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source: code/branches/Presentation_HS16/src/modules/overlays/hud/HUDPickupSystem.h @ 11347

Last change on this file since 11347 was 11336, checked in by patricwi, 8 years ago

finished version of HUD and PickupSystem. crash bug remaining

File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Patrick Wintermeyer
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30#ifndef _HUDPickupSystem_H__
31#define _HUDPickupSystem_H__
32
33#include "overlays/OverlaysPrereqs.h"
34
35#include <map>
36#include <vector>
37#include <string>
38
39
40#include <OgreOverlayManager.h>
41#include <OgrePanelOverlayElement.h> 
42
43#include "overlays/OrxonoxOverlay.h"
44#include "worldentities/pawns/Pawn.h"
45#include "overlays/OverlayGroup.h"
46#include "pickup/Pickup.h"
47#include "pickup/PickupRepresentation.h"
48#include "HUDPickupItem.h"
49
50namespace orxonox
51{
52    class _OverlaysExport HUDPickupSystem : public OrxonoxOverlay
53    {
54    public:
55        HUDPickupSystem(Context* context);
56        virtual ~HUDPickupSystem();
57
58        void updatePickupList(std::vector<Pickupable*> picks, std::map<Pickupable*, uint32_t> indexes_); 
59        void createPickupList(); 
60        void removePickup(Pickupable* pickup);
61
62        bool repaint=true; //if we shouldnt repaint, set this to false
63
64    private:
65       
66        void destroyAll();
67        std::string getIcon(std::string repName);
68
69        std::map<Pickupable*, HUDPickupItem*> picks;
70
71        Ogre::PanelOverlayElement* overlayElement_;
72        WeakPtr<Pawn> owner_;
73
74        std::vector<PickupRepresentation> pickupRepresentations_;
75    };
76}
77
78#endif
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