1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Florian Zinggeler |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file OrxyRoad.h |
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31 | @brief Gametype. |
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32 | @ingroup OrxyRoad |
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33 | */ |
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34 | |
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35 | #ifndef _OrxyRoad_H__ |
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36 | #define _OrxyRoad_H__ |
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37 | |
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38 | #include "OrxyRoadPrereqs.h" |
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39 | |
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40 | #include "OrxyRoadCenterPoint.h" // Necessary for WeakPointer?? |
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41 | //#include "OrxyRoadShip.h" DO NOT include in Header. Will cause forward declaration issues |
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42 | |
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43 | //#include "OrxyRoadHUDinfo.h" |
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44 | |
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45 | |
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46 | #include "core/EventIncludes.h" |
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47 | #include "core/command/Executor.h" |
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48 | #include "core/config/ConfigValueIncludes.h" |
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49 | |
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50 | #include "gamestates/GSLevel.h" |
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51 | #include "chat/ChatManager.h" |
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52 | #include <vector> |
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53 | |
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54 | // ! HACK |
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55 | #include "infos/PlayerInfo.h" |
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56 | |
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57 | #include "core/command/ConsoleCommand.h" |
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58 | |
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59 | #include "gametypes/Deathmatch.h" |
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60 | #include "tools/Timer.h" |
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61 | |
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62 | namespace orxonox |
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63 | { |
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64 | |
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65 | class _OrxyRoadExport OrxyRoad : public Deathmatch |
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66 | { |
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67 | public: |
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68 | OrxyRoad(Context* context); |
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69 | |
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70 | virtual void start() override; |
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71 | virtual void end() override; |
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72 | |
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73 | virtual void tick(float dt) override; |
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74 | |
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75 | virtual void playerPreSpawn(PlayerInfo* player) override; |
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76 | |
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77 | void levelUp(); |
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78 | |
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79 | int getLives(){return this->lives;} |
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80 | int getLevel(){return this->level;} |
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81 | int getPoints(){return this->point;} |
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82 | int getMultiplier(){return this->multiplier;} |
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83 | |
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84 | void setCenterpoint(OrxyRoadCenterPoint* center) |
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85 | { this->center_ = center; } |
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86 | virtual void addBots(unsigned int amount) override{} //<! overwrite function in order to bypass the addbots command |
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87 | |
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88 | // checks if multiplier should be reset. |
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89 | void comboControll(); |
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90 | void costLife(); |
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91 | |
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92 | bool bEndGame; |
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93 | bool bShowLevel; |
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94 | int lives; |
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95 | int multiplier; |
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96 | float counter; |
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97 | int pattern; |
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98 | float currentPosition; |
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99 | float lastPosition; |
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100 | |
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101 | private: |
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102 | Timer endGameTimer; |
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103 | |
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104 | OrxyRoadShip* getPlayer(); |
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105 | WeakPtr<PlayerInfo> playerInfo_; |
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106 | std::vector<OrxyRoadCube*> cubeList; |
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107 | void toggleShowLevel(){bShowLevel = !bShowLevel;} |
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108 | void addPoints(int numPoints); |
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109 | |
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110 | WeakPtr<OrxyRoadCenterPoint> center_; |
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111 | int level; |
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112 | int point; |
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113 | bool b_combo; |
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114 | |
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115 | Timer enemySpawnTimer; |
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116 | Timer comboTimer; |
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117 | Timer showLevelTimer; |
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118 | |
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119 | |
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120 | int generateStreet(int type, OrxyRoadShip* player); |
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121 | int roadWidth; |
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122 | //int trafficVelocities[4]; |
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123 | //int numObjects[4]; |
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124 | //int streetSize[4]; |
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125 | |
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126 | |
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127 | /* |
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128 | |
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129 | //void spawnEnemy(); |
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130 | |
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131 | |
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132 | |
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133 | |
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134 | |
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135 | |
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136 | |
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137 | |
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138 | |
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139 | |
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140 | |
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141 | |
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142 | private: |
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143 | |
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144 | |
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145 | |
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146 | |
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147 | //Context* context; |
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148 | */ |
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149 | }; |
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150 | } |
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151 | |
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152 | #endif /* _OrxyRoad_H__ */ |
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