Last change
on this file since 12401 was
11071,
checked in by landauf, 9 years ago
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merged branch cpp11_v3 back to trunk
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Property svn:eol-style set to
native
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File size:
1.0 KB
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1 | /* |
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2 | * GravityBombFire.h |
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3 | * |
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4 | * Created on: Apr 16, 2015 |
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5 | * Author: Manuel Eggimann |
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6 | */ |
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7 | |
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8 | /** |
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9 | @file GravityBombFire.h |
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10 | @brief Definition of the GravityBombFire class. |
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11 | */ |
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12 | |
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13 | #ifndef _GravityBombFire_H__ |
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14 | #define _GravityBombFire_H__ |
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15 | |
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16 | #include "weapons/WeaponsPrereqs.h" |
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17 | #include "weaponsystem/WeaponMode.h" |
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18 | |
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19 | namespace orxonox |
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20 | { |
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21 | |
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22 | /** |
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23 | *@brief |
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24 | * Fires the GravityBomb. This class implements everything needed to fire the BasicProjectile GravityBomb. |
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25 | * Everything that has to do with the bombs behaviour after launching it is implemented in GravityBomb and GravityBombField. |
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26 | *@author |
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27 | * Manuel Eggimann |
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28 | *@ingroup WeaponsWeaponModes |
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29 | */ |
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30 | class _WeaponsExport GravityBombFire : public WeaponMode |
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31 | { |
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32 | public: |
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33 | GravityBombFire(Context* context); |
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34 | virtual ~GravityBombFire(); |
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35 | |
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36 | virtual void fire() override; |
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37 | |
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38 | private: |
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39 | static const float BOMB_VELOCITY; //!< The initial speed of the bomb when it is launched. |
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40 | }; |
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41 | } |
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42 | |
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43 | #endif /* _GravityBombFire_H__ */ |
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