1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | |
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30 | #ifndef _TowerDefense_H__ |
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31 | #define _TowerDefense_H__ |
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32 | #include "TDCoordinate.h" |
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33 | #include "TowerDefenseSelecter.h" |
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34 | #include "towerdefense/TowerDefensePrereqs.h" |
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35 | #include "gametypes/TeamDeathmatch.h" |
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36 | #include "TowerDefenseEnemy.h" |
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37 | #include "util/Output.h" |
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38 | #include "TowerDefenseField.h" |
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39 | |
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40 | namespace orxonox |
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41 | { |
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42 | /** |
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43 | @brief |
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44 | GameType class for TowerDefense. See TowerDefenseReadme.txt for Information. |
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45 | |
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46 | @ingroup TowerDefense |
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47 | */ |
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48 | class _TowerDefenseExport TowerDefense : public TeamDeathmatch |
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49 | { |
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50 | public: |
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51 | TowerDefense(Context* context); |
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52 | virtual ~TowerDefense(); |
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53 | void addTowerDefenseEnemy(int templatenr); |
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54 | virtual void start() override; //<! The function is called when the gametype starts |
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55 | virtual void end() override; |
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56 | virtual void tick(float dt) override; |
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57 | virtual void spawnPlayer(PlayerInfo* player) override; |
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58 | PlayerInfo* getPlayer(void) const; |
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59 | int getCredit(){ return this->credit_; } |
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60 | void payCredit(int pay){ this->credit_ -= pay; } |
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61 | int getLifes(){ return this->lifes_; } |
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62 | int getWaveNumber(){ return this->waveNumber_; } |
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63 | void setWaveNumber(int wavenumber){ waveNumber_=wavenumber; } |
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64 | void setCredit(int credit){ credit_ = credit; } |
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65 | void setLifes(int lifes){ lifes_ = lifes; } |
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66 | void buyTower(int cost){ cost -= cost;} |
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67 | void addCredit(int credit) { credit_+=credit; } |
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68 | int reduceLifes(int NumberofLifes){ return lifes_-=NumberofLifes; } |
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69 | TowerDefenseField* getField(TDCoordinate* coord){ return fields_[coord->GetX()][coord->GetY()]; } |
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70 | void setCenterpoint(TowerDefenseCenterpoint* centerpoint); |
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71 | void addTower(int x, int y); |
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72 | void upgradeTower(int x, int y); |
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73 | virtual TDCoordinate* getNextStreetCoord(TDCoordinate*); |
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74 | |
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75 | TowerDefenseSelecter* selecter; |
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76 | |
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77 | private: |
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78 | void createFields(); |
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79 | |
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80 | orxonox::WeakPtr<TowerDefenseCenterpoint> center_; |
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81 | PlayerInfo* player_; |
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82 | float timeSinceLastSpawn_; |
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83 | float timeUntilNextWave_; |
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84 | int waveSize_; |
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85 | int credit_; |
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86 | int waveNumber_; |
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87 | int lifes_; |
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88 | std::list<orxonox::WeakPtr<TowerDefenseEnemy>> enemies_; |
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89 | TowerDefenseField* fields_[16][16]; |
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90 | std::vector<orxonox::WeakPtr<TowerDefenseField>> waypoints_; |
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91 | Vector3 endpoint_; |
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92 | Vector3 offset_; |
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93 | }; |
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94 | } |
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95 | |
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96 | #endif /* _TowerDefense_H__ */ |
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