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1 | #ifndef LUATB_H |
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2 | #define LUATB_H |
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3 | |
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4 | #include <string> |
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5 | |
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6 | struct lua_State; |
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7 | |
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8 | /** |
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9 | * @brief Makes certain functions visible to lua while staying type-safe |
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10 | * on the C++ side. |
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11 | */ |
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12 | template<typename ThisType, typename FunctionType> |
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13 | class LuaTB |
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14 | { |
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15 | public: |
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16 | /** |
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17 | * @brief Make a function visible to lua |
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18 | * @param _this Pointer to the object that owns the function |
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19 | * @param lua Pointer to the lua state |
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20 | * @param name Name that will be visible to lua for this function |
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21 | * |
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22 | * Only class functions are supported, because that's all we need at |
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23 | * the moment. Extending it to support normal functions as well should |
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24 | * be fairly easy, though. |
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25 | * |
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26 | * If you want to make a function 'Foo::bar' visible, you should call |
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27 | * it like this (assuming no C++17 support): |
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28 | * |
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29 | * LuaTB<Foo, decltype(&Foo::bar)>::registerFunction<&Foo::bar>( ... ); |
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30 | */ |
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31 | template<FunctionType func> |
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32 | static void registerFunction(ThisType *_this, lua_State *lua, std::string name); |
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33 | }; |
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34 | |
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35 | // We need to include all type-dependant template implementations, because the |
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36 | // compiler needs to know for which types it has to instantiate those. |
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37 | #include "luatb.ipp" |
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38 | |
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39 | #endif // LUATB_H |
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