1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Julien Kindle |
---|
24 | * |
---|
25 | */ |
---|
26 | |
---|
27 | #include "SOBHUDInfo.h" |
---|
28 | |
---|
29 | #include "core/CoreIncludes.h" |
---|
30 | #include "core/XMLPort.h" |
---|
31 | #include "util/Convert.h" |
---|
32 | #include "SOB.h" |
---|
33 | #include <sstream> |
---|
34 | #include <iomanip> |
---|
35 | |
---|
36 | |
---|
37 | |
---|
38 | namespace orxonox |
---|
39 | { |
---|
40 | RegisterClass(SOBHUDInfo); |
---|
41 | |
---|
42 | SOBHUDInfo::SOBHUDInfo(Context* context) : OverlayText(context) |
---|
43 | { |
---|
44 | RegisterObject(SOBHUDInfo); |
---|
45 | |
---|
46 | this->SOBGame = nullptr; |
---|
47 | |
---|
48 | } |
---|
49 | |
---|
50 | void SOBHUDInfo::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
51 | { |
---|
52 | SUPER(SOBHUDInfo, XMLPort, xmlelement, mode); |
---|
53 | XMLPortParam(SOBHUDInfo, "type", setType, getType, xmlelement, mode).defaultValues(false); |
---|
54 | |
---|
55 | |
---|
56 | } |
---|
57 | |
---|
58 | void SOBHUDInfo::tick(float dt) |
---|
59 | { |
---|
60 | SUPER(SOBHUDInfo, tick, dt); |
---|
61 | |
---|
62 | //If you have a look at the HUD xml file, you can see there are several elements with different types. |
---|
63 | if (this->SOBGame) |
---|
64 | { |
---|
65 | |
---|
66 | if (this->type_ == "Coins") { |
---|
67 | |
---|
68 | std::stringstream ss; |
---|
69 | ss << "cc x " << std::setw(2) << std::setfill('0') << SOBGame->getCoins(); |
---|
70 | std::string s = ss.str(); |
---|
71 | |
---|
72 | this->setCaption(s); |
---|
73 | |
---|
74 | } |
---|
75 | if (this->type_ == "Points") { |
---|
76 | std::stringstream ss; |
---|
77 | ss << std::setw(6) << std::setfill('0') << SOBGame->getPoints(); |
---|
78 | std::string s = ss.str(); |
---|
79 | this->setCaption(s); |
---|
80 | } |
---|
81 | if (this->type_ == "Time") { |
---|
82 | std::stringstream ss; |
---|
83 | ss << SOBGame->getTimeLeft(); |
---|
84 | std::string s = ss.str(); |
---|
85 | this->setCaption(s); |
---|
86 | } |
---|
87 | if (this->type_ == "Info") { |
---|
88 | std::stringstream ss; |
---|
89 | ss << SOBGame->getInfoText(); |
---|
90 | std::string s = ss.str(); |
---|
91 | this->setCaption(s); |
---|
92 | } |
---|
93 | |
---|
94 | |
---|
95 | |
---|
96 | } |
---|
97 | } |
---|
98 | |
---|
99 | //No idea why, just implement this method |
---|
100 | void SOBHUDInfo::changedOwner() |
---|
101 | { |
---|
102 | SUPER(SOBHUDInfo, changedOwner); |
---|
103 | |
---|
104 | if (this->getOwner() && this->getOwner()->getGametype()) |
---|
105 | { |
---|
106 | this->SOBGame = orxonox_cast<SOB*>(this->getOwner()->getGametype()); |
---|
107 | } |
---|
108 | else |
---|
109 | { |
---|
110 | this->SOBGame = nullptr; |
---|
111 | } |
---|
112 | } |
---|
113 | } |
---|