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source: code/branches/OrxyRoad_FS18/src/modules/asteroids2D/Asteroids2DCenterPoint.cc @ 12100

Last change on this file since 12100 was 11781, checked in by landauf, 7 years ago

eol-style native (no changes in code)

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Viviane Yang
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Asteroids2DCenterPoint.cc
31    @brief Implementation of the Asteroids2DCenterPoint class.
32*/
33
34#include "Asteroids2DCenterPoint.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38
39#include "Asteroids2D.h"
40
41namespace orxonox
42{
43    RegisterClass(Asteroids2DCenterPoint);
44
45    Asteroids2DCenterPoint::Asteroids2DCenterPoint(Context* context) : StaticEntity(context)
46    {
47        RegisterObject(Asteroids2DCenterPoint);
48
49        this->checkGametype();
50        this->width_ = 1043;
51        this->height_ = 646;
52    }
53
54   
55    /**
56    @brief
57        Method to create a Asteroids2DCenterpoint through XML.
58        Set dimension of the field with "width_, height_"
59    */
60    void Asteroids2DCenterPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
61    {
62        SUPER(Asteroids2DCenterPoint, XMLPort, xmlelement, mode);
63
64        XMLPortParam(Asteroids2DCenterPoint, "dimension", setFieldDimension, getFieldDimension, xmlelement, mode);
65    }
66
67
68    void Asteroids2DCenterPoint::checkGametype()
69    {
70        if (this->getGametype() != nullptr && this->getGametype()->isA(Class(Asteroids2D)))
71        {
72            Asteroids2D* Asteroids2DGametype = orxonox_cast<Asteroids2D*>(this->getGametype());
73            Asteroids2DGametype->setCenterpoint(this);
74        }
75    }
76}
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