[11836] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[11998] | 23 | * Sebastian Hirsch |
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| 24 | * Robin Jacobs |
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| 25 | * Co-authors: |
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[11836] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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[11838] | 30 | @file OrxyRoadCenterPoint.cc |
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| 31 | @brief Implementation of the OrxyRoadCenterPoint class. |
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[11836] | 32 | */ |
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| 33 | |
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[11838] | 34 | #include "OrxyRoadCenterPoint.h" |
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[11836] | 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | |
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[11838] | 38 | #include "OrxyRoad.h" |
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[11836] | 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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[11838] | 42 | RegisterClass(OrxyRoadCenterPoint); |
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[11836] | 43 | |
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[11838] | 44 | OrxyRoadCenterPoint::OrxyRoadCenterPoint(Context* context) : StaticEntity(context) |
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[11836] | 45 | { |
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[11838] | 46 | RegisterObject(OrxyRoadCenterPoint); |
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[11836] | 47 | |
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| 48 | this->checkGametype(); |
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| 49 | } |
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| 50 | |
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[11838] | 51 | void OrxyRoadCenterPoint::checkGametype() |
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[11836] | 52 | { |
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[11838] | 53 | if (this->getGametype() != nullptr && this->getGametype()->isA(Class(OrxyRoad))) |
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[11836] | 54 | { |
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[11838] | 55 | OrxyRoad* OrxyRoadGametype = orxonox_cast<OrxyRoad*>(this->getGametype()); |
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| 56 | OrxyRoadGametype->setCenterpoint(this); |
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[11836] | 57 | } |
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| 58 | } |
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| 59 | } |
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