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source: code/branches/PresentationFS18/src/modules/superorxobros/SOBFigure.h @ 12149

Last change on this file since 12149 was 12017, checked in by patricwi, 6 years ago

Merged SuperOrxoBros

  • Property svn:eol-style set to native
File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Julien Kindle
24 *   Co-authors:
25 *     
26 *
27 */
28
29#ifndef _SOBFigure_H__
30#define _SOBFigure_H__
31
32#include "superorxobros/SOBPrereqs.h"
33#include "worldentities/ControllableEntity.h"
34#include "SOBTube.h"
35
36
37namespace orxonox
38{
39    class _SOBExport SOBFigure : public ControllableEntity
40    {
41    public:
42            SOBFigure(Context* context); //!< Constructor. Registers and initializes the object.
43            virtual ~SOBFigure() {}
44            virtual void tick(float dt) override;
45            virtual void moveFrontBack(const Vector2& value) override; //!< Overloaded the function to steer the figure up and down.
46            virtual void moveRightLeft(const Vector2& value) override; //!< Overloaded the function to steer the figure up and down.
47            virtual void boost(bool boost) override;
48            virtual  bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override;
49            void changeClothes();
50            void spawnFireball();
51            void die();
52
53            bool dead_;
54            bool predead_;
55            bool lvlEnded_;
56
57        private:
58
59            //Soooo many declarations
60            bool fireallowed_;
61            SOBTube*       tube; //class SOBTube* used because tube needs to be global using in collides against function and tick function in SOBfigure.cc
62            bool moveUpPressed_; 
63            int kkk;
64           
65            bool tcol_;  //used for getting through tube
66            bool tubing; //used for getting through tube
67            bool moveDownPressed_;
68            bool moveLeftPressed_;
69            bool moveRightPressed_;
70            bool firePressed_;
71            float gravityAcceleration_;
72            float timeSinceLastFire_;
73            float lastSpeed_z;
74            float firecooldown_;
75            float positiontube_;
76            bool isColliding_;
77            WorldEntity* particlespawner_;
78            int PowerUpCounter_;
79            int maxPowerUp_;
80            int FireballPower;
81            int sgn(float x);
82            int reachedLvlEndState_;
83            float timeCounter_;
84            float collDisZ_;
85
86
87           
88
89        };
90    }
91
92#endif /* _SOBFigure_H__ */
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