[12281] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Hagen Seifert |
---|
| 24 | * Co-authors: |
---|
| 25 | * simonmie |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | /** |
---|
| 30 | @file HsW01.h |
---|
| 31 | @brief Implementation of the HsW01 class. |
---|
| 32 | */ |
---|
| 33 | |
---|
| 34 | #include "BallGun.h" |
---|
| 35 | |
---|
[12371] | 36 | |
---|
[12281] | 37 | #include "core/CoreIncludes.h" |
---|
| 38 | #include "core/XMLPort.h" |
---|
| 39 | #include "core/command/Executor.h" |
---|
| 40 | |
---|
| 41 | #include "graphics/Model.h" |
---|
| 42 | #include "weaponsystem/Weapon.h" |
---|
| 43 | #include "weaponsystem/WeaponPack.h" |
---|
| 44 | #include "weaponsystem/WeaponSystem.h" |
---|
| 45 | #include "worldentities/WorldEntity.h" |
---|
| 46 | #include "worldentities/pawns/Pawn.h" |
---|
| 47 | |
---|
| 48 | #include "weapons/projectiles/Projectile.h" |
---|
| 49 | #include "weapons/MuzzleFlash.h" |
---|
| 50 | #include "weapons/projectiles/BallProjectile.h" |
---|
| 51 | |
---|
| 52 | namespace orxonox |
---|
| 53 | { |
---|
| 54 | RegisterClass(BallGun); |
---|
| 55 | |
---|
| 56 | BallGun::BallGun(Context* context) : WeaponMode(context) |
---|
| 57 | { |
---|
| 58 | RegisterObject(BallGun); |
---|
| 59 | |
---|
| 60 | this->reloadTime_ = 0.25f; |
---|
| 61 | this->damage_ = 0.0f; //default 15 |
---|
[12378] | 62 | this->speed_ = 100; |
---|
[12371] | 63 | this->delay_ = 100; |
---|
[12281] | 64 | this->setMunitionName("BallMunition"); |
---|
| 65 | this->mesh_ = "laserbeam.mesh"; |
---|
| 66 | |
---|
| 67 | |
---|
| 68 | this->delayTimer_.setTimer(this->delay_, false, createExecutor(createFunctor(&BallGun::shot, this))); |
---|
| 69 | this->delayTimer_.stopTimer(); |
---|
| 70 | |
---|
| 71 | this->setFireSound("sounds/Weapon_HsW01.ogg"); |
---|
| 72 | this->setReloadSound("sounds/Reload_HsW01.ogg", 0.5); |
---|
| 73 | |
---|
| 74 | hudImageString_ = "Orxonox/WSHUD_WM_HsW01"; |
---|
| 75 | } |
---|
| 76 | |
---|
| 77 | BallGun::~BallGun() |
---|
| 78 | { |
---|
| 79 | } |
---|
| 80 | |
---|
| 81 | void BallGun::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
| 82 | { |
---|
| 83 | SUPER(BallGun, XMLPort, xmlelement, mode); |
---|
| 84 | |
---|
| 85 | XMLPortParam(BallGun, "delay", setDelay, getDelay, xmlelement, mode); |
---|
| 86 | XMLPortParam(BallGun, "material", setMaterial, getMaterial, xmlelement, mode); |
---|
| 87 | XMLPortParam(BallGun, "projectileMesh", setMesh, getMesh, xmlelement, mode); |
---|
| 88 | XMLPortParam(BallGun, "sound", setSound, getSound, xmlelement, mode); |
---|
| 89 | } |
---|
| 90 | |
---|
| 91 | /** |
---|
| 92 | @brief |
---|
| 93 | Set the firing delay. |
---|
| 94 | @param delay |
---|
| 95 | The firing delay in seconds. |
---|
| 96 | */ |
---|
| 97 | void BallGun::setDelay(float delay) |
---|
| 98 | { |
---|
| 99 | orxout() << "delay" << endl; |
---|
| 100 | this->delay_ = delay; |
---|
| 101 | this->delayTimer_.setInterval(this->delay_); |
---|
| 102 | } |
---|
| 103 | |
---|
| 104 | void BallGun::fire() |
---|
| 105 | { |
---|
| 106 | this->delayTimer_.startTimer(); |
---|
| 107 | } |
---|
| 108 | |
---|
| 109 | /** |
---|
| 110 | @brief |
---|
| 111 | Fires the weapon. Creates a projectile and fires it. |
---|
| 112 | */ |
---|
| 113 | void BallGun::shot() |
---|
| 114 | { |
---|
| 115 | assert( this->getWeapon() && this->getWeapon()->getWeaponPack() && this->getWeapon()->getWeaponPack()->getWeaponSystem() && this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn() ); |
---|
| 116 | // Create the projectile. |
---|
| 117 | Projectile* projectile = new BallProjectile(this->getContext()); |
---|
| 118 | Model* model = new Model(projectile->getContext()); |
---|
| 119 | model->setMeshSource(mesh_); |
---|
| 120 | model->setCastShadows(false); |
---|
| 121 | projectile->attach(model); |
---|
| 122 | model->setScale(5); |
---|
| 123 | |
---|
| 124 | this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); |
---|
| 125 | projectile->setOrientation(this->getMuzzleOrientation()); |
---|
| 126 | projectile->setPosition(this->getMuzzlePosition()); |
---|
| 127 | projectile->setVelocity(this->getMuzzleDirection() * this->speed_); |
---|
| 128 | |
---|
| 129 | projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); |
---|
| 130 | projectile->setDamage(this->getDamage()); |
---|
| 131 | projectile->setShieldDamage(this->getShieldDamage()); |
---|
| 132 | projectile->setHealthDamage(this->getHealthDamage()); |
---|
| 133 | |
---|
| 134 | // Display the muzzle flash. |
---|
| 135 | this->BallGun::muzzleflash(); |
---|
| 136 | } |
---|
| 137 | |
---|
| 138 | /** |
---|
| 139 | @brief |
---|
| 140 | Displays the muzzle flash. |
---|
| 141 | */ |
---|
| 142 | void BallGun::muzzleflash() |
---|
| 143 | { |
---|
| 144 | MuzzleFlash *muzzleFlash = new MuzzleFlash(this->getContext()); |
---|
| 145 | this->getWeapon()->attach(muzzleFlash); |
---|
| 146 | muzzleFlash->setPosition(this->getMuzzleOffset()); |
---|
| 147 | muzzleFlash->setMaterial(this->material_); |
---|
| 148 | } |
---|
| 149 | } |
---|