1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabien Vultier |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _HUDWeapon_H__ |
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30 | #define _HUDWeapon_H__ |
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31 | |
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32 | #include "overlays/OverlaysPrereqs.h" |
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33 | |
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34 | #include <map> |
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35 | #include <vector> |
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36 | #include <string> |
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37 | |
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38 | #include "overlays/OrxonoxOverlay.h" |
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39 | #include "tools/interfaces/Tickable.h" |
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40 | #include "worldentities/pawns/Pawn.h" |
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41 | #include "overlays/OverlayGroup.h" |
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42 | #include "weaponsystem/Weapon.h" |
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43 | #include "weaponsystem/WeaponMode.h" |
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44 | #include "HUDWeaponMode.h" |
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45 | |
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46 | namespace orxonox |
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47 | { |
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48 | class _OverlaysExport HUDWeapon : public OrxonoxOverlay, public Tickable |
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49 | { |
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50 | public: |
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51 | HUDWeapon(Context* context); |
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52 | virtual ~HUDWeapon(); |
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53 | |
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54 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
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55 | virtual void tick(float dt) override; |
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56 | virtual void changedOwner() override; |
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57 | virtual void changedOverlayGroup() override; |
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58 | virtual void changedVisibility() override; |
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59 | virtual void changedName() override; |
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60 | virtual void positionChanged() override; |
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61 | virtual void sizeChanged() override; |
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62 | |
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63 | void setWeapon(Weapon* weapon); |
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64 | |
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65 | inline void setWeaponModeHUDActualSize(Vector2 vector) |
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66 | { weaponModeHUDActualSize_ = vector; |
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67 | this->updateSize(); |
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68 | } |
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69 | inline Vector2 getWeaponModeHUDActualSize() const |
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70 | { return weaponModeHUDActualSize_; } |
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71 | inline void setPositionOffset(Vector2 positionOffset) |
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72 | { |
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73 | this->positionOffset_ = positionOffset; |
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74 | this->updatePosition(); |
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75 | } |
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76 | inline void setWeaponIndex(int index) |
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77 | { |
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78 | weaponIndex_ = index; |
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79 | this->updatePosition(); |
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80 | } |
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81 | |
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82 | private: |
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83 | void createHUDChilds(); |
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84 | void positionHUDChilds(); |
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85 | void destroyHUDChilds(); |
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86 | void updateWeaponModeList(); |
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87 | void updateSize(); |
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88 | void updatePosition(); |
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89 | |
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90 | WeakPtr<Pawn> owner_; |
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91 | WeakPtr<Weapon> weapon_; |
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92 | |
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93 | std::vector<WeakPtr<HUDWeaponMode>> hudWeaponModes_; |
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94 | |
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95 | Ogre::PanelOverlayElement* overlayElement_; |
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96 | |
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97 | Vector2 weaponModeHUDActualSize_; |
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98 | Vector2 positionOffset_; |
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99 | int weaponIndex_; |
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100 | }; |
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101 | } |
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102 | |
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103 | #endif /* _HUDWeapon_H__ */ |
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