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source: code/branches/OrxyRoad_FS18/src/orxonox/worldentities/SpawnPoint.cc @ 12073

Last change on this file since 12073 was 11071, checked in by landauf, 9 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "SpawnPoint.h"
30
31#include "core/CoreIncludes.h"
32#include "core/Template.h"
33#include "core/XMLPort.h"
34#include "gametypes/Gametype.h"
35#include "worldentities/pawns/Pawn.h"
36
37namespace orxonox
38{
39    RegisterClass(SpawnPoint);
40
41    SpawnPoint::SpawnPoint(Context* context) : StaticEntity(context)
42    {
43        RegisterObject(SpawnPoint);
44
45        this->template_ = nullptr;
46
47        if (this->getGametype())
48            this->getGametype()->registerSpawnPoint(this);
49        else
50            orxout(internal_error) << "SpawnPoint has no Gametype" << endl;
51
52        this->setSyncMode(ObjectDirection::None);
53    }
54
55    void SpawnPoint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
56    {
57        SUPER(SpawnPoint, XMLPort, xmlelement, mode);
58
59        XMLPortParam(SpawnPoint, "spawnclass", setSpawnClassName, getSpawnClassName, xmlelement, mode);
60        XMLPortParam(SpawnPoint, "pawndesign", setTemplateName, getTemplateName, xmlelement, mode);
61    }
62
63    void SpawnPoint::setSpawnClassName(const std::string& name)
64    {
65        this->spawnclassname_ = name;
66        this->spawnclass_ = ClassByString(name);
67    }
68
69    void SpawnPoint::setTemplateName(const std::string& name)
70    {
71        this->templatename_ = name;
72        this->template_ = Template::getTemplate(name);
73    }
74
75    void SpawnPoint::setTemplate(Template* temp)
76    {
77        this->template_ = temp;
78        this->templatename_ = temp->getName();
79    }
80
81    Pawn* SpawnPoint::spawn()
82    {
83        Pawn* entity = this->spawnclass_.fabricate(this->getContext());
84        if (entity)
85        {
86            this->getGametype()->pawnPreSpawn(entity);
87
88            this->spawn(entity);
89
90            if (this->template_)
91                entity->addTemplate(this->template_);
92
93            entity->postSpawn();
94
95            this->getGametype()->pawnPostSpawn(entity);
96
97            this->fireEvent();
98        }
99        return entity;
100    }
101
102    void SpawnPoint::spawn(ControllableEntity* entity)
103    {
104        entity->setPosition(this->getWorldPosition());
105        entity->setOrientation(this->getWorldOrientation());
106    }
107}
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