1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Hagen Seifert |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file HsW01.h |
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31 | @brief Definition of the HsW01 class. |
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32 | */ |
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33 | |
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34 | #ifndef _BallGun_H__ |
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35 | #define _BallGun_H__ |
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36 | |
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37 | #include "weapons/WeaponsPrereqs.h" |
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38 | |
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39 | #include "tools/Timer.h" |
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40 | #include "weaponsystem/WeaponMode.h" |
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41 | |
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42 | namespace orxonox |
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43 | { |
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44 | |
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45 | /** |
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46 | @brief |
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47 | Shoots laser beams. |
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48 | @author |
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49 | Hagen Seifert |
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50 | @ingroup WeaponsWeaponModes |
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51 | */ |
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52 | class _WeaponsExport BallGun : public WeaponMode |
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53 | { |
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54 | public: |
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55 | BallGun(Context* context); |
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56 | virtual ~BallGun(); |
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57 | |
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58 | virtual void fire() override; |
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59 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
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60 | |
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61 | protected: |
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62 | /** |
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63 | @brief Set the mesh. |
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64 | @param mesh The mesh name. |
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65 | */ |
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66 | void setMesh(const std::string& mesh) |
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67 | { this->mesh_ = mesh; } |
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68 | |
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69 | /** |
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70 | @brief Get the mesh. |
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71 | @return Returns the mesh name. |
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72 | */ |
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73 | const std::string& getMesh() const |
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74 | { return this->mesh_; } |
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75 | |
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76 | /** |
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77 | @brief Set the sound. |
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78 | @param sound The Sound name. |
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79 | */ |
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80 | void setSound(const std::string& sound) |
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81 | { this->sound_ = sound; } |
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82 | |
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83 | /** |
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84 | @brief Get the sound. |
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85 | @return Returns the sound name. |
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86 | */ |
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87 | const std::string& getSound() const |
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88 | { return this->sound_; } |
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89 | |
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90 | /** |
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91 | @brief Set the material. |
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92 | @param material The material name. |
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93 | */ |
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94 | void setMaterial(const std::string& material) |
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95 | { this->material_ = material; } |
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96 | /** |
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97 | @brief Get the material. |
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98 | @return Returns the material name. |
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99 | */ |
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100 | const std::string& getMaterial() const |
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101 | { return this->material_; } |
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102 | |
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103 | void setDelay(float delay); |
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104 | /** |
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105 | @brief Get the firing delay. |
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106 | @return Returns the firing delay in seconds. |
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107 | */ |
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108 | float getDelay() const |
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109 | { return this->delay_; } |
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110 | |
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111 | virtual void shot(); |
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112 | void muzzleflash(); |
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113 | |
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114 | std::string material_; //!< The material. |
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115 | std::string mesh_; //!< The mesh. |
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116 | std::string sound_; //!< The sound. |
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117 | |
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118 | |
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119 | |
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120 | float speed_; //!< The speed of the fired projectile. |
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121 | float delay_; //!< The firing delay. |
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122 | Timer delayTimer_; //!< A timer to delay the firing. |
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123 | }; |
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124 | } |
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125 | |
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126 | #endif /* _HsW01_H__ */ |
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