1 | |
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2 | /* |
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3 | * ORXONOX - the hottest 3D action shooter ever to exist |
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4 | * > www.orxonox.net < |
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5 | * |
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6 | * |
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7 | * License notice: |
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8 | * |
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9 | * This program is free software; you can redistribute it and/or |
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10 | * modify it under the terms of the GNU General Public License |
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11 | * as published by the Free Software Foundation; either version 2 |
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12 | * of the License, or (at your option) any later version. |
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13 | * |
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14 | * This program is distributed in the hope that it will be useful, |
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15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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17 | * GNU General Public License for more details. |
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18 | * |
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19 | * You should have received a copy of the GNU General Public License |
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20 | * along with this program; if not, write to the Free Software |
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21 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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22 | * |
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23 | * Author: |
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24 | * Fabien Vultier |
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25 | * Co-authors: |
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26 | * ... |
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27 | * |
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28 | */ |
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29 | |
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30 | #ifndef _HUDWeaponMode_H__ |
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31 | #define _HUDWeaponMode_H__ |
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32 | |
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33 | #include "overlays/OverlaysPrereqs.h" |
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34 | |
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35 | #include <map> |
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36 | #include <vector> |
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37 | #include <string> |
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38 | |
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39 | #include "overlays/OrxonoxOverlay.h" |
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40 | #include "overlays/OverlayText.h" |
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41 | #include "tools/interfaces/Tickable.h" |
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42 | #include "worldentities/pawns/Pawn.h" |
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43 | #include "overlays/OverlayGroup.h" |
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44 | #include "weaponsystem/ReplenishingMunition.h" |
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45 | #include "weaponsystem/WeaponMode.h" |
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46 | #include "weaponsystem/Munition.h" |
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47 | |
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48 | namespace orxonox |
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49 | { |
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50 | class _OverlaysExport HUDWeaponMode : public OrxonoxOverlay, public Tickable |
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51 | { |
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52 | public: |
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53 | HUDWeaponMode(Context* context); |
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54 | virtual ~HUDWeaponMode(); |
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55 | |
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56 | virtual void tick(float dt) override; |
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57 | virtual void changedOwner() override; |
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58 | virtual void changedOverlayGroup() override; |
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59 | virtual void changedVisibility() override; |
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60 | virtual void changedName() override; |
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61 | virtual void positionChanged() override; |
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62 | virtual void sizeChanged() override; |
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63 | |
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64 | void setWeaponMode(WeaponMode* weaponMode); |
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65 | |
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66 | inline void setWeaponModeHUDActualSize(Vector2 vector) |
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67 | { weaponModeHUDActualSize_ = vector; |
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68 | this->updateSize(); |
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69 | } |
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70 | inline Vector2 getWeaponModeHUDActualSize() const |
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71 | { return weaponModeHUDActualSize_; } |
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72 | inline void setWeaponIndex(int index) |
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73 | { weaponIndex_ = index; |
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74 | this->updatePosition(); |
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75 | } |
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76 | inline void setWeaponModeIndex(int index) |
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77 | { weaponModeIndex_ = index; |
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78 | this->updatePosition(); |
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79 | } |
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80 | inline void setPositionOffset(Vector2 positionOffset) |
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81 | { |
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82 | this->positionOffset_ = positionOffset; |
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83 | this->updatePosition(); |
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84 | } |
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85 | |
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86 | private: |
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87 | void updateSize(); |
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88 | void updatePosition(); |
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89 | void positionHUDChilds(); |
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90 | |
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91 | WeakPtr<Pawn> owner_; |
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92 | WeakPtr<WeaponMode> weaponMode_; |
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93 | |
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94 | Ogre::PanelOverlayElement* overlayElementIcon_; |
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95 | Ogre::PanelOverlayElement* overlayElementReplenish_; |
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96 | Ogre::PanelOverlayElement* overlayElementMunition_; |
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97 | Ogre::PanelOverlayElement* overlayElementState_; |
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98 | |
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99 | std::string materialNameState_; |
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100 | |
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101 | StrongPtr<OverlayText> textOverlayLeft_; |
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102 | StrongPtr<OverlayText> textOverlayRight_; |
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103 | |
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104 | Vector2 weaponModeHUDActualSize_; |
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105 | Vector2 positionOffset_; |
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106 | int weaponIndex_; |
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107 | int weaponModeIndex_; |
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108 | }; |
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109 | } |
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110 | |
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111 | #endif /* _HUDWeaponMode_H__ */ |
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