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source: code/branches/OrxyRoad_FS18/src/orxonox/overlays/InGameConsole.h @ 12020

Last change on this file since 12020 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 3.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Felix Schulthess
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#ifndef _InGameConsole_H__
30#define _InGameConsole_H__
31
32
33#include "OrxonoxPrereqs.h"
34
35#include <string>
36
37#include "util/OgreForwardRefs.h"
38#include "util/Singleton.h"
39#include "core/WindowEventListener.h"
40#include "core/command/Shell.h"
41#include "core/UpdateListener.h"
42
43namespace orxonox
44{
45    class _OrxonoxExport InGameConsole : public Singleton<InGameConsole>, public ShellListener, public WindowEventListener, public UpdateListener
46    {
47        friend class Singleton<InGameConsole>;
48    public: // functions
49        InGameConsole();
50        ~InGameConsole();
51
52        void initialise();
53        void setConfigValues();
54
55        virtual void preUpdate(const Clock& time) override;
56        virtual void postUpdate(const Clock& time) override { /*no action*/ }
57
58        static void openConsole();
59        static void closeConsole();
60
61    private: // functions
62        InGameConsole(const InGameConsole& other);
63
64        void activate();
65        void deactivate();
66
67        virtual void linesChanged() override;
68        virtual void lineAdded() override;
69        virtual void inputChanged() override;
70        virtual void cursorChanged() override;
71        virtual void executed() override;
72        virtual void exit() override;
73
74        void shiftLines();
75        void colourLine(Shell::LineType type, int index);
76        void setCursorPosition(unsigned int pos);
77        void print(const std::string& text, Shell::LineType type, int index, bool alwaysShift = false);
78
79        virtual void windowResized(unsigned int newWidth, unsigned int newHeight) override;
80
81        // config value related
82        void bHidesAllInputChanged();
83
84    private: // variables
85        Shell* shell_;
86        bool bActive_;
87        int windowW_;
88        int windowH_;
89        int desiredTextWidth_;
90        unsigned int maxCharsPerLine_;
91        unsigned int numLinesShifted_;
92        int scroll_;
93        float cursor_;
94        unsigned int inputWindowStart_;
95        bool bShowCursor_;
96        std::string displayedText_;
97        Ogre::Overlay* consoleOverlay_;
98        Ogre::OverlayContainer* consoleOverlayContainer_;
99        Ogre::PanelOverlayElement* consoleOverlayNoise_;
100        Ogre::TextAreaOverlayElement* consoleOverlayCursor_;
101        Ogre::BorderPanelOverlayElement* consoleOverlayBorder_;
102        Ogre::TextAreaOverlayElement** consoleOverlayTextAreas_;
103
104        // input related
105        InputState* inputState_;
106
107        // config values
108        float relativeWidth;
109        float relativeHeight;
110        float blinkTime;
111        float scrollSpeed_;
112        float noiseSize_;
113        char cursorSymbol_;
114        bool bHidesAllInput_;
115
116        static InGameConsole* singletonPtr_s;
117    };
118}
119
120#endif /* _InGameConsole_H__ */
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