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source: code/branches/OrxyRoad_FS18/src/orxonox/Main.cc @ 12178

Last change on this file since 12178 was 11011, checked in by landauf, 9 years ago

moved command line argument from Main to Core because it is used there

  • Property svn:eol-style set to native
File size: 4.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31@file
32@brief
33    The main function of Orxonox (but not the entry point of the program!)
34*/
35
36#include "Main.h"
37
38#include "core/commandline/CommandLineIncludes.h"
39#include "core/Game.h"
40#include "core/LuaState.h"
41
42namespace orxonox
43{
44    SetCommandLineSwitch(console).information("Start in console mode (text IO only)");
45    SetCommandLineSwitch(server).information("Start in server mode");
46    SetCommandLineSwitch(client).information("Start in client mode");
47    SetCommandLineSwitch(dedicated).information("Start in dedicated server mode");
48    SetCommandLineSwitch(standalone).information("Start in standalone mode");
49    SetCommandLineSwitch(dedicatedClient).information("Start in dedicated client mode");
50
51    /* ADD masterserver command */
52    SetCommandLineSwitch(masterserver).information("Start in masterserver mode");
53
54    /**
55    @brief
56        Starting point of orxonox (however not the entry point of the program!)
57    */
58    int main(const std::string& strCmdLine)
59    {
60        orxout(internal_status) << "entering orxonox::main()" << endl;
61        orxout(internal_info) << "command line: " << strCmdLine << endl;
62
63        orxout(internal_info) << "creating Game object:" << endl;
64        Game* game = new Game(strCmdLine);
65        orxout(user_status) << "Finished initialization" << endl;
66
67        if (CommandLineParser::getValue("generateDoc").get<std::string>().empty())
68        {
69            orxout(internal_info) << "preparing game states" << endl;
70
71            /* TODO make this clear */
72            game->setStateHierarchy(
73            "root"
74            " graphics"
75            "  mainMenu"
76            "  standalone,server,client"
77            "   level"
78            " server,client,masterserver"
79            "  level"
80            );
81
82            game->requestState("root");
83
84            // Some development hacks (not really, but in the future, these calls won't make sense anymore)
85            if (CommandLineParser::getValue("standalone").get<bool>())
86                Game::getInstance().requestStates("graphics, standalone, level");
87            else if (CommandLineParser::getValue("server").get<bool>())
88                Game::getInstance().requestStates("graphics, server, level");
89            else if (CommandLineParser::getValue("client").get<bool>())
90                Game::getInstance().requestStates("graphics, client, level");
91            else if (CommandLineParser::getValue("dedicated").get<bool>())
92                Game::getInstance().requestStates("server, level");
93            else if (CommandLineParser::getValue("dedicatedClient").get<bool>())
94                Game::getInstance().requestStates("client, level");
95            /* ADD masterserver command */
96            else if (CommandLineParser::getValue("masterserver").get<bool>())
97                Game::getInstance().requestStates("masterserver");
98            else
99            {
100                if (!CommandLineParser::getValue("console").get<bool>())
101                    Game::getInstance().requestStates("graphics, mainMenu");
102            }
103
104            orxout(internal_info) << "starting game" << endl;
105            game->run();
106        }
107
108        delete game;
109
110        return 0;
111    }
112}
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