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source: code/branches/PresentationFS18/data/levels/templates/standardTurret.oxt @ 12012

Last change on this file since 12012 was 10262, checked in by landauf, 10 years ago

eol-style native. no changes in code.

  • Property svn:eol-style set to native
File size: 1.5 KB
Line 
1<Template name=standardturret>
2  <Turret>
3    <attached>
4      <Model position="0,0,0" mesh="turretSocketFront.mesh" scale3D="10,10,10" pitch=-90/>
5      <Model position="0,0,0" mesh="turretSocketIn.mesh" scale3D="10,10,10" pitch=-90/>
6      <Model position="0,0,0" mesh="turretSocketTop.mesh" scale3D="10,10,10" pitch=-90/>
7      <Model position="0,0,0" mesh="turretSocketLeft.mesh" scale3D="10,10,10" pitch=-90/>
8      <Model position="0,0,0" mesh="turretSocketRight.mesh" scale3D="10,10,10" pitch=-90/>
9
10      <Turret position="0,0,-10" mass=100 maxPitch=90 maxYaw=90 maxAttackRadius=2000 minAttackRadius=30>
11        <attached>
12          <Model position="0,0,0" pitch="-90" roll="0" mesh="turretHead.mesh" scale3D="10,10,10"/>
13        </attached>
14        <collisionShapes>
15          <SphereCollisionShape radius="10"   position = "0,0,0"/>
16        </collisionShapes>
17        <controller>
18          <TurretController/>
19        </controller>
20        <?lua
21          include("../includes/weaponSettingsTurret.oxi")
22        ?>
23      </Turret>
24    </attached>
25   
26    <controller>
27      <TeamTargetProxy/>
28    </controller>
29  </Turret>
30</Template>
31
32<Template name=spaceshipturretcameras defaults=0>
33  <SpaceShip>
34    <camerapositions>
35      <CameraPosition position="0,10, 40" drag=true mouselook=true />
36      <CameraPosition position="0,20, 80" drag=true mouselook=true />
37      <CameraPosition position="0,30,120" drag=true mouselook=true />
38    </camerapositions>
39  </SpaceShip>
40</Template>
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