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source: code/branches/Presentation_HS17/src/modules/overlays/hud/StoryModeHUD.cc @ 11703

Last change on this file since 11703 was 11681, checked in by patricwi, 7 years ago

added storyMode

File size: 6.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   
23 *   This HUD is used for the implementation of the campaign map.
24 *   So far it can only be used to give names to an object planet.
25 *
26 *   Author:
27 *      Nikola Bolt
28 *   Co-authors:
29 *      Claudio Fanconi
30 */
31
32
33// Header file of this cc file
34#include "StoryModeHUD.h"
35
36// Ogre stuff
37#include <OgreCamera.h>
38#include <OgreFontManager.h>
39#include <OgreOverlayManager.h>
40#include <OgreTextAreaOverlayElement.h>
41#include <OgrePanelOverlayElement.h>
42
43// Other stuff
44#include <typeinfo>
45
46#include "util/Convert.h"
47#include "core/command/ConsoleCommandIncludes.h"
48#include "core/CoreIncludes.h"
49#include "core/XMLPort.h"
50#include "CameraManager.h"
51#include "graphics/Camera.h"
52#include "worldentities/pawns/Pawn.h"
53#include "worldentities/WorldEntity.h"
54#include "core/config/ConfigValueIncludes.h"
55#include "tools/TextureGenerator.h"
56#include "controllers/NewHumanController.h"
57
58#include "worldentities/NameableStaticEntity.h"
59
60namespace orxonox
61{
62    RegisterClass ( StoryModeHUD );
63
64    // Constructor of the StoryMode HUD
65    StoryModeHUD::StoryModeHUD(Context* context) : OrxonoxOverlay(context)
66    {
67        RegisterObject(StoryModeHUD);
68    }
69
70    // Destructor of the StoryMode HUD
71    StoryModeHUD::~StoryModeHUD()
72    {}
73
74    // Functions of the StoryMode HUD
75
76    // XML Port for Level construction.
77    void StoryModeHUD::XMLPort(Element& xmlelement, XMLPort::Mode mode)
78    {
79        SUPER(StoryModeHUD, XMLPort, xmlelement, mode);
80
81        XMLPortParam(StoryModeHUD, "font", setFont, getFont, xmlelement, mode);
82        XMLPortParam(StoryModeHUD, "textSize", setTextSize, getTextSize, xmlelement, mode);
83    }
84
85    void StoryModeHUD::initialize(){
86        firstTick = false;
87        // Scales used for dimensions and text size
88        float xScale = this->getActualSize().x;
89        float yScale = this->getActualSize().y;
90
91        //Sets the Camera angle at 30 degrees above it, so levels can be seen better   
92        CameraManager::getInstance().getActiveCamera()->setOrientation(Vector3::UNIT_X, Degree(-30));
93
94        int i = 0;
95        for(NameableStaticEntity* planet : ObjectList<NameableStaticEntity>()){
96
97
98            Ogre::TextAreaOverlayElement* text = static_cast<Ogre::TextAreaOverlayElement*>( Ogre::OverlayManager::getSingleton()
99                    .createOverlayElement("TextArea", "StoryModeHUD_navText_" + getUniqueNumberString()));
100
101            texts.push_back(text);
102            texts[i]->setDimensions(xScale, yScale);
103
104            //font name of the text needs to be set here, not in the xml setter function
105            texts[i]->setFontName(this->fontName_);
106            texts[i]->setCharHeight(this->textSize_ * yScale);
107
108            //set text
109            texts[i]->setCaption(planet->getLevelName());
110
111            texts[i]->hide();
112       
113            this->background_->addChild(texts[i]);
114            i++;
115        }
116    }
117
118    // Set the Font of this HUD.
119    void StoryModeHUD::setFont(const std::string& font)
120    {
121        const Ogre::ResourcePtr& fontPtr = Ogre::FontManager::getSingleton().getByName(font);
122        if (fontPtr.isNull())
123        {
124            this->fontName_ = "Monofur";
125            orxout(internal_warning) << "StoryModeHUD: Font '" << font << "' not found. Font has been set to Monofur." << endl;
126            return;
127        }
128        this->fontName_ = font;
129    }
130   
131    // Gets the Font of this HUD   
132    const std::string& StoryModeHUD::getFont() const
133    {
134        return this->fontName_;
135    }
136
137    // Set the size of the Text
138    void StoryModeHUD::setTextSize(float size)
139    {
140        if (size <= 0.0f)
141        {
142            this->textSize_ = 0.05f;
143            orxout(internal_warning) << "StoryModeHUD: Non positive font size not allowed. Font size has been set to 0.05" << endl;
144            return;
145        }
146        this->textSize_ = size;
147       
148    }
149
150    // returns the Size of the Text
151    float StoryModeHUD::getTextSize() const
152    {
153        return this->textSize_;
154    }
155
156    // Tick: this is the most important function. It's recalled every frame and makes sure things happen on the screen.
157    void StoryModeHUD::tick(float dt)
158    {
159        SUPER(StoryModeHUD, tick, dt);
160
161        if(firstTick)
162            this->initialize();
163
164        // cam is the pointer which represents your camera
165        Camera* cam = CameraManager::getInstance().getActiveCamera();
166        if (cam == nullptr)
167            return;
168
169        // camTransform is a Matrix, which converts 3D world of the game into 2D on your screen
170        const Matrix4& camTransform = cam->getOgreCamera()->getProjectionMatrix() * cam->getOgreCamera()->getViewMatrix();
171
172        int i = 0;
173        for(NameableStaticEntity* planet : ObjectList<NameableStaticEntity>()){
174
175            // Transform to screen coordinates
176            Vector3 pos = camTransform * planet->getWorldPosition();
177
178            // If you fly passed the description, it gets out of sight
179            if (!(pos.z > 1.0)){
180                   
181                // Position text
182                texts[i]->setLeft((pos.x+1)/2); // The (0,0) Coordinate is in the upper left corner.
183                texts[i]->setTop((-pos.y+1)/2);  // With those two calculations we set the desired positions
184
185                // Make sure the overlays are shown
186                texts[i]->show();
187            }
188            i++;
189
190        }
191    }
192}
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