1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * ... |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _Dialog_H__ |
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30 | #define _Dialog_H__ |
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31 | |
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32 | #include "core/BaseObject.h" |
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33 | #include "DialogPrereqs.h" |
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34 | #include "Question.h" |
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35 | #include "Answer.h" |
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36 | #include "core/XMLPort.h" |
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37 | #include "core/CoreIncludes.h" |
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38 | #include "overlays/OrxonoxOverlay.h" |
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39 | |
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40 | #include <map> |
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41 | #include <vector> |
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42 | #include <string> |
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43 | |
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44 | namespace orxonox |
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45 | { |
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46 | /** |
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47 | @brief |
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48 | class containing core of one dialog with one npc |
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49 | |
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50 | this class contains a map of all answerids to answers (player text options) and one of all questionids to questions (npc text options) |
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51 | it realizes a state machine with the question beeing the states and the answers beeing the connections, it has a current state and |
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52 | can be commanded to go to the next state according to a given answer |
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53 | */ |
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54 | |
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55 | class _DialogExport Dialog : public BaseObject |
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56 | { |
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57 | public: |
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58 | Dialog(Context* context); |
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59 | |
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60 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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61 | virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode); |
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62 | |
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63 | void setName(const std::string& name); //xmlPort-Funktion, sets Namen |
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64 | const std::string& getName() const; //xmlPort-Funktion, returns Namen |
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65 | |
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66 | void setCurrentQuestionId(const std::string& questionId); //xmlPort-Funktion, sets string id of current question |
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67 | const std::string& getCurrentQuestionId() const; //xmlPort-Funktion, returns id of current question |
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68 | |
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69 | void addQuestion(Question* question); //xmlPort-Funktion, adds question to map |
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70 | Question* getQuestion(unsigned int index) const; //xmlPort-Funktion |
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71 | |
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72 | void addAnswer(Answer* answer); //xmlPort-Funktion, adds answer to map |
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73 | Answer* getAnswer(unsigned int index) const; //xmlPort-Funktion |
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74 | |
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75 | /** |
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76 | @brief |
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77 | returns a pointer to the array of answers belonging to the current question for use in dialogManager |
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78 | |
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79 | @return |
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80 | pointer to answerId array of question |
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81 | */ |
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82 | const std::vector<std::string>& getAnswerIds() const; |
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83 | |
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84 | /** |
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85 | @brief |
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86 | function called when the trigger object defined in the xml file sets to triggered |
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87 | |
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88 | @param bTriggered |
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89 | needs to be set like this for correctness |
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90 | @param trigger |
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91 | needs to be set like this for correctness |
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92 | @return |
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93 | not really used |
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94 | */ |
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95 | bool execute(bool bTriggered, BaseObject* trigger); |
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96 | |
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97 | /** |
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98 | @brief |
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99 | updates the current Dialog according to the id of a given answer, by setting currentQuestionId to the next one |
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100 | |
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101 | @param givenAnswerId |
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102 | id of the answer given by player |
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103 | */ |
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104 | void update(const std::string& givenAnswerId); |
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105 | |
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106 | /** |
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107 | @brief |
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108 | tests if there is a next question for the given answerId |
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109 | |
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110 | @param givenAnswerId |
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111 | id of the answer given by player |
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112 | @return |
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113 | true if there is no more Question to the given answerId |
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114 | */ |
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115 | bool ending(const std::string& givenAnswerId); |
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116 | |
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117 | /** |
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118 | @brief |
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119 | gives the text of the npc in the current state |
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120 | |
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121 | @return |
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122 | sting with npc text |
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123 | */ |
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124 | const std::string& getQuestionString(); |
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125 | |
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126 | /** |
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127 | @brief |
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128 | returns a sting with the pc answer to the id |
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129 | |
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130 | @param answerId |
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131 | the id of the answer looked for |
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132 | @return |
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133 | sting with answer |
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134 | */ |
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135 | const std::string& getAnswerString(const std::string& answerId); |
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136 | |
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137 | private: |
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138 | std::string name_; //!< name of the npc talking |
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139 | std::string currentQuestionId_; //!< id of the npc question currently active |
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140 | std::map<std::string, Question*> questions_; //!< a map form the ids of npc textoptions to the objects containing them |
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141 | std::map<std::string, Answer*> answers_; //!< a map form the ids of npc textoptions to the objects containing them |
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142 | }; |
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143 | } |
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144 | |
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145 | #endif |
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