Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/OrxyRoad_FS18/src/modules/orxyroad/OrxyRoadRaceShip.h @ 11838

Last change on this file since 11838 was 11838, checked in by jacobsr, 7 years ago

changed interal definition to orxyroad namespace

File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file OrxyRoadShip.h
31    @brief Declaration of the OrxyRoadShip class.
32*/
33
34#ifndef _OrxyRoadShip_H__
35#define _OrxyRoadShip_H__
36
37
38#include "OrxyRoad/OrxyRoadPrereqs.h"
39
40#include "core/XMLPort.h"
41#include "worldentities/pawns/SpaceShip.h"
42#include "graphics/Camera.h"
43
44#include "OrxyRoad.h" // Is necessary for getGame function
45//#include "OrxyRoadCenterPoint.h"
46
47namespace orxonox
48{
49    class _OrxyRoadExport OrxyRoadShip : public SpaceShip
50    {
51        public:
52            OrxyRoadShip(Context* context);
53
54            virtual void tick(float dt) override;
55
56            // overwrite for 2d movement
57            virtual void moveFrontBack(const Vector2& value) override;
58            virtual void moveRightLeft(const Vector2& value) override;
59
60            // Starts or stops fireing
61            virtual void boost(bool bBoost) override;
62
63            //no rotation!
64            virtual void rotateYaw(const Vector2& value) override{};
65            virtual void rotatePitch(const Vector2& value) override{};
66
67            //return to main menu if game has ended.
68            virtual void rotateRoll(const Vector2& value) override{if (getGame()) if (getGame()->bEndGame) getGame()->end();};
69
70            virtual void updateLevel();
71
72            virtual inline bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override;
73
74            float speed, damping, posforeward;
75            bool isFireing;
76
77        protected:
78            virtual void death() override;
79
80        private:
81            OrxyRoad* getGame();
82            WeakPtr<OrxyRoad> game;
83            WeakPtr<WorldEntity> lastEntity;
84            Camera* camera;
85            float lastTimeFront, lastTimeLeft, lastTime;
86            struct Velocity
87            {
88                float x;
89                float y;
90            } velocity, desiredVelocity;
91
92    };
93}
94
95#endif /* _OrxyRoadShip_H__ */
Note: See TracBrowser for help on using the repository browser.