | /** |
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| 104 | @brief Set the entity that fired the projectile. |
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| 105 | @param shooter A pointer to the Pawn that fired the projectile. |
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| 106 | */ |
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| 107 | virtual void setShooter(Pawn* shooter) |
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| 108 | { this->shooter_ = shooter; } |
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| 109 | /** |
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| 110 | @brief Get the entity that fired the projectile. |
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| 111 | @return Returns a pointer to the Pawn that fired the projectile. |
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| 112 | */ |
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| 113 | inline Pawn* getShooter(void) |
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| 114 | { return this->shooter_; } |
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[8492] | 115 | |
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[8855] | 116 | virtual void destroyObject(void); |
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[8492] | 117 | |
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[8855] | 118 | protected: |
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[12281] | 119 | virtual bool processCollision(WorldEntity* otherObject, btManifoldPoint& contactPoint, const btCollisionShape* cs); |
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[8855] | 120 | void destroyCheck(void); |
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[11108] | 121 | inline void setDestroyAfterCollision(bool destroyAfterCollision) |
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| 122 | { destroyAfterCollision_ = destroyAfterCollision; } |
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| 123 | inline bool getDestroyAfterCollision() const |
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| 124 | { return destroyAfterCollision_; } |
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[8492] | 125 | |
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| 126 | private: |
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[10293] | 127 | bool isObjectRelatedToShooter(WorldEntity* otherObject); |
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| 128 | |
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[8855] | 129 | WeakPtr<Pawn> shooter_; //!< The entity that fired the projectile. |
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[8492] | 130 | |
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[8855] | 131 | float damage_; //!< The amount of normal damage. Normal damage can be (partially) absorbed by shields. |
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| 132 | float healthdamage_; //!< The amount of health-damage. Health-damage cannot be absorbed by shields. |
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| 133 | float shielddamage_; //!< The amount of shield-damage. Shield-damage only reduces shield health. |
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[8492] | 134 | |
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[8855] | 135 | bool bDestroy_; //!< Boolean, to check whether a projectile should be destroyed. |
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[11108] | 136 | bool destroyAfterCollision_; //!< Boolean, defines whether the projectile gets detroyed after a collision. |
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[8492] | 137 | }; |
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| 138 | } |
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| 139 | |
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| 140 | #endif /* _BasicProjectile_H__ */ |
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