1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Felix Schulthess |
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24 | * Co-authors: |
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25 | * Fabian 'x3n' Landau |
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26 | * |
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27 | */ |
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28 | |
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29 | |
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30 | #include "InGameConsole.h" |
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31 | |
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32 | #include <algorithm> |
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33 | #include <string> |
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34 | #include <OgrePrerequisites.h> |
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35 | #if OGRE_VERSION >= 0x010900 |
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36 | # include <Overlay/OgreOverlay.h> |
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37 | # include <Overlay/OgreOverlayElement.h> |
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38 | # include <Overlay/OgreOverlayManager.h> |
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39 | # include <Overlay/OgreOverlayContainer.h> |
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40 | # include <Overlay/OgreBorderPanelOverlayElement.h> |
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41 | # include <Overlay/OgreTextAreaOverlayElement.h> |
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42 | # include <Overlay/OgreFontManager.h> |
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43 | # include <Overlay/OgreFont.h> |
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44 | #else |
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45 | # include <OgreOverlay.h> |
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46 | # include <OgreOverlayElement.h> |
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47 | # include <OgreOverlayManager.h> |
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48 | # include <OgreOverlayContainer.h> |
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49 | # include <OgreBorderPanelOverlayElement.h> |
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50 | # include <OgreTextAreaOverlayElement.h> |
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51 | # include <OgreFontManager.h> |
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52 | # include <OgreFont.h> |
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53 | #endif |
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54 | |
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55 | #include "util/Clock.h" |
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56 | #include "util/Convert.h" |
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57 | #include "util/Math.h" |
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58 | #include "util/DisplayStringConversions.h" |
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59 | #include "util/output/MemoryWriter.h" |
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60 | #include "util/output/OutputManager.h" |
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61 | #include "core/CoreIncludes.h" |
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62 | #include "core/config/ConfigValueIncludes.h" |
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63 | #include "core/command/ConsoleCommandIncludes.h" |
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64 | #include "core/singleton/ScopedSingletonIncludes.h" |
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65 | #include "core/GUIManager.h" |
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66 | #include "core/input/InputManager.h" |
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67 | #include "core/input/InputState.h" |
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68 | #include "core/input/InputBuffer.h" |
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69 | #include "core/LuaState.h" |
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70 | |
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71 | namespace orxonox |
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72 | { |
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73 | const int LINES = 30; |
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74 | const float HARDCODED_CHAR_WIDTH = 8.0f; // fix this please - determine the char-width dynamically |
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75 | |
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76 | SetConsoleCommand("InGameConsole", "openConsole", &InGameConsole::openConsole); |
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77 | SetConsoleCommand("InGameConsole", "closeConsole", &InGameConsole::closeConsole); |
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78 | |
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79 | ManageScopedSingleton(InGameConsole, ScopeID::GRAPHICS, false); |
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80 | |
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81 | RegisterAbstractClass(InGameConsole).inheritsFrom<WindowEventListener>().inheritsFrom<UpdateListener>(); |
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82 | |
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83 | /** |
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84 | @brief Constructor: Creates and initializes the InGameConsole. |
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85 | */ |
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86 | InGameConsole::InGameConsole() |
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87 | : shell_(new Shell("InGameConsole", true)) |
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88 | , bShowCursor_(false) |
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89 | , consoleOverlay_(nullptr) |
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90 | , consoleOverlayContainer_(nullptr) |
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91 | , consoleOverlayNoise_(nullptr) |
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92 | , consoleOverlayCursor_(nullptr) |
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93 | , consoleOverlayBorder_(nullptr) |
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94 | , consoleOverlayTextAreas_(nullptr) |
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95 | , inputState_(nullptr) |
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96 | { |
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97 | RegisterObject(InGameConsole); |
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98 | |
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99 | this->bActive_ = false; |
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100 | this->cursor_ = 0.0f; |
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101 | this->cursorSymbol_ = '|'; |
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102 | this->inputWindowStart_ = 0; |
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103 | this->numLinesShifted_ = LINES - 1; |
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104 | // for the beginning, don't scroll |
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105 | this->scroll_ = 0; |
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106 | |
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107 | this->setConfigValues(); |
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108 | this->initialise(); |
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109 | |
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110 | // Output buffering is not anymore needed. Not the best solution to do |
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111 | // this here, but there isn't much of another way. |
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112 | OutputManager::getInstance().getMemoryWriter()->disable(); |
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113 | } |
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114 | |
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115 | /** |
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116 | @brief Destructor: Destroys the TextAreas. |
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117 | */ |
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118 | InGameConsole::~InGameConsole() |
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119 | { |
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120 | this->deactivate(); |
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121 | |
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122 | // destroy the input state previously created (InputBuffer gets destroyed by the Shell) |
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123 | InputManager::getInstance().destroyState("console"); |
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124 | |
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125 | // destroy the underlaying shell |
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126 | delete this->shell_; |
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127 | |
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128 | Ogre::OverlayManager* ovMan = Ogre::OverlayManager::getSingletonPtr(); |
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129 | if (ovMan) |
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130 | { |
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131 | if (this->consoleOverlayNoise_) |
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132 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayNoise_); |
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133 | if (this->consoleOverlayCursor_) |
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134 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayCursor_); |
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135 | Ogre::FontManager::getSingleton().remove("MonofurConsole"); |
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136 | if (this->consoleOverlayBorder_) |
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137 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayBorder_); |
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138 | if (this->consoleOverlayTextAreas_) |
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139 | { |
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140 | for (int i = 0; i < LINES; i++) |
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141 | { |
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142 | if (this->consoleOverlayTextAreas_[i]) |
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143 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayTextAreas_[i]); |
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144 | this->consoleOverlayTextAreas_[i] = nullptr; |
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145 | } |
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146 | |
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147 | } |
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148 | if (this->consoleOverlayContainer_) |
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149 | Ogre::OverlayManager::getSingleton().destroyOverlayElement(this->consoleOverlayContainer_); |
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150 | } |
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151 | if (this->consoleOverlayTextAreas_) |
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152 | { |
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153 | delete[] this->consoleOverlayTextAreas_; |
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154 | this->consoleOverlayTextAreas_ = nullptr; |
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155 | } |
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156 | |
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157 | if (this->consoleOverlay_) |
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158 | Ogre::OverlayManager::getSingleton().destroy(consoleOverlay_); |
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159 | } |
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160 | |
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161 | /** |
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162 | @brief Sets the config values, describing the size of the console. |
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163 | */ |
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164 | void InGameConsole::setConfigValues() |
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165 | { |
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166 | SetConfigValue(relativeWidth, 0.8); |
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167 | SetConfigValue(relativeHeight, 0.4); |
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168 | SetConfigValue(blinkTime, 0.5); |
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169 | SetConfigValue(scrollSpeed_, 3.0f); |
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170 | SetConfigValue(noiseSize_, 1.0f); |
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171 | SetConfigValue(cursorSymbol_, '|'); |
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172 | SetConfigValue(bHidesAllInput_, false).callback(this, &InGameConsole::bHidesAllInputChanged); |
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173 | } |
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174 | |
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175 | /** |
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176 | @brief Called whenever bHidesAllInput_ changes. |
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177 | */ |
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178 | void InGameConsole::bHidesAllInputChanged() |
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179 | { |
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180 | if (inputState_) |
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181 | { |
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182 | if (bHidesAllInput_) |
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183 | { |
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184 | inputState_->setMouseHandler(&InputHandler::EMPTY); |
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185 | inputState_->setJoyStickHandler(&InputHandler::EMPTY); |
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186 | } |
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187 | else |
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188 | { |
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189 | inputState_->setMouseHandler(nullptr); |
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190 | inputState_->setJoyStickHandler(nullptr); |
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191 | } |
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192 | } |
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193 | } |
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194 | |
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195 | /** |
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196 | @brief Initializes the InGameConsole. |
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197 | */ |
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198 | void InGameConsole::initialise() |
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199 | { |
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200 | // create the corresponding input state |
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201 | inputState_ = InputManager::getInstance().createInputState("console", false, false, InputStatePriority::Console); |
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202 | inputState_->setKeyHandler(this->shell_->getInputBuffer()); |
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203 | bHidesAllInputChanged(); |
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204 | |
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205 | // create overlay and elements |
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206 | Ogre::OverlayManager* ovMan = Ogre::OverlayManager::getSingletonPtr(); |
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207 | |
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208 | // create actual overlay |
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209 | this->consoleOverlay_ = ovMan->create("InGameConsoleConsole"); |
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210 | |
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211 | // create a container |
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212 | this->consoleOverlayContainer_ = static_cast<Ogre::OverlayContainer*>(ovMan->createOverlayElement("Panel", "InGameConsoleContainer")); |
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213 | this->consoleOverlayContainer_->setMetricsMode(Ogre::GMM_RELATIVE); |
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214 | this->consoleOverlayContainer_->setPosition((1 - this->relativeWidth) / 2, 0); |
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215 | this->consoleOverlayContainer_->setDimensions(this->relativeWidth, this->relativeHeight); |
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216 | this->consoleOverlay_->add2D(this->consoleOverlayContainer_); |
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217 | |
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218 | // create BorderPanel |
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219 | this->consoleOverlayBorder_ = static_cast<Ogre::BorderPanelOverlayElement*>(ovMan->createOverlayElement("BorderPanel", "InGameConsoleBorderPanel")); |
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220 | this->consoleOverlayBorder_->setMetricsMode(Ogre::GMM_PIXELS); |
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221 | this->consoleOverlayBorder_->setMaterialName("ConsoleCenter"); |
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222 | this->consoleOverlayBorder_->setBorderSize(16, 16, 0, 16); |
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223 | this->consoleOverlayBorder_->setBorderMaterialName("ConsoleBorder"); |
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224 | this->consoleOverlayBorder_->setLeftBorderUV(0.0f, 0.49f, 0.5f, 0.51f); |
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225 | this->consoleOverlayBorder_->setRightBorderUV(0.5f, 0.49f, 1.0f, 0.5f); |
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226 | this->consoleOverlayBorder_->setBottomBorderUV(0.49f, 0.5f, 0.51f, 1.0f); |
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227 | this->consoleOverlayBorder_->setBottomLeftBorderUV(0.0f, 0.5f, 0.5f, 1.0f); |
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228 | this->consoleOverlayBorder_->setBottomRightBorderUV(0.5f, 0.5f, 1.0f, 1.0f); |
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229 | this->consoleOverlayContainer_->addChild(this->consoleOverlayBorder_); |
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230 | |
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231 | // create a new font to match the requested size exactly |
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232 | Ogre::FontPtr font = static_cast<Ogre::FontPtr> |
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233 | (Ogre::FontManager::getSingleton().create("MonofurConsole", "General")); |
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234 | font->setType(Ogre::FT_TRUETYPE); |
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235 | font->setSource("Monofur.ttf"); |
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236 | font->setTrueTypeSize(18); |
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237 | // reto: I don't know why, but setting the resolution twice as high makes the font look a lot clearer |
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238 | font->setTrueTypeResolution(192); |
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239 | font->addCodePointRange(Ogre::Font::CodePointRange(33, 126)); |
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240 | font->addCodePointRange(Ogre::Font::CodePointRange(161, 255)); |
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241 | |
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242 | // create noise |
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243 | this->consoleOverlayNoise_ = static_cast<Ogre::PanelOverlayElement*>(ovMan->createOverlayElement("Panel", "InGameConsoleNoise")); |
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244 | this->consoleOverlayNoise_->setMetricsMode(Ogre::GMM_PIXELS); |
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245 | this->consoleOverlayNoise_->setPosition(5,0); |
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246 | this->consoleOverlayNoise_->setMaterialName("ConsoleNoiseSmall"); |
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247 | // comment following line to disable noise |
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248 | this->consoleOverlayBorder_->addChild(this->consoleOverlayNoise_); |
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249 | |
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250 | // create the text lines |
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251 | this->consoleOverlayTextAreas_ = new Ogre::TextAreaOverlayElement*[LINES]; |
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252 | for (int i = 0; i < LINES; i++) |
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253 | { |
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254 | this->consoleOverlayTextAreas_[i] = static_cast<Ogre::TextAreaOverlayElement*>(ovMan->createOverlayElement("TextArea", "InGameConsoleTextArea" + multi_cast<std::string>(i))); |
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255 | this->consoleOverlayTextAreas_[i]->setMetricsMode(Ogre::GMM_PIXELS); |
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256 | this->consoleOverlayTextAreas_[i]->setFontName("MonofurConsole"); |
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257 | this->consoleOverlayTextAreas_[i]->setCharHeight(18); |
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258 | this->consoleOverlayTextAreas_[i]->setParameter("colour_top", "0.21 0.69 0.21"); |
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259 | this->consoleOverlayTextAreas_[i]->setLeft(8); |
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260 | this->consoleOverlayTextAreas_[i]->setCaption(""); |
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261 | this->consoleOverlayNoise_->addChild(this->consoleOverlayTextAreas_[i]); |
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262 | } |
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263 | |
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264 | // create cursor (also a text area overlay element) |
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265 | this->consoleOverlayCursor_ = static_cast<Ogre::TextAreaOverlayElement*>(ovMan->createOverlayElement("TextArea", "InGameConsoleCursor")); |
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266 | this->consoleOverlayCursor_->setMetricsMode(Ogre::GMM_PIXELS); |
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267 | this->consoleOverlayCursor_->setFontName("MonofurConsole"); |
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268 | this->consoleOverlayCursor_->setCharHeight(18); |
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269 | this->consoleOverlayCursor_->setParameter("colour_top", "0.21 0.69 0.21"); |
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270 | this->consoleOverlayCursor_->setLeft(7); |
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271 | this->consoleOverlayCursor_->setCaption(std::string(this->cursorSymbol_, 1)); |
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272 | this->consoleOverlayNoise_->addChild(this->consoleOverlayCursor_); |
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273 | |
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274 | this->windowResized(this->getWindowWidth(), this->getWindowWidth()); |
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275 | |
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276 | // move overlay "above" the top edge of the screen |
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277 | // we take -1.3 because the border makes the panel bigger |
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278 | this->consoleOverlayContainer_->setTop(-1.3f * this->relativeHeight); |
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279 | |
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280 | orxout(internal_info) << "InGameConsole initialized" << endl; |
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281 | } |
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282 | |
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283 | // ############################### |
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284 | // ### ShellListener methods ### |
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285 | // ############################### |
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286 | |
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287 | /** |
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288 | @brief Called if all output-lines have to be redrawn. |
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289 | */ |
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290 | void InGameConsole::linesChanged() |
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291 | { |
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292 | Shell::LineList::const_iterator it = this->shell_->getNewestLineIterator(); |
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293 | int max = 0; |
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294 | for (int i = 1; i < LINES; ++i) |
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295 | { |
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296 | if (it != this->shell_->getEndIterator()) |
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297 | { |
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298 | ++it; |
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299 | max = i; |
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300 | } |
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301 | else |
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302 | break; |
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303 | } |
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304 | |
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305 | for (int i = LINES - 1; i > max; --i) |
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306 | this->print("", Shell::LineType::DebugOutput, i, true); |
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307 | |
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308 | for (int i = max; i >= 1; --i) |
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309 | { |
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310 | --it; |
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311 | this->print(it->first, it->second, i, true); |
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312 | } |
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313 | } |
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314 | |
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315 | /** |
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316 | @brief Called if a new output-line was added. |
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317 | */ |
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318 | void InGameConsole::lineAdded() |
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319 | { |
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320 | this->numLinesShifted_ = 0; |
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321 | this->shiftLines(); |
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322 | if (LINES > 1) |
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323 | this->print(this->shell_->getNewestLineIterator()->first, this->shell_->getNewestLineIterator()->second, 1); |
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324 | } |
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325 | |
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326 | /** |
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327 | @brief Called if the text in the input-line has changed. |
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328 | */ |
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329 | void InGameConsole::inputChanged() |
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330 | { |
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331 | if (LINES > 0) |
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332 | this->print(this->shell_->getInput(), Shell::LineType::Input, 0); |
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333 | |
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334 | if (this->shell_->getInput().empty()) |
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335 | this->inputWindowStart_ = 0; |
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336 | } |
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337 | |
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338 | /** |
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339 | @brief Called if the position of the cursor in the input-line has changed. |
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340 | */ |
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341 | void InGameConsole::cursorChanged() |
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342 | { |
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343 | unsigned int pos = this->shell_->getCursorPosition() - inputWindowStart_; |
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344 | if (pos > maxCharsPerLine_) |
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345 | pos = maxCharsPerLine_; |
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346 | |
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347 | this->consoleOverlayCursor_->setCaption(std::string(pos,' ') + cursorSymbol_); |
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348 | this->consoleOverlayCursor_->setTop(static_cast<int>(this->windowH_ * this->relativeHeight) - 24.0f); |
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349 | } |
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350 | |
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351 | /** |
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352 | @brief Called if a command is about to be executed |
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353 | */ |
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354 | void InGameConsole::executed() |
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355 | { |
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356 | this->shell_->addOutput(this->shell_->getInput(), Shell::LineType::Command); |
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357 | } |
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358 | |
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359 | /** |
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360 | @brief Called if the console gets closed. |
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361 | */ |
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362 | void InGameConsole::exit() |
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363 | { |
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364 | this->deactivate(); |
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365 | } |
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366 | |
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367 | // ############################### |
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368 | // ### other external calls ### |
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369 | // ############################### |
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370 | |
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371 | /** |
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372 | @brief Used to control the actual scrolling and the cursor. |
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373 | */ |
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374 | void InGameConsole::preUpdate(const Clock& time) |
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375 | { |
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376 | if (this->scroll_ != 0) |
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377 | { |
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378 | float oldTop = this->consoleOverlayContainer_->getTop(); |
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379 | |
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380 | if (this->scroll_ > 0) |
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381 | { |
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382 | // scrolling down |
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383 | // enlarge oldTop a little bit so that this exponential function |
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384 | // reaches 0 before infinite time has passed... |
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385 | float deltaScroll = (oldTop - 0.01f) * time.getDeltaTime() * this->scrollSpeed_; |
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386 | if (oldTop - deltaScroll >= 0) |
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387 | { |
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388 | // window has completely scrolled down |
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389 | this->consoleOverlayContainer_->setTop(0); |
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390 | this->scroll_ = 0; |
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391 | } |
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392 | else |
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393 | this->consoleOverlayContainer_->setTop(oldTop - deltaScroll); |
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394 | } |
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395 | |
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396 | else |
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397 | { |
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398 | // scrolling up |
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399 | // note: +0.01 for the same reason as when scrolling down |
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400 | float deltaScroll = (1.3f * this->relativeHeight + 0.01f + oldTop) * time.getDeltaTime() * this->scrollSpeed_; |
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401 | if (oldTop - deltaScroll <= -1.3 * this->relativeHeight) |
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402 | { |
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403 | // window has completely scrolled up |
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404 | this->consoleOverlayContainer_->setTop(-1.3f * this->relativeHeight); |
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405 | this->scroll_ = 0; |
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406 | this->consoleOverlay_->hide(); |
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407 | } |
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408 | else |
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409 | this->consoleOverlayContainer_->setTop(oldTop - deltaScroll); |
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410 | } |
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411 | } |
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412 | |
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413 | if (this->bActive_) |
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414 | { |
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415 | this->cursor_ += time.getDeltaTime(); |
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416 | if (this->cursor_ >= this->blinkTime) |
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417 | { |
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418 | this->cursor_ = 0; |
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419 | bShowCursor_ = !bShowCursor_; |
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420 | if (bShowCursor_) |
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421 | this->consoleOverlayCursor_->show(); |
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422 | else |
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423 | this->consoleOverlayCursor_->hide(); |
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424 | } |
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425 | |
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426 | // this creates a flickering effect (extracts exactly 80% of the texture at a random location) |
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427 | float uRand = (rand() & 1023) / 1023.0f * 0.2f; |
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428 | float vRand = (rand() & 1023) / 1023.0f * 0.2f; |
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429 | this->consoleOverlayNoise_->setUV(uRand, vRand, 0.8f + uRand, 0.8f + vRand); |
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430 | } |
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431 | } |
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432 | |
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433 | /** |
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434 | @brief Resizes the console elements. Call if window size changes. |
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435 | */ |
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436 | void InGameConsole::windowResized(unsigned int newWidth, unsigned int newHeight) |
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437 | { |
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438 | this->windowW_ = newWidth; |
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439 | this->windowH_ = newHeight; |
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440 | this->consoleOverlayBorder_->setWidth((float)(int)(this->windowW_* this->relativeWidth)); |
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441 | this->consoleOverlayBorder_->setHeight((float)(int)(this->windowH_ * this->relativeHeight)); |
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442 | this->consoleOverlayNoise_->setWidth((float)(int)(this->windowW_ * this->relativeWidth) - 10.0f); |
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443 | this->consoleOverlayNoise_->setHeight((float)(int)(this->windowH_ * this->relativeHeight) - 5.0f); |
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444 | this->consoleOverlayNoise_->setTiling(consoleOverlayNoise_->getWidth() / (50.0f * this->noiseSize_), consoleOverlayNoise_->getHeight() / (50.0f * this->noiseSize_)); |
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445 | |
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446 | // now adjust the text lines... |
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447 | this->desiredTextWidth_ = static_cast<int>(this->windowW_ * this->relativeWidth) - 24; |
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448 | |
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449 | if (LINES > 0) |
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450 | this->maxCharsPerLine_ = std::max(10U, static_cast<unsigned int>(static_cast<float>(this->desiredTextWidth_) / HARDCODED_CHAR_WIDTH)); |
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451 | else |
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452 | this->maxCharsPerLine_ = 10; |
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453 | |
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454 | for (int i = 0; i < LINES; i++) |
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455 | { |
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456 | this->consoleOverlayTextAreas_[i]->setWidth((float)this->desiredTextWidth_); |
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457 | this->consoleOverlayTextAreas_[i]->setTop((float)(int)(this->windowH_ * this->relativeHeight) - 24 - 14*i); |
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458 | } |
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459 | |
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460 | this->linesChanged(); |
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461 | this->cursorChanged(); |
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462 | } |
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463 | |
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464 | // ############################### |
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465 | // ### internal methods ### |
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466 | // ############################### |
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467 | |
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468 | /** |
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469 | @brief Prints string to bottom line. |
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470 | @param text The string to be printed |
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471 | @param type The type of the text, defines the color |
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472 | @param index The index of the text overlay in which the string will be displayed |
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473 | @param alwaysShift If true the ohter lines in the console are always shifted by one line |
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474 | */ |
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475 | void InGameConsole::print(const std::string& text, Shell::LineType type, int index, bool alwaysShift) |
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476 | { |
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477 | std::string output = text; |
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478 | if (LINES > index) |
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479 | { |
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480 | this->colourLine(type, index); |
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481 | |
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482 | if (index > 0) |
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483 | { |
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484 | unsigned int linesUsed = 1; |
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485 | while (output.size() > this->maxCharsPerLine_) |
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486 | { |
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487 | ++linesUsed; |
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488 | this->consoleOverlayTextAreas_[index]->setCaption(multi_cast<Ogre::DisplayString>(output.substr(0, this->maxCharsPerLine_))); |
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489 | output.erase(0, this->maxCharsPerLine_); |
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490 | output.insert(0, 1, ' '); |
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491 | if (linesUsed > numLinesShifted_ || alwaysShift) |
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492 | this->shiftLines(); |
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493 | this->colourLine(type, index); |
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494 | } |
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495 | this->consoleOverlayTextAreas_[index]->setCaption(multi_cast<Ogre::DisplayString>(output)); |
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496 | this->displayedText_ = output; |
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497 | this->numLinesShifted_ = linesUsed; |
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498 | } |
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499 | else |
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500 | { |
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501 | if (output.size() > this->maxCharsPerLine_) |
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502 | { |
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503 | if (this->shell_->getInputBuffer()->getCursorPosition() < this->inputWindowStart_) |
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504 | this->inputWindowStart_ = this->shell_->getInputBuffer()->getCursorPosition(); |
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505 | else if (this->shell_->getInputBuffer()->getCursorPosition() >= (this->inputWindowStart_ + this->maxCharsPerLine_ - 1)) |
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506 | this->inputWindowStart_ = this->shell_->getInputBuffer()->getCursorPosition() - this->maxCharsPerLine_ + 1; |
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507 | |
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508 | output = output.substr(this->inputWindowStart_, this->maxCharsPerLine_); |
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509 | } |
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510 | else |
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511 | this->inputWindowStart_ = 0; |
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512 | this->displayedText_ = output; |
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513 | this->consoleOverlayTextAreas_[index]->setCaption(multi_cast<Ogre::DisplayString>(output)); |
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514 | } |
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515 | } |
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516 | } |
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517 | |
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518 | /** |
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519 | @brief Shows the InGameConsole. |
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520 | */ |
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521 | void InGameConsole::activate() |
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522 | { |
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523 | if (!this->bActive_) |
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524 | { |
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525 | this->bActive_ = true; |
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526 | InputManager::getInstance().enterState("console"); |
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527 | this->shell_->registerListener(this); |
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528 | |
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529 | this->windowResized(this->windowW_, this->windowH_); |
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530 | this->linesChanged(); |
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531 | this->cursorChanged(); |
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532 | this->consoleOverlay_->show(); |
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533 | |
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534 | // scroll down |
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535 | this->scroll_ = 1; |
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536 | // the rest is done by tick |
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537 | } |
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538 | } |
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539 | |
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540 | /** |
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541 | @brief Hides the InGameConsole. |
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542 | */ |
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543 | void InGameConsole::deactivate() |
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544 | { |
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545 | if (this->bActive_) |
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546 | { |
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547 | this->bActive_ = false; |
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548 | GUIManager::getInstance().getLuaState()->doString("inGameConsoleClosed()"); // Notify the SheetManager in lua, that the console has been closed. |
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549 | InputManager::getInstance().leaveState("console"); |
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550 | this->shell_->unregisterListener(this); |
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551 | |
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552 | // scroll up |
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553 | this->scroll_ = -1; |
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554 | // the rest is done by tick |
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555 | } |
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556 | } |
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557 | |
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558 | /** |
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559 | @brief Shifts all output lines one line up |
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560 | */ |
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561 | void InGameConsole::shiftLines() |
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562 | { |
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563 | for (unsigned int i = LINES - 1; i > 1; --i) |
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564 | { |
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565 | this->consoleOverlayTextAreas_[i]->setCaption(this->consoleOverlayTextAreas_[i - 1]->getCaption()); |
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566 | this->consoleOverlayTextAreas_[i]->setColourTop(this->consoleOverlayTextAreas_[i - 1]->getColourTop()); |
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567 | this->consoleOverlayTextAreas_[i]->setColourBottom(this->consoleOverlayTextAreas_[i - 1]->getColourBottom()); |
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568 | } |
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569 | } |
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570 | |
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571 | void InGameConsole::colourLine(Shell::LineType type, int index) |
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572 | { |
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573 | ColourValue colourTop, colourBottom; |
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574 | switch (type) |
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575 | { |
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576 | case Shell::LineType::Message: |
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577 | case Shell::LineType::DebugOutput: colourTop = ColourValue(0.9f, 0.9f, 0.9f); break; |
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578 | |
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579 | case Shell::LineType::UserError: colourTop = ColourValue(0.9f, 0.0f, 0.0f); break; |
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580 | case Shell::LineType::UserWarning: colourTop = ColourValue(0.9f, 0.5f, 0.0f); break; |
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581 | case Shell::LineType::UserStatus: colourTop = ColourValue(0.0f, 0.9f, 0.0f); break; |
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582 | case Shell::LineType::UserInfo: colourTop = ColourValue(0.0f, 0.8f, 0.8f); break; |
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583 | |
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584 | case Shell::LineType::InternalError: colourTop = ColourValue(0.5f, 0.0f, 0.0f); break; |
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585 | case Shell::LineType::InternalWarning: colourTop = ColourValue(0.5f, 0.2f, 0.0f); break; |
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586 | case Shell::LineType::InternalStatus: colourTop = ColourValue(0.0f, 0.5f, 0.0f); break; |
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587 | case Shell::LineType::InternalInfo: colourTop = ColourValue(0.0f, 0.4f, 0.4f); break; |
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588 | |
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589 | case Shell::LineType::Verbose: colourTop = ColourValue(0.3f, 0.3f, 0.9f); break; |
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590 | case Shell::LineType::VerboseMore: colourTop = ColourValue(0.2f, 0.2f, 0.7f); break; |
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591 | case Shell::LineType::VerboseUltra: colourTop = ColourValue(0.1f, 0.1f, 0.5f); break; |
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592 | |
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593 | case Shell::LineType::Command: colourTop = ColourValue(0.8f, 0.2f, 0.8f); break; |
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594 | case Shell::LineType::Hint: colourTop = ColourValue(0.4f, 0.0f, 0.4f); break; |
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595 | case Shell::LineType::Input: colourTop = ColourValue(0.9f, 0.9f, 0.9f); break; |
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596 | |
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597 | default: colourTop = ColourValue(0.5f, 0.5f, 0.5f); break; |
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598 | } |
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599 | |
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600 | colourBottom = ColourValue(sqrt(colourTop.r), sqrt(colourTop.g), sqrt(colourTop.b)); |
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601 | |
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602 | this->consoleOverlayTextAreas_[index]->setColourTop (colourTop); |
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603 | this->consoleOverlayTextAreas_[index]->setColourBottom(colourBottom); |
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604 | } |
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605 | |
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606 | // ################################ |
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607 | // ### static methods ### |
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608 | // ################################ |
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609 | |
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610 | /** |
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611 | @brief Activates the console. |
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612 | */ |
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613 | /*static*/ void InGameConsole::openConsole() |
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614 | { |
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615 | InGameConsole::getInstance().activate(); |
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616 | } |
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617 | |
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618 | /** |
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619 | @brief Deactivates the console. |
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620 | */ |
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621 | /*static*/ void InGameConsole::closeConsole() |
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622 | { |
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623 | GUIManager::getInstance().getLuaState()->doString("inGameConsoleClosed()"); // Notify the SheetManager in lua, that the console has been closed, but not by ESC. |
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624 | InGameConsole::getInstance().deactivate(); |
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625 | } |
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626 | |
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627 | } |
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