[11492] | 1 | <LevelInfo |
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| 2 | name = "AsteroidFarming" |
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| 3 | description = "Testing the Asteroid Mining Project, PPS HS 17" |
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[11646] | 4 | tags = "test, showcase" |
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[11679] | 5 | screenshot = "asteroids.png" |
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[11492] | 6 | /> |
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| 7 | |
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| 8 | <?lua |
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| 9 | include("stats.oxo") |
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| 10 | include("HUDPickupTemplate.oxo") |
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| 11 | include("templates/lodInformation.oxt") |
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| 12 | ?> |
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| 13 | |
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| 14 | <?lua |
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| 15 | include("templates/spaceshipAssff.oxt") |
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| 16 | include("templates/spaceshipPirate.oxt") |
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[11646] | 17 | include("templates/pickupRepresentationTemplates.oxt") |
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[11492] | 18 | ?> |
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| 19 | |
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[11664] | 20 | |
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[11646] | 21 | <WorldAmbientSound source="Asteroid_rocks.ogg" looping="true" playOnLoad="true" /> |
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| 22 | |
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[11664] | 23 | |
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[11492] | 24 | <Level> |
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| 25 | <templates> |
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| 26 | <Template link=lodtemplate_default /> |
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| 27 | </templates> |
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[11646] | 28 | |
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[11492] | 29 | <?lua include("includes/notifications.oxi") ?> |
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| 30 | |
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| 31 | <Scene |
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| 32 | ambientlight = "0.8, 0.8, 0.8" |
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| 33 | skybox = "Orxonox/Starbox" |
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[11646] | 34 | hasPhysics = true |
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[11492] | 35 | > |
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| 36 | |
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[11664] | 37 | |
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[11561] | 38 | <?lua |
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| 39 | include("includes/pickups.oxi") |
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| 40 | ?> |
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| 41 | |
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[11492] | 42 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
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[11646] | 43 | |
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[11492] | 44 | <SpawnPoint team=0 position="0,0,0" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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| 45 | |
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| 46 | |
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| 47 | <!-- Asteroid Display: --> |
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[11640] | 48 | <Model position="0, 0,40" yaw="90" pitch="-90" roll="0" scale="3" mesh="ast1.mesh" /> |
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[11492] | 49 | <Model position="0, 20,40" yaw="90" pitch="-90" roll="0" scale="3" mesh="ast2.mesh" /> |
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| 50 | <Model position="0, 40,40" yaw="90" pitch="-90" roll="0" scale="3" mesh="ast3.mesh" /> |
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| 51 | <Model position="0, 60,40" yaw="90" pitch="-90" roll="0" scale="3" mesh="ast4.mesh" /> |
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| 52 | <Model position="0,-20,40" yaw="90" pitch="-90" roll="0" scale="4" mesh="ast5.mesh" /> |
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| 53 | <Model position="0,-40,40" yaw="90" pitch="-90" roll="0" scale="4" mesh="ast6.mesh" /> |
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| 54 | <Model position="0,-60,40" yaw="90" pitch="-90" roll="0" scale="5" mesh="asteroid_ice.mesh" /> |
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| 55 | <Model position="0,-80,40" yaw="90" pitch="-90" roll="0" scale="5" mesh="asteroid_UV.mesh" /> |
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| 56 | |
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| 57 | <!-- Display some pickup, 'Meta' --> |
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| 58 | <PickupSpawner pickup=usemetapickup position="-25,75,-125" triggerDistance="10" respawnTime="5" maxSpawnedItems="10" /> |
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| 59 | <PickupSpawner pickup=dropmetapickup position="0,75,-125" triggerDistance="10" respawnTime="5" maxSpawnedItems="10" /> |
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| 60 | <PickupSpawner pickup=destroymetapickup position="25,75,-125" triggerDistance="10" respawnTime="5" maxSpawnedItems="10" /> |
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| 61 | <PickupSpawner pickup=destroycarriermetapickup position="50,75,-125" triggerDistance="10" respawnTime="5" maxSpawnedItems="10" /> |
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| 62 | |
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| 63 | <!-- Drone pickup --> |
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| 64 | <PickupSpawner pickup=dronepickup position="-25,100,-125" triggerDistance="10" respawnTime="30" maxSpawnedItems="10" /> |
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| 65 | |
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| 66 | |
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[11508] | 67 | <!-- @Objects: 4 boxes (uncontrolled pawns) Trying to understand the pickup generation--> |
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| 68 | <Pawn team=1 health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box RVName = "Box 4" > |
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| 69 | <events> |
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| 70 | <visibility> |
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| 71 | <EventListener event="flying4" /> |
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| 72 | </visibility> |
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| 73 | </events> |
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| 74 | <attached> |
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| 75 | <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" /> |
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| 76 | </attached> |
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| 77 | <collisionShapes> |
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| 78 | <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" /> |
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| 79 | </collisionShapes> |
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| 80 | |
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| 81 | </Pawn> |
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| 82 | |
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[11640] | 83 | <!----Just a box with different mesh--> |
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[11508] | 84 | <Pawn team=1 health=50 position="0,1000,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box RVName = "Globi Asteroid" > |
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| 85 | <events> |
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| 86 | <visibility> |
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| 87 | <EventListener event="flying4" /> |
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[11520] | 88 | |
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[11508] | 89 | </visibility> |
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| 90 | </events> |
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| 91 | <attached> |
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| 92 | <Model position="0,0,0" mesh="ast4.mesh" scale3D="3,3,3" /> |
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| 93 | </attached> |
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| 94 | <collisionShapes> |
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| 95 | <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" /> |
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| 96 | </collisionShapes> |
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| 97 | </Pawn> |
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| 98 | |
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[11520] | 99 | |
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[11667] | 100 | <!-- AsteroidMinable --> |
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[11551] | 101 | <AsteroidMinable size=15 position="0,-500,0" /> |
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| 102 | <AsteroidMinable size=5 position="100,-500,100" /> |
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[11581] | 103 | <AsteroidMinable size=50 position="500,-500, 500" /> |
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[11640] | 104 | <AsteroidMinable size=30 position="-100, -500, -100" velocity= "0, -30, 0"/> |
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[11520] | 105 | |
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[11667] | 106 | <!-- SpicedAsteroidField --> |
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| 107 | <SpicedAsteroidField count=30 mDensity= 0.5 maxSize=40 minSize=1 position="5000, 0, 0" radius=1000 velocity="0,0,0"/> |
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[11508] | 108 | |
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| 109 | |
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[11664] | 110 | <!-- Asteroid Belt with a planet --> |
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[11667] | 111 | |
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| 112 | <SpicedAsteroidBelt position="-15000,0,0" mDensity=0.3 segments=50 minSize=1 maxSize=50 radius0=7190 radius1 = 7800 count=250 tiltBy=0.5 tiltAt=0/> |
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[11664] | 113 | <Planet |
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| 114 | position="-15000,0,0" |
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| 115 | scale="5000" |
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| 116 | collisionType="dynamic" |
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| 117 | linearDamping="0.8" |
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| 118 | angularDamping="0" |
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| 119 | mass="10000000" |
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| 120 | pitch="0" |
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| 121 | mesh="planets/muunilinst.mesh" |
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| 122 | atmosphere="atmosphere1" |
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| 123 | rotationaxis="1,0,0" |
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| 124 | rotationrate="1.0" |
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| 125 | atmospheresize="80.0f" |
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| 126 | imagesize="1024.0f" |
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| 127 | collisiondamage = 2 |
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| 128 | enablecollisiondamage = true |
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| 129 | > |
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| 130 | <attached> |
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| 131 | <ForceField position="5000,0,0" mode="sphere" diameter="10000" velocity="-50" /> |
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| 132 | </attached> |
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| 133 | <collisionShapes> |
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| 134 | <SphereCollisionShape radius="5000" position="0,0,0" /> |
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| 135 | </collisionShapes> |
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| 136 | </Planet> |
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[11646] | 137 | |
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[11664] | 138 | |
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| 139 | |
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| 140 | |
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[11492] | 141 | </Scene> |
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| 142 | </Level> |
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