[12281] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Hagen Seifert |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file HsW01.h |
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| 31 | @brief Definition of the HsW01 class. |
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| 32 | */ |
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| 33 | |
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| 34 | #ifndef _BallGun_H__ |
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| 35 | #define _BallGun_H__ |
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| 36 | |
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| 37 | #include "weapons/WeaponsPrereqs.h" |
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| 38 | |
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| 39 | #include "tools/Timer.h" |
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| 40 | #include "weaponsystem/WeaponMode.h" |
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| 41 | |
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| 42 | namespace orxonox |
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| 43 | { |
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| 44 | |
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| 45 | /** |
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| 46 | @brief |
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| 47 | Shoots laser beams. |
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| 48 | @author |
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| 49 | Hagen Seifert |
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| 50 | @ingroup WeaponsWeaponModes |
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| 51 | */ |
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| 52 | class _WeaponsExport BallGun : public WeaponMode |
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| 53 | { |
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| 54 | public: |
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| 55 | BallGun(Context* context); |
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| 56 | virtual ~BallGun(); |
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| 57 | |
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| 58 | virtual void fire() override; |
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| 59 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
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| 60 | |
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| 61 | protected: |
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| 62 | /** |
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| 63 | @brief Set the mesh. |
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| 64 | @param mesh The mesh name. |
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| 65 | */ |
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| 66 | void setMesh(const std::string& mesh) |
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| 67 | { this->mesh_ = mesh; } |
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| 68 | |
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| 69 | /** |
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| 70 | @brief Get the mesh. |
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| 71 | @return Returns the mesh name. |
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| 72 | */ |
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| 73 | const std::string& getMesh() const |
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| 74 | { return this->mesh_; } |
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| 75 | |
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| 76 | /** |
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| 77 | @brief Set the sound. |
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| 78 | @param sound The Sound name. |
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| 79 | */ |
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| 80 | void setSound(const std::string& sound) |
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| 81 | { this->sound_ = sound; } |
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| 82 | |
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| 83 | /** |
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| 84 | @brief Get the sound. |
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| 85 | @return Returns the sound name. |
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| 86 | */ |
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| 87 | const std::string& getSound() const |
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| 88 | { return this->sound_; } |
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| 89 | |
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| 90 | /** |
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| 91 | @brief Set the material. |
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| 92 | @param material The material name. |
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| 93 | */ |
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| 94 | void setMaterial(const std::string& material) |
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| 95 | { this->material_ = material; } |
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| 96 | /** |
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| 97 | @brief Get the material. |
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| 98 | @return Returns the material name. |
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| 99 | */ |
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| 100 | const std::string& getMaterial() const |
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| 101 | { return this->material_; } |
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| 102 | |
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| 103 | void setDelay(float delay); |
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| 104 | /** |
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| 105 | @brief Get the firing delay. |
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| 106 | @return Returns the firing delay in seconds. |
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| 107 | */ |
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| 108 | float getDelay() const |
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| 109 | { return this->delay_; } |
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| 110 | |
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| 111 | virtual void shot(); |
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| 112 | void muzzleflash(); |
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| 113 | |
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| 114 | std::string material_; //!< The material. |
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| 115 | std::string mesh_; //!< The mesh. |
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| 116 | std::string sound_; //!< The sound. |
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| 117 | |
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| 118 | |
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| 119 | |
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| 120 | float speed_; //!< The speed of the fired projectile. |
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| 121 | float delay_; //!< The firing delay. |
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| 122 | Timer delayTimer_; //!< A timer to delay the firing. |
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| 123 | }; |
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| 124 | } |
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| 125 | |
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| 126 | #endif /* _HsW01_H__ */ |
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