[11836] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[11998] | 23 | * Sebastian Hirsch |
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| 24 | * Robin Jacobs |
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| 25 | * Co-authors: |
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[11836] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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[11838] | 30 | @file OrxyRoadShip.h |
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| 31 | @brief Declaration of the OrxyRoadShip class. |
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[11836] | 32 | */ |
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| 33 | |
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[11838] | 34 | #ifndef _OrxyRoadShip_H__ |
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| 35 | #define _OrxyRoadShip_H__ |
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[11836] | 36 | |
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| 37 | |
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[11885] | 38 | #include "OrxyRoadPrereqs.h" |
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[11836] | 39 | |
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| 40 | #include "core/XMLPort.h" |
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| 41 | #include "worldentities/pawns/SpaceShip.h" |
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| 42 | #include "graphics/Camera.h" |
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| 43 | |
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[11838] | 44 | #include "OrxyRoad.h" // Is necessary for getGame function |
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[11891] | 45 | #include "OrxyRoadCenterPoint.h" |
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[11836] | 46 | |
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| 47 | namespace orxonox |
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| 48 | { |
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[11838] | 49 | class _OrxyRoadExport OrxyRoadShip : public SpaceShip |
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[11836] | 50 | { |
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| 51 | public: |
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[11838] | 52 | OrxyRoadShip(Context* context); |
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[11836] | 53 | |
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| 54 | virtual void tick(float dt) override; |
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| 55 | |
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| 56 | // overwrite for 2d movement |
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| 57 | virtual void moveFrontBack(const Vector2& value) override; |
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| 58 | virtual void moveRightLeft(const Vector2& value) override; |
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| 59 | |
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| 60 | // Starts or stops fireing |
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| 61 | virtual void boost(bool bBoost) override; |
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| 62 | |
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| 63 | //no rotation! |
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| 64 | virtual void rotateYaw(const Vector2& value) override{}; |
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| 65 | virtual void rotatePitch(const Vector2& value) override{}; |
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| 66 | |
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| 67 | //return to main menu if game has ended. |
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| 68 | virtual void rotateRoll(const Vector2& value) override{if (getGame()) if (getGame()->bEndGame) getGame()->end();}; |
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| 69 | |
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| 70 | virtual void updateLevel(); |
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| 71 | |
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| 72 | virtual inline bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override; |
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| 73 | |
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| 74 | float speed, damping, posforeward; |
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| 75 | bool isFireing; |
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[11908] | 76 | bool steeredLeft, steeredRight, forward, backward; |
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[11836] | 77 | |
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| 78 | protected: |
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| 79 | virtual void death() override; |
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| 80 | |
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| 81 | private: |
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[11838] | 82 | OrxyRoad* getGame(); |
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| 83 | WeakPtr<OrxyRoad> game; |
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[11836] | 84 | WeakPtr<WorldEntity> lastEntity; |
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| 85 | Camera* camera; |
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| 86 | float lastTimeFront, lastTimeLeft, lastTime; |
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| 87 | struct Velocity |
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| 88 | { |
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| 89 | float x; |
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| 90 | float y; |
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| 91 | } velocity, desiredVelocity; |
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[11935] | 92 | |
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[11836] | 93 | |
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| 94 | }; |
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| 95 | } |
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| 96 | |
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[11838] | 97 | #endif /* _OrxyRoadShip_H__ */ |
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