1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Julien Kindle |
---|
24 | * Co-authors: |
---|
25 | * |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file SOB.cc |
---|
31 | @brief Implementation of the SOB class. |
---|
32 | */ |
---|
33 | |
---|
34 | #include "SOB.h" |
---|
35 | #include "core/CoreIncludes.h" |
---|
36 | #include "core/EventIncludes.h" |
---|
37 | #include "core/command/Executor.h" |
---|
38 | #include "core/config/ConfigValueIncludes.h" |
---|
39 | #include "core/Game.h" |
---|
40 | #include "gamestates/GSLevel.h" |
---|
41 | #include "chat/ChatManager.h" |
---|
42 | #include "infos/PlayerInfo.h" |
---|
43 | #include "SOBCenterpoint.h" |
---|
44 | #include "SOBFigure.h" |
---|
45 | #include "graphics/Camera.h" |
---|
46 | #include "Highscore.h" |
---|
47 | |
---|
48 | |
---|
49 | |
---|
50 | namespace orxonox |
---|
51 | { |
---|
52 | bool newHighscore=0; |
---|
53 | RegisterUnloadableClass(SOB); |
---|
54 | |
---|
55 | /** |
---|
56 | @brief |
---|
57 | Constructor. Registers and initializes the object. |
---|
58 | */ |
---|
59 | SOB::SOB(Context* context) : Deathmatch(context) |
---|
60 | { |
---|
61 | RegisterObject(SOB); |
---|
62 | camera = nullptr; |
---|
63 | |
---|
64 | this->center_ = nullptr; |
---|
65 | figure_ = nullptr; |
---|
66 | setHUDTemplate("SOBHUD"); |
---|
67 | coins_=0; |
---|
68 | points_=0; |
---|
69 | timeLeft_=400.0; |
---|
70 | done_ = true; |
---|
71 | lvl_ = 1; |
---|
72 | |
---|
73 | } |
---|
74 | |
---|
75 | /** |
---|
76 | @brief |
---|
77 | Destructor. Cleans up, if initialized. |
---|
78 | */ |
---|
79 | SOB::~SOB() |
---|
80 | { |
---|
81 | if (this->isInitialized()) |
---|
82 | this->cleanup(); |
---|
83 | } |
---|
84 | |
---|
85 | void SOB::cleanup() |
---|
86 | { |
---|
87 | camera = nullptr; |
---|
88 | } |
---|
89 | |
---|
90 | |
---|
91 | |
---|
92 | void SOB::start() |
---|
93 | { |
---|
94 | if (center_ != nullptr) // There needs to be a SOBCenterpoint, i.e. the area the game takes place. |
---|
95 | { |
---|
96 | if (figure_ == nullptr) |
---|
97 | { |
---|
98 | figure_ = new SOBFigure(center_->getContext()); //add a new instance of a player to the game |
---|
99 | figure_->addTemplate(center_->getFigureTemplate()); |
---|
100 | } |
---|
101 | |
---|
102 | center_->attach(figure_); |
---|
103 | figure_->setPosition(0, 0, 0); |
---|
104 | } |
---|
105 | else // If no centerpoint was specified, an error is thrown and the level is exited. |
---|
106 | { |
---|
107 | orxout(internal_error) << "SOB: No Centerpoint specified." << endl; |
---|
108 | GSLevel::startMainMenu(); |
---|
109 | return; |
---|
110 | } |
---|
111 | |
---|
112 | // Call start for the parent class. |
---|
113 | Gametype::start(); |
---|
114 | |
---|
115 | if (figure_ != nullptr) |
---|
116 | { |
---|
117 | camera = figure_->getCamera(); |
---|
118 | } |
---|
119 | |
---|
120 | } |
---|
121 | |
---|
122 | void SOB::end() |
---|
123 | { |
---|
124 | cleanup(); |
---|
125 | GSLevel::startMainMenu(); |
---|
126 | Deathmatch::end(); |
---|
127 | } |
---|
128 | |
---|
129 | void SOB::restart() { |
---|
130 | cleanup(); |
---|
131 | |
---|
132 | // HACK - only method I found to simply reload the level |
---|
133 | Game::getInstance().popState(); |
---|
134 | Game::getInstance().popState(); |
---|
135 | Game::getInstance().requestStates("standalone, level"); |
---|
136 | |
---|
137 | |
---|
138 | } |
---|
139 | void SOB::spawnPlayer(PlayerInfo* player) |
---|
140 | { |
---|
141 | assert(player); |
---|
142 | |
---|
143 | if (figure_->getPlayer() == nullptr) |
---|
144 | { |
---|
145 | player->startControl(figure_); //Give the control of the instance player to the real person |
---|
146 | players_[player].state_ = PlayerState::Alive; |
---|
147 | done_ = false; |
---|
148 | } |
---|
149 | } |
---|
150 | |
---|
151 | PlayerInfo* SOB::getPlayer() const |
---|
152 | { |
---|
153 | if (this->figure_ != nullptr) |
---|
154 | { |
---|
155 | return this->figure_->getPlayer(); |
---|
156 | } |
---|
157 | else |
---|
158 | { |
---|
159 | return nullptr; |
---|
160 | } |
---|
161 | } |
---|
162 | |
---|
163 | void SOB::tick(float dt) |
---|
164 | { |
---|
165 | SUPER(SOB, tick, dt); |
---|
166 | |
---|
167 | //If player has reached end of level |
---|
168 | if (this->figure_ != nullptr && figure_->lvlEnded_) { |
---|
169 | std::stringstream a; |
---|
170 | if(!newHighscore){ |
---|
171 | a << "Nice! " << getPoints() << " Points in " << (400-getTimeLeft())/2 <<"s.\n\nPress <Space> to restart"; |
---|
172 | } |
---|
173 | else{ |
---|
174 | a << "Congrats, new Highscore! " << getPoints() << " Points in " << (400-getTimeLeft())/2 <<"s.\n\nPress <Space> to restart"; |
---|
175 | } |
---|
176 | info_ =a.str(); |
---|
177 | |
---|
178 | //If player has died |
---|
179 | } else if (this->figure_ != nullptr && figure_->dead_) { |
---|
180 | info_ = "Game over. Press <Space> to restart"; |
---|
181 | } |
---|
182 | |
---|
183 | |
---|
184 | //Kill the player if time is up |
---|
185 | if (this->figure_ != nullptr && timeLeft_ <= 0) |
---|
186 | this->figure_->dead_ = true; |
---|
187 | //The time on the HUD |
---|
188 | if (!done_) |
---|
189 | timeLeft_-=dt*2.5; |
---|
190 | } |
---|
191 | |
---|
192 | |
---|
193 | } |
---|